Шанс заточки скилов

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Ergos

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l2j
Доброго времени суток.

Сборка: l2j, скорее всего с оверами

Суть вопроса:

Куда копать, что бы изменить шанс заточки скилов?

Так же наблюдается следующая пакость, т.к. в сборке увеличен максимальный уровень персонажей с 85 до 95, начиная с 86 уровня шанс заточки скилов становиться 0%.

Shot00075.jpg
 
Решение
Ergos, только применяйте тег кода, а то читать невозможно. )
Посмотреть вложение 47749
Код:
    <group id="1">
        <enchant level="1" adena="74250" exp="0" sp="575980" chance76="82" chance77="92" chance78="97" chance79="97" chance80="97" chance81="97" chance82="97" chance83="97" chance84="97" chance85="97" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
        <enchant level="2" adena="74250" exp="0" sp="575980" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" chance86="97"...
Не знаю, как в этой сборке, потому на примере овероподобной, чтобы "показать куда смотреть".
Есть вот класс EnchantSkillLearn
Java:
package l2ft.gameserver.model.base;

import l2ft.gameserver.model.Player;
import l2ft.gameserver.tables.SkillTable;

public final class EnchantSkillLearn {
    // these two build the primary key
    private final int _id;
    private final int _level;

    // not needed, just for easier debug
    private final String _name;
    private final String _type;

    private final int _baseLvl;
    private final int _maxLvl;
    private final int _minSkillLevel;

    private int _costMul;

    public EnchantSkillLearn(int id, int lvl, String name, String type, int minSkillLvl, int baseLvl, int maxLvl) {
        _id = id;
        _level = lvl;
        _baseLvl = baseLvl;
        _maxLvl = maxLvl;
        _minSkillLevel = minSkillLvl;
        _name = name.intern();
        _type = type.intern();
        _costMul = _maxLvl == 15 ? 5 : 1;
    }

    /**
     * @return Returns the id.
     */
    public int getId() {
        return _id;
    }

    /**
     * @return Returns the level.
     */
    public int getLevel() {
        return _level;
    }

    /**
     * @return Returns the minLevel.
     */
    public int getBaseLevel() {
        return _baseLvl;
    }

    /**
     * @return Returns the minSkillLevel.
     */
    public int getMinSkillLevel() {
        return _minSkillLevel;
    }

    /**
     * @return Returns the name.
     */
    public String getName() {
        return _name;
    }

    public int getCostMult() {
        return _costMul;
    }

    /**
     * @return Returns the spCost.
     */
    public int[] getCost() {
        return SkillTable.getInstance().getInfo(_id, 1).isOffensive() ? _priceCombat[_level % 100] : _priceBuff[_level % 100];
    }

    /**
     * Шанс заточки скилов 2й профы
     */
    private static final int[][] _chance = {{},
            //76  77  78  79  80  81  82  83  84  85
            {82, 92, 97, 97, 97, 97, 97, 97, 97, 97}, // 1
            {80, 90, 95, 95, 95, 95, 95, 95, 95, 95}, // 2
            {78, 88, 93, 93, 93, 93, 93, 93, 93, 93}, // 3
            {52, 76, 86, 91, 91, 91, 91, 91, 91, 91}, // 4
            {50, 74, 84, 89, 89, 89, 89, 89, 89, 89}, // 5
            {48, 72, 82, 87, 87, 87, 87, 87, 87, 87}, // 6
            {01, 46, 70, 80, 85, 85, 85, 85, 85, 85}, // 7
            {01, 44, 68, 78, 83, 83, 83, 83, 83, 83}, // 8
            {01, 42, 66, 76, 81, 81, 81, 81, 81, 81}, // 9
            {01, 01, 40, 64, 74, 79, 79, 79, 79, 79}, // 10
            {01, 01, 38, 62, 72, 77, 77, 77, 77, 77}, // 11
            {01, 01, 36, 60, 70, 75, 75, 75, 75, 75}, // 12
            {01, 01, 01, 34, 58, 68, 73, 73, 73, 73}, // 13
            {01, 01, 01, 32, 56, 66, 71, 71, 71, 71}, // 14
            {01, 01, 01, 30, 54, 64, 69, 69, 69, 69}, // 15
            {01, 01, 01, 01, 28, 52, 62, 67, 67, 67}, // 16
            {01, 01, 01, 01, 26, 50, 60, 65, 65, 65}, // 17
            {01, 01, 01, 01, 24, 48, 58, 63, 63, 63}, // 18
            {01, 01, 01, 01, 01, 22, 46, 56, 61, 61}, // 19
            {01, 01, 01, 01, 01, 20, 44, 54, 59, 59}, // 20
            {01, 01, 01, 01, 01, 18, 42, 52, 57, 57}, // 21
            {01, 01, 01, 01, 01, 01, 16, 40, 50, 55}, // 22
            {01, 01, 01, 01, 01, 01, 14, 38, 48, 53}, // 23
            {01, 01, 01, 01, 01, 01, 12, 36, 46, 51}, // 24
            {01, 01, 01, 01, 01, 01, 01, 10, 34, 44}, // 25
            {01, 01, 01, 01, 01, 01, 01, 8, 32, 42}, //  26
            {01, 01, 01, 01, 01, 01, 01, 06, 30, 40}, // 27
            {01, 01, 01, 01, 01, 01, 01, 01, 04, 28}, // 28
            {01, 01, 01, 01, 01, 01, 01, 01, 02, 26}, // 29
            {01, 01, 01, 01, 01, 01, 01, 01, 02, 24}, // 30
    };

