QuestTreeWnd.uc + 3 текстуры l2ui_ch3 (QuestWnd.QuestWndPanel1, 2, 3)
//Get Quest Jounal Description
strTmp = class'UIDATA_QUEST'.static.GetQuestDescription(QuestID, Level);
infNode = infNodeClear;
infNode.strName = "desc";
infNode.nOffSetX = 2;
infNode.bDrawBackground = 1;
infNode.bTexBackHighlight = 0;
infNode.nTexBackWidth = 307;
infNode.nTexBackUWidth = 307;
infNode.nTexBackOffSetY = -2;
infNode.nTexBackOffSetBottom = -2;
strRetName = class'UIAPI_TREECTRL'.static.InsertNode(m_WindowName $ ".MainTree", strRetName, infNode);
if (Len(strRetName) < 1)
Спасибо Rolo за наводку