- Хроники
- Master Class
- Исходники
- Присутствуют
- Сборка
- Essence 8.3 Guardians
Доброго времени суток. у меня столько-столько вопросиков, даже не знаю с чего и начать.
небольшая предыстория. наигрался в классику interlude и захотелось очень в последние хроники поиграть, намучался, понял как сделать серв с помощью мобиуса (сервак Essence 8.3 Guardians), благодаря Вам, скачал клиент чистый Lineage II Essence и отдельно патч протоколом 502. теперь сами вопросы
1. как запретить квесты, что то типа для новичков. убил пару мобов, выполнил квест +5 лвл дали, аналогично по след квесты (хотелось без этой фишки)
2. как настроить рейты х50, какие должны быть значение? я так понимаю в помине rates.ini должны быть еще файлы связано с рейтами? какое значение для пати ставить цифры?
3. чутка по баловался с админкой, но появился вопрос. есть ли Noblesse? не нашел скилл нубла. еще и героя хотел себе сделать. их вырезали? (я так понял, сделали однотипные соски)
4. есть ли русификатор для сервака с 502 протоколом? если есть, поделитесь пожалуйста ссылкой. (хочу все квестики разные по выполнять, а не тупо кач)
5. так же геодата тоже нужна. если есть, поделитесь пожалуйста (и если есть статья с гайдом по установки геодаты, буду очень признателен)
6. можно ли сделать как в классике, имя, уровень и агр мобов? то как?
7. есть ли разница, если создать еще 1 сервер? (название сервера по умолчанию Eva)
Дополнительные вопросы
1. запрет смены профессии без квеста (как же без этого? хочу квест пройти на смену профы)
2. как увеличить по времени респавн мобов? (5-10 сек и ресаются)
3. изучение скилов у нпс, а не через умение. по старинке получится так сделать?
4. почему то продать хлам не получается у нпс, либо за 0 аден + дропа вообще не вижу. только адена и буквы
5. почему то странно, божественный скилл у пп, которые против нежити, работает на всех?
небольшая предыстория. наигрался в классику interlude и захотелось очень в последние хроники поиграть, намучался, понял как сделать серв с помощью мобиуса (сервак Essence 8.3 Guardians), благодаря Вам, скачал клиент чистый Lineage II Essence и отдельно патч протоколом 502. теперь сами вопросы
1. как запретить квесты, что то типа для новичков. убил пару мобов, выполнил квест +5 лвл дали, аналогично по след квесты (хотелось без этой фишки)
2. как настроить рейты х50, какие должны быть значение? я так понимаю в помине rates.ini должны быть еще файлы связано с рейтами? какое значение для пати ставить цифры?
3. чутка по баловался с админкой, но появился вопрос. есть ли Noblesse? не нашел скилл нубла. еще и героя хотел себе сделать. их вырезали? (я так понял, сделали однотипные соски)
4. есть ли русификатор для сервака с 502 протоколом? если есть, поделитесь пожалуйста ссылкой. (хочу все квестики разные по выполнять, а не тупо кач)
5. так же геодата тоже нужна. если есть, поделитесь пожалуйста (и если есть статья с гайдом по установки геодаты, буду очень признателен)
6. можно ли сделать как в классике, имя, уровень и агр мобов? то как?
7. есть ли разница, если создать еще 1 сервер? (название сервера по умолчанию Eva)
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 50
# Skill points multiplier
RateSp = 50
# Experience multiplier (Party)
RatePartyXp = 40
# Skill points multiplier (Party)
RatePartySp = 40
# Instance rates
# Those rates are used as absolute rate within instances, does not applies on top of RateXp for example!
# Default: -1 (Uses the rates above)
# Instance Experience multiplier
RateInstanceXp = -1
# Instance Skill points multiplier
RateInstanceSp = -1
# Instance Experience multiplier (Party)
RateInstancePartyXp = -1
# Instance Skill points multiplier (Party)
RateInstancePartySp = -1
RateDropManor = 1
# Karma decreasing rate
# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
# Default: -1
RateKarmaLost = -1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Raidboss points multipler
RateRaidbossPointsReward = 1
# Modify the rate of reward of all extractable items and skills.
# Default: 1.
RateExtractable = 1.
# ---------------------------------------------------------------------------
# Quest Multipliers
# ---------------------------------------------------------------------------
# Quest item drop amount multiplier.
QuestItemDropAmountMultiplier = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 50
RateQuestRewardSP = 50
# Adena reward multiplier
RateQuestRewardAdena = 50
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Item Drop Rates
# ---------------------------------------------------------------------------
# Remember if you increase both chance and amount you will have higher rates than expected.
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items rewarded from monsters when they die.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when a Spoil skill is used.
SpoilDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when they die.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 40