    /**
     * Шанс заточки скилов 3ей профы
     */
    private static final int[][] _chance15 = {{},
            //76  77  78  79  80  81  82  83  84  85
            {18, 28, 38, 48, 58, 82, 92, 97, 97, 97}, // 1
            {01, 01, 01, 46, 56, 80, 90, 95, 95, 95}, // 2
            {01, 01, 01, 01, 54, 78, 88, 93, 93, 93}, // 3
            {01, 01, 01, 01, 42, 52, 76, 86, 91, 91}, // 4
            {01, 01, 01, 01, 01, 50, 74, 84, 89, 89}, // 5
            {01, 01, 01, 01, 01, 48, 72, 82, 87, 87}, // 6
            {01, 01, 01, 01, 01, 01, 46, 70, 80, 85}, // 7
            {01, 01, 01, 01, 01, 01, 44, 68, 78, 83}, // 8
            {01, 01, 01, 01, 01, 01, 42, 66, 76, 81}, // 9
            {01, 01, 01, 01, 01, 01, 01, 40, 64, 74}, // 10
            {01, 01, 01, 01, 01, 01, 01, 38, 62, 72}, // 11
            {01, 01, 01, 01, 01, 01, 01, 36, 60, 70}, // 12
            {01, 01, 01, 01, 01, 01, 01, 01, 34, 58}, // 13
            {01, 01, 01, 01, 01, 01, 01, 01, 32, 56}, // 14
            {01, 01, 01, 01, 01, 01, 01, 01, 30, 54}, // 15
    };

    /**
     * Шанс заточки скилов 4ей профы
     */
    private static final int[][] _chance10 = {{},
            //85 86  87  88  89  90  91  92  93  94  95  96  97  98  99
            {85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99},//1
            {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94},//2
            {75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89},//3
            {70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84},//4
            {65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79},//5
            {60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74},//6
            {30, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69},//7
            {25, 26, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64},//8
            {20, 21, 22, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59},//9
            {15, 16, 17, 18, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54},//10
    };

    /*TODO: Вынести в ХМЛ, на оффе около 10 видов комбанаций цен.*/
    /**
     * Цена заточки скиллов 3й профессии
     */
    private static final int[][] _priceBuff = {{}, //
            {51975, 352786}, // 1
            {51975, 352786}, // 2
            {51975, 352786}, // 3
            {78435, 370279}, // 4
            {78435, 370279}, // 5
            {78435, 370279}, // 6
            {105210, 388290}, // 7
            {105210, 388290}, // 8
            {105210, 388290}, // 9
            {132300, 416514}, // 10
            {132300, 416514}, // 11
            {132300, 416514}, // 12
            {159705, 435466}, // 13
            {159705, 435466}, // 14
            {159705, 435466}, // 15
            {187425, 466445}, // 16
            {187425, 466445}, // 17
            {187425, 466445}, // 18
            {215460, 487483}, // 19
            {215460, 487483}, // 20
            {215460, 487483}, // 21
            {243810, 520215}, // 22
            {243810, 520215}, // 23
            {243810, 520215}, // 24
            {272475, 542829}, // 25
            {272475, 542829}, // 26
            {272475, 542829}, // 27
            {304500, 566426}, // 28, цифра неточная
            {304500, 566426}, // 29, цифра неточная
            {304500, 566426}, // 30, цифра неточная
    };

