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Revision 558:
Fix:
-Action, RequestMagicSkillUse, UseItem added onActionRequest
-getAi npe.
-monster return home if the target is dead.
-prevent to request-move in same position.
-recipe craft exploit.
-On player die stop FakeDeath effect.
-trade exploit.
-CharacterCreate messages corrected.
-EventEngine cpu overload.
-Conditionplayerstate side position.
-Remove lucky skill if player lvl> 9 l20ff like.thanks Cibo for report.
-Spoil thanks Cibo for report.
-geodata target issue, thanks to NoWayOut-Cibo for report.
-character running backwards thanks to Cibo for report.
-On player hit if the target is invul sound shield implemented l20ff like.
-CCE on maybeMoveToPawn.
-Player Recommend (improvement-fix): avoid using expencive operation. (Search target)
-Gm View Character henna info.
-Ground skilluse: heading correction.
-Ground skilluse (improvement + exploit): avoid using expencive operation.
search skill id from player's skills instead of skilltable.
Rework:
-movetoloc (slight rework)
-updateposition (slight rework)
-RandomAnimationTaskManager
implement:
-Position (unity emum)
-ChatType (unity emum) replace integer types and edit classes to feet with the new emum.
-PlayerCreateFailReason (emum) and edit CharacterCreate-CharCreateFail to feet with the new emum.
-CrownList (emum)
-NobleSkills (emum) and edit classes to feet with the new emum.
-HeroSkills (emum) and edit classes to feet with the new emum.
Removed:
-Formulas: Dmg bonuses in PvP fight (custom)
-CrownTable
-NobleSkillTable
-HeroSkillTable
-SiegeReward (custom)
-Geoeditor.
-account manager (sql) thanks Cibo for report.
-Config MAX_CHAT_LENGTH and replaced in Say2 static lenght (100).
-Config ALLOWL2WALKER (its static true.)
-ChatFilterPunishment config, and kept only the main chatfilter.
-hasVotedHop-hasVotedTop unused sqls-methods. from characters.sql
Organization:
-PetitionState moved in emum.player package.
-PetitionType moved in emum.player package.
Dont forget to update your database.