Крит клиента при тп в камаэль виладж

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Добрый день. уважаемые знатоки, ;) при телепорте в Kamael Village выдает крит. при пере заходе в игру критует обратно.

C#:
2022.5.6 15:22:53
OS : Windows 10 PRO
CPU : GenuineIntel        intel(r) core(tm) i7-7700k cpu @ 4.20ghz 4.20 ghz 32768MB RAM
Video : NVIDIA GeForce RTX 3090 (1259)
PosCode : LS8(273) 0:0:0 8/1 [524]

General protection fault!

History: phase3-2 <- phase3 <- phase1 <- Node BoundingBox Min(0.000000,0.000000,0.000000) Max(0.000000,0.000000,0.000001). Triangle Plane=(0.000000,0.000000,-1.000000,-107.372498) <- FSweptBoxCollisionCheck::Check <- NodeIndex=1370 <- phase3-1 <- phase3 <- phase1 <- Node BoundingBox Min(-0.544372,0.000000,0.838844) Max(77.910736,-0.000000,1.000000). Triangle Plane=(0.000000,0.000000,-1.000000,-107.372498) <- FSweptBoxCollisionCheck::Check <- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 16_19.StaticMeshActor3 Name=spirit_island_manor_A End[-115169.000000 ,44156.000000, 488.000000] Start[-115169.000000 ,44156.000000, 573.000000] Extent[13.000000 ,13.000000, 25.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- UMasterLevel::SingleLineCheck <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Лог файлы:
Код:
(15:22:53) Critical: phase3-2
(15:22:53) Critical: phase3
(15:22:53) Critical: phase1
(15:22:53) Critical: Node BoundingBox Min(0.000000,0.000000,0.000000) Max(0.000000,0.000000,0.000001). Triangle Plane=(0.000000,0.000000,-1.000000,-107.372498)
(15:22:53) Critical: FSweptBoxCollisionCheck::Check
(15:22:53) Critical: NodeIndex=1370
(15:22:53) Critical: phase3-1
(15:22:53) Critical: phase3
(15:22:53) Critical: phase1
(15:22:53) Critical: Node BoundingBox Min(-0.544372,0.000000,0.838844) Max(77.910736,-0.000000,1.000000). Triangle Plane=(0.000000,0.000000,-1.000000,-107.372498)
(15:22:53) Critical: FSweptBoxCollisionCheck::Check
(15:22:53) Critical: NodeIndex=0
(15:22:53) Critical: UStaticMesh::LineCheck
(15:22:53) Critical: Owner=StaticMeshActor 16_19.StaticMeshActor3 Name=spirit_island_manor_A End[-115169.000000 ,44156.000000, 488.000000] Start[-115169.000000 ,44156.000000, 573.000000] Extent[13.000000 ,13.000000, 25.000000]
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FOctreeNode::ActorNonZeroExtentLineCheck
(15:22:53) Critical: FCollisionOctree::ActorLineCheck
(15:22:53) Critical: SWCheckWithActors
(15:22:53) Critical: CheckWithActors
(15:22:53) Critical: ULevel::MultiLineCheck
(15:22:53) Critical: UMasterLevel::SingleLineCheck
(15:22:53) Critical: UGameEngine::OnNpcInfo
(15:22:53) Critical: NpcInfoPacket
(15:22:53) Critical: UNetworkHandler::Tick
(15:22:53) Critical: Function Name=NpcInfoPacket
(15:22:53) Critical: UGameEngine::Tick
(15:22:53) Critical: UpdateWorld
(15:22:53) Critical: MainLoop
 
Добрый день. уважаемые знатоки, ;) при телепорте в Kamael Village выдает крит. при пере заходе в игру критует обратно.
Карту 16_19 заменить на аналогичную ( с другого клиента имеется ввиду )
 
Карту 16_19 заменить на аналогичную ( с другого клиента имеется ввиду )
Взял с скрайда. не помогло! забыл упомянуть, что нашел другую папку систем то на ней все нормально :cry: Тут что то с папкой систем только не могу понять что именно
 
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