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GdPathfind - Glory Days Geo Pathfinding 0.2.0

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wmyst101

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wmyst101 добавил(а) новый ресурс:

GdPathfind - Glory Days Geo Pathfinding - In-process geo pathfinding for Glory Days

In-process geo pathfinding for Glory Days `L2Server.exe`. It does not
replace or unload `pathnode.bin`.

`pathnode.bin` still loads at world start. GdPathfind hooks
`CPathNodeWorld::FindPath` and, when the matching ini flag is on, tries
geodata first. Pathnode is the fallback, not the primary router.

Includes Extenders, a smalll proxy built as version.dll that sits next to the exe. Loads extensions from extenders\*.ext in name order without needing to patch `L2Server.exe`.

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wmyst101 обновил(а) ресурс GdPathfind - Glory Days Geo Pathfinding новой записью:

v0.2.0

0.2.0

- Wall-edge clicks: the last hop is not WallClearance-offset when dest is already that close to a wall (stops infinite weave).
- Attack/talk LOS: chest-height thin mesh ray so a slope in front of the NPC is a block, not a clear shot (Icarus).
- `GeoPathFindNpc=false` and `PathFindBudgetNpc=2000` so NPC patrols stay on pathnode and do not stall the world thread.
- Logging goes through `CLog::Add` (console + L2LogD). This zip ships with `GeoPathFindLog=1`.
- Geo A* is local...

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Geo A* is very expensive and should not be used.
This is a proof of concept, not suitable for a Public Server.
Use it to learn on how to hook functions without modifying the original binary.

The repository is archived and no more changes will be done to this.
 
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rly thx for your share...
I want to know if GD's script is complete?
 
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