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 30
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 25
RaidDropChanceMultiplier = 15
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 10
DropMaxOccurrencesRaidboss = 15
# ---------------------------------------------------------------------------
# Item Drop Level Difference Settings
# ---------------------------------------------------------------------------
# Maximum level difference between a player and a monster where the monster can still drop Adena.
# Default: 14
DropAdenaMaxLevelLowestDifference = 14
# Maximum level difference between a player and a monster where the monster can still drop items.
# Default: 14
DropItemMaxLevelLowestDifference = 14
# Maximum level difference between a player and a monster where the monster can still drop event items.
# Default: 14
EventItemMaxLevelLowestDifference = 14
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 3
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 3
RateLimitedSayhaGraceExpMultiplier = 2
# Maximum vitality items allowed to be used for a week by a player.
# Default: 0 - unlimited
VitalityMaxItemsAllowed = 0
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 3
# in %
PlayerRateDrop = 5
# in %
PlayerRateDropItem = 70
# in %
PlayerRateDropEquip = 25
# in %
PlayerRateDropEquipWeapon = 5
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1
# ---------------------------------------------------------------------------
# Blessed items
# ---------------------------------------------------------------------------
# Chance of blessing weapon.
# Default: 15.0
BlessingChance = 15.0
# ---------------------------------------------------------------------------
# Additional drops from raid bosses (except GrandBoss)
# ---------------------------------------------------------------------------
BossDropEnable = False
BossDropMinLevel = 40
BossDropMaxLevel = 999
# The following configures the items you want to add to the drop
# Usage: itemId1,minAmount1;maxAmount1,chance1;itemId2...
# Default: L-Coin Pouch, min: 1x, max: 2x, 100% chance of drop
# PLEASE NOTE: Chance of drop also increases from VIP level/runes/etc.
BossDropList = 71856,1,2,100;
# ---------------------------------------------------------------------------
# LCoin Drop
# ---------------------------------------------------------------------------
# LCoin drops from mobs.
# Default: False
LCoinDropEnable = False
# LCoin drop chance from normal mobs.
# Default: 15.0
LCoinDropChance = 15.0
# LCoin drop minimum monster level.
# Default: 40
LCoinMinimumMonsterLevel = 40
# LCoin drop minimum drop quantity.
# Default: 1
LCoinMinDropQuantity = 1
# LCoin drop max drop quantity.
# Default: 5
LCoinMaxDropQuantity= 5
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 50
# Skill points multiplier
RateSp = 50
# Experience multiplier (Party)
RatePartyXp = 40
# Skill points multiplier (Party)
RatePartySp = 40
# Instance rates
# Those rates are used as absolute rate within instances, does not applies on top of RateXp for example!
# Default: -1 (Uses the rates above)
# Instance Experience multiplier
RateInstanceXp = -1
# Instance Skill points multiplier
RateInstanceSp = -1
# Instance Experience multiplier (Party)
RateInstancePartyXp = -1
# Instance Skill points multiplier (Party)
RateInstancePartySp = -1
RateDropManor = 1
# Karma decreasing rate
# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
# Default: -1
RateKarmaLost = -1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Raidboss points multipler
RateRaidbossPointsReward = 1
# Modify the rate of reward of all extractable items and skills.
# Default: 1.
RateExtractable = 1.
# ---------------------------------------------------------------------------
# Quest Multipliers
# ---------------------------------------------------------------------------
# Quest item drop amount multiplier.
QuestItemDropAmountMultiplier = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 50
RateQuestRewardSP = 50
# Adena reward multiplier
RateQuestRewardAdena = 50
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Item Drop Rates
# ---------------------------------------------------------------------------
# Remember if you increase both chance and amount you will have higher rates than expected.
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items rewarded from monsters when they die.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when a Spoil skill is used.
SpoilDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when they die.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 40
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 30
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 25
RaidDropChanceMultiplier = 15
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 10
DropMaxOccurrencesRaidboss = 15
# ---------------------------------------------------------------------------
# Item Drop Level Difference Settings
# ---------------------------------------------------------------------------
# Maximum level difference between a player and a monster where the monster can still drop Adena.
# Default: 14
DropAdenaMaxLevelLowestDifference = 14
# Maximum level difference between a player and a monster where the monster can still drop items.
# Default: 14
DropItemMaxLevelLowestDifference = 14
# Maximum level difference between a player and a monster where the monster can still drop event items.
# Default: 14
EventItemMaxLevelLowestDifference = 14
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 3
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 3
RateLimitedSayhaGraceExpMultiplier = 2
# Maximum vitality items allowed to be used for a week by a player.
# Default: 0 - unlimited
VitalityMaxItemsAllowed = 0
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 3
# in %
PlayerRateDrop = 5
# in %
PlayerRateDropItem = 70
# in %
PlayerRateDropEquip = 25
# in %
PlayerRateDropEquipWeapon = 5
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1
# ---------------------------------------------------------------------------
# Blessed items
# ---------------------------------------------------------------------------
# Chance of blessing weapon.
# Default: 15.0
BlessingChance = 15.0
# ---------------------------------------------------------------------------
# Additional drops from raid bosses (except GrandBoss)
# ---------------------------------------------------------------------------
BossDropEnable = False
BossDropMinLevel = 40
BossDropMaxLevel = 999
# The following configures the items you want to add to the drop
# Usage: itemId1,minAmount1;maxAmount1,chance1;itemId2...
# Default: L-Coin Pouch, min: 1x, max: 2x, 100% chance of drop
# PLEASE NOTE: Chance of drop also increases from VIP level/runes/etc.
BossDropList = 71856,1,2,100;
# ---------------------------------------------------------------------------
# LCoin Drop
# ---------------------------------------------------------------------------
# LCoin drops from mobs.
# Default: False
LCoinDropEnable = False
# LCoin drop chance from normal mobs.
# Default: 15.0
LCoinDropChance = 15.0
# LCoin drop minimum monster level.
# Default: 40
LCoinMinimumMonsterLevel = 40
# LCoin drop minimum drop quantity.
# Default: 1
LCoinMinDropQuantity = 1
# LCoin drop max drop quantity.
# Default: 5
LCoinMaxDropQuantity= 5
Дополнительные вопросы
1. запрет смены профессии без квеста (как же без этого? хочу квест пройти на смену профы)
2. как увеличить по времени респавн мобов? (5-10 сек и ресаются)
3. изучение скилов у нпс, а не через умение. по старинке получится так сделать?
4. почему то продать хлам не получается у нпс, либо за 0 аден + дропа вообще не вижу. только адена и буквы
5. почему то странно, божественный скилл у пп, которые против нежити, работает на всех?