[Unity] MMORPG KIT

  • Автор темы Автор темы Quinto
  • Дата начала Дата начала

Quinto

Свой человек
Участник
Сообщения
25
Розыгрыши
0
Репутация
20
Реакции
28
Баллы
550
Доброго времени суток!

Выкладываю unity ассет c помощью который можно взять за основу для mmorpg или survival.

Информацию о данном ассете можно найти по .
С появлением новых версий буду выкладывать тут.

 

Новая версия 1.67

Improvements

  • Status effects from passive skills can be applied to target.
  • Add mail notification.
  • Add claim all mails items function.
  • Add delete all mails function.

Bug Fixes

  • Fix pet item cooldown bug.
  • Fix monster which killed by buffs won't reward player's EXP.
  • Fix other entities invisible when the playing character is hiding.
  • Fix wrong missle entity position when spawn.
  • Fix duplicating storage item issues (MMO).
  • Fix monster's items were checking when use skills, now it won't do it.

 
  • Мне нравится
Реакции: kick
Новая версия 1.67b

Character Model Manager / Character Model based components

  • Store assetId to BaseCharacterModel prefab.
  • Move vehicleModels from CharacterModelManager to BaseCharacterModel, now it can set model for each vehicle types to FPS model.

Other Structure Changes

  • Change BaseSkill -> GetSkillCastEffect() function to SkillCastEffect getter property.
  • Change BaseSkill -> GetDamageHitEffects() function to DamageHitEffects getter property.
  • Change DamageElement -> GetDamageHitEffects() function to DamageHitEffects getter property.

Improvements

  • Improve game data, game entity inspector GUI by put properties into foldout group.
  • Add cash shop item generating to item game data, it will generate cash shop item data when initialize item game data and add it to the game instance's list.
  • Add cash field to mail data.
  • Remove guild's OptionId1, OptionId2, OptionId3, OptionId4, and OptionId5. Add Options which its type is String so it can set any guild options as JSON (or other format).
  • Add onIsTypeWriter and onNotTypeWriter to UIChatMessage. Usage example: I've use it to change layout alignment for messages which I typed to the right-side, other's messages to the left.
  • Add SetLayoutChildElement component, use it to change layout group's child alignment.
  • Add UILatestChatMessage component, use it to show just one latest chat message.
  • Reduce warning messages by set default value to private serialized properties.
  • Add doNotIncludeItems to UICharacterHotkeys, turn it on to don't include an items in UICharacterHotkeyAssigner.
  • Add doNotIncludeSkills to UICharacterHotkeys, turn it on to don't include an skills in UICharacterHotkeyAssigner.
  • Add RandomAttackDamage to BaseGameplayRule, you can implement your own functionality to change how to calculating each damage element (by extends BaseGameplayRule or DefaultGameplayRule class).
  • Add GetTotalDamage to BaseGameplayRule, you can implement your own functionality to change how to calculating total damage (by extends BaseGameplayRule or DefaultGameplayRule class).

Bug Fixes

  • Fix status effects from socket enhancer not applies.
  • Fix wrong attack and use skill distance calculation at client-side. It was not find distance between attack origin and hit box, it was find distance between attack origin and character's collider which will be used for mouse picking. It is cause of problem which character's attacking won't hit enemy.
  • Fix no combat text when damage over time applies to characters.
  • Fix missile/raycast(hitscan) can hit item drop entities.
  • Fix duplicating character entity when switch to FPS mode.

 
Назад
Сверху Снизу