Я немного не въеду. Может кто объяснить?
К примеру: у вампирика 7 лвлов:
Хотя в скилах лостов указанно 16:
По птс скриптам вижу вот такое:
И того 15. Что значат эти 101-108? И почему 16 в лостах и 15 по птс, хотя судя по базе их 7 вообще?
Так же интересно где находятся эти параметры для кубиков в лостах:
К примеру: у вампирика 7 лвлов:
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Хотя в скилах лостов указанно 16:
Код:
<!--Vampiric Cubics-->
<cubic id="2" level="1" delay="15">
<skills chance="100">
<skill id="4050" level="1" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="2" delay="15">
<skills chance="100">
<skill id="4050" level="2" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="3" delay="15">
<skills chance="100">
<skill id="4050" level="3" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="4" delay="15">
<skills chance="100">
<skill id="4050" level="4" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="5" delay="15">
<skills chance="100">
<skill id="4050" level="5" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="6" delay="15">
<skills chance="100">
<skill id="4050" level="6" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="7" delay="15">
<skills chance="100">
<skill id="4050" level="7" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="101" delay="15">
<skills chance="100">
<skill id="4050" level="9" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="102" delay="15">
<skills chance="100">
<skill id="4050" level="10" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="103" delay="15">
<skills chance="100">
<skill id="4050" level="11" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="104" delay="15">
<skills chance="100">
<skill id="4050" level="12" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="105" delay="15">
<skills chance="100">
<skill id="4050" level="13" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="106" delay="15">
<skills chance="100">
<skill id="4050" level="14" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="107" delay="15">
<skills chance="100">
<skill id="4050" level="15" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
<cubic id="2" level="108" delay="15">
<skills chance="100">
<skill id="4050" level="16" action_type="ATTACK" chance="8" can_attack_door="false" /> <!--Cubic Drain-->
</skills>
</cubic>
Код:
<skill id="4050" levels="16" name="Cubic Drain">
<!--Last edit: 23.12.2010-->
<table name="#mAtk">282 434 644 919 1141 1394 1673 1975 2000 2040 2100 2120 2130 2190 2200 2290</table>
<table name="#effectPoint">408 467 523 566 597 624 646 655 662 669 676 679 681 684 687 689</table>
<table name="#magicLevel">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<table name="#power">26 36 41 48 51 57 60 68 70 77 80 84 88 90 91 94</table>
<set name="magicType" value="MAGIC" />
<set name="icon" value="icon.skill0000" />
<set name="power" value="#power" />
<set name="magicLevel" value="#magicLevel" />
<set name="mAtk" value="#mAtk" />
<set name="effectPoint" value="#effectPoint" />
<set name="useSS" value="false" />
<set name="element" value="unholy" />
<set name="target" value="TARGET_ONE" />
<set name="skillType" value="DRAIN" />
<set name="operateType" value="OP_ACTIVE" />
<set name="absorbPart" value="0.4" /> <!-- absorbs 40% of damage -->
<set name="isHideUseMessage" value="true" />
<set name="castRange" value="1000" />
<set name="hitTime" value="6000" />
<set name="isSkillTimePermanent" value="true" />
</skill>
Код:
cubic_begin id = 2 level = 1 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 351.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain1];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 2 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 531.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain2];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 3 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 773.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain3];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 4 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 1026.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain4];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 5 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 1264.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain5];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 6 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 1530.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain6];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 7 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 1822.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain7];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 101 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 1919.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain9];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 102 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 1967.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain10];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 103 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 2015.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain11];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 104 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 2061.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain12];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 105 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 2106.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain13];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 106 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 2151.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain14];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 107 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 2194.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain15];8%;0} skill2 = {} skill3 = {} cubic_end
cubic_begin id = 2 level = 108 slot = 2 duration = 900 delay = 15 max_count = 20 use_up = 0 power = 2235.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cudic_drain16];8%;0} skill2 = {} skill3 = {} cubic_end
Так же интересно где находятся эти параметры для кубиков в лостах:
Код:
duration = 900
max_count = 20
op_cond = {0;33%;1000} - это вообще не въеду что такое