вроде вот так крепится статично по высоте и не крутится запавном
Код:
PlayerPawn.HungerEmitter.SetBase(PlayerActor, spawnLocation);
spawnLocation.X = 0;
spawnLocation.Y = 0;
spawnLocation.Z = -PlayerPawn.CollisionHeight;
PlayerPawn.HungerEmitter.bSelfRotation = true;
PlayerPawn.HungerEmitter.bRelativeTrail = true;
PlayerPawn.HungerEmitter.SetPhysics(PHYS_Trailer);
PlayerPawn.HungerEmitter.RelativeTrailOffset = spawnLocation;