- Хроники
- Master Class
- Исходники
- Присутствуют
- Сборка
- Mobius
Так и не разобрался в чём проблема, прошу разъяснить что не так.
Значит одеваю Superior Red Cat's Eye Lv. 10 пассивный скил появляется (в XML самого скила всё описсано правильно)
На 20 уровне скилл на пример должен добавлять 25% крит атаки к обычным атакам но не каких параметров он не меняет
Хоть снимай итем хоть надевай ничего не происходит со статами 211 не меняется, в чар-инфо тоже глухо, что не так?
Значит одеваю Superior Red Cat's Eye Lv. 10 пассивный скил появляется (в XML самого скила всё описсано правильно)
XML:
<skill id="18713" toLevel="20" name="Red Cat's Eye">
<!-- Level 1: Critical Damage for basic attacks +1%, P. Skill Critical Damage +1%. -->
<!-- Level 2: Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
<!-- Level 3: Critical Damage for basic attacks +4%, P. Skill Critical Damage +4%. -->
<!-- Level 4: Critical Damage for basic attacks +7%, P. Skill Critical Damage +7%. -->
<!-- Level 5: Critical Damage for basic attacks +12%, P. Skill Critical Damage +12%. -->
<!-- Level 6: Critical Damage for basic attacks +12%, P. Skill Critical Damage +12%, Basic Attack Power and P. Skill Power +5%. -->
<!-- Level 7: Critical Damage for basic attacks +13%, P. Skill Critical Damage +13%, Basic Attack Power and P. Skill Power +5%. -->
<!-- Level 8: Critical Damage for basic attacks +13%, P. Skill Critical Damage +13%, Basic Attack Power and P. Skill Power +6%. -->
<!-- Level 9: Critical Damage for basic attacks +14%, P. Skill Critical Damage +14%, Basic Attack Power and P. Skill Power +6%. -->
<!-- Level 10: Critical Damage for basic attacks +15%, P. Skill Critical Damage +15%, Basic Attack Power and P. Skill Power +7%. -->
<!-- Level 11: Critical Damage for basic attacks +15%, P. Skill Critical Damage +15%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 12: Critical Damage for basic attacks +16%, P. Skill Critical Damage +16%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 13: Critical Damage for basic attacks +17%, P. Skill Critical Damage +17%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 14: Critical Damage for basic attacks +18%, P. Skill Critical Damage +18%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 15: Critical Damage for basic attacks +20%, P. Skill Critical Damage +20%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 16: Critical Damage for basic attacks +21%, P. Skill Critical Damage +21%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 17: Critical Damage for basic attacks +22%, P. Skill Critical Damage +22%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 18: Critical Damage for basic attacks +23%, P. Skill Critical Damage +23%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 19: Critical Damage for basic attacks +24%, P. Skill Critical Damage +24%, Basic Attack Power and P. Skill Power +10%. -->
<!-- Level 20: Critical Damage for basic attacks +25%, P. Skill Critical Damage +25%, Basic Attack Power and P. Skill Power +10%. -->
<icon>
<value level="1">icon.bm_jewel_red_catseye</value>
<value level="2">icon.bm_jewel_red_catseye</value>
<value level="3">icon.bm_jewel_red_catseye</value>
<value level="4">icon.bm_jewel_red_catseye</value>
<value level="5">icon.bm_jewel_red_catseye</value>
<value level="6">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="11">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="12">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="13">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="14">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="15">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="16">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="17">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="18">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="19">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
<value level="20">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">16</value>
<value level="13">17</value>
<value level="14">18</value>
<value level="15">20</value>
<value level="16">21</value>
<value level="17">22</value>
<value level="18">23</value>
<value level="19">24</value>
<value level="20">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">16</value>
<value level="13">17</value>
<value level="14">18</value>
<value level="15">20</value>
<value level="16">21</value>
<value level="17">22</value>
<value level="18">23</value>
<value level="19">24</value>
<value level="20">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="20">
<amount>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">10</value>
<value level="17">10</value>
<value level="18">10</value>
<value level="19">10</value>
<value level="20">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
На 20 уровне скилл на пример должен добавлять 25% крит атаки к обычным атакам но не каких параметров он не меняет
Хоть снимай итем хоть надевай ничего не происходит со статами 211 не меняется, в чар-инфо тоже глухо, что не так?



