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GdPathfind - Glory Days Geo Pathfinding 0.2.0

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0.2.0

- Wall-edge clicks: the last hop is not WallClearance-offset when dest is already that close to a wall (stops infinite weave).
- Attack/talk LOS: chest-height thin mesh ray so a slope in front of the NPC is a block, not a clear shot (Icarus).
- `GeoPathFindNpc=false` and `PathFindBudgetNpc=2000` so NPC patrols stay on pathnode and do not stall the world thread.
- Logging goes through `CLog::Add` (console + L2LogD). This zip ships with `GeoPathFindLog=1`.
- Geo A* is local (~1536 units); longer clicks use pathnode. Failed routes hold instead of walking dest.
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