    /*TODO: Вынести в ХМЛ, на оффе около 10 видов комбанаций цен.*/
    /**
     * Цена заточки атакующих скиллов
     */
    private static final int[][] _priceCombat = {{}, //
            {93555, 635014}, // 1
            {93555, 635014}, // 2
            {93555, 635014}, // 3
            {141183, 666502}, // 4
            {141183, 666502}, // 5
            {141183, 666502}, // 6
            {189378, 699010}, // 7
            {189378, 699010}, // 8
            {189378, 699010}, // 9
            {238140, 749725}, // 10
            {238140, 749725}, // 11
            {238140, 749725}, // 12
            {287469, 896981}, // 13
            {287469, 896981}, // 14
            {287469, 896981}, // 15
            {337365, 959540}, // 16
            {337365, 959540}, // 17
            {337365, 959540}, // 18
            {387828, 1002821}, // 19
            {387828, 1002821}, // 20
            {387828, 1002821}, // 21
            {438858, 1070155}, // 22
            {438858, 1070155}, // 23
            {438858, 1070155}, // 24
            {496601, 1142010}, // 25, цифра неточная
            {496601, 1142010}, // 26, цифра неточная
            {496601, 1142010}, // 27, цифра неточная
            {561939, 1218690}, // 28, цифра неточная
            {561939, 1218690}, // 29, цифра неточная
            {561939, 1218690}, // 30, цифра неточная
    };

    /**
     * Шанс успешной заточки
     */
    public int getRate(Player ply) {
   
        int level = _level % 100;
        int chance;

        switch (_maxLvl) {
            case 10: {
                chance = Math.min(_chance10[level].length - 1, ply.getLevel() - 85);
                return _chance10[level][chance];
            }
            case 15: {
                chance = Math.min(_chance15[level].length - 1, ply.getLevel() - 76);
                return _chance15[level][chance];
            }
            default: {
                chance = Math.min(_chance[level].length - 1, ply.getLevel() - 76);
            }
        }
        return _chance[level][chance];
    }

    public int getMaxLevel() {
        return _maxLvl;
    }

    public String getType() {
        return _type;
    }

    @Override
    public int hashCode() {
        final int PRIME = 31;
        int result = 1;
        result = PRIME * result + _id;
        result = PRIME * result + _level;
        return result;
    }

    @Override
    public boolean equals(Object obj) {
        if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        if (!(obj instanceof EnchantSkillLearn))
            return false;
        EnchantSkillLearn other = (EnchantSkillLearn) obj;
        return getId() == other.getId() && getLevel() == other.getLevel();
    }
}

Обратите внимание на getRate - вот там ваши шансы, вероятно вместо того что здесь выдает в дефолте, у Вас на выходе дает 0, потому нужно либо расширить списки (которые private static final int[][] _chance/10/15/) либо в дефолт запилить условие, типа если лвл выше 85, тогда шанс всегда такой-то (максимальный из списка?). Вообще меня немного смущает когда шансы в таком хардкоде, но да ладно, не в этом суть вопроса. )
 
Последнее редактирование:
Не знаю, как в этой сборке, потому на примере овероподобной, чтобы "показать куда смотреть".
Есть вот класс EnchantSkillLearn
Java:
package l2ft.gameserver.model.base;

import l2ft.gameserver.model.Player;
import l2ft.gameserver.tables.SkillTable;

public final class EnchantSkillLearn {
    // these two build the primary key
    private final int _id;
    private final int _level;

    // not needed, just for easier debug
    private final String _name;
    private final String _type;

    private final int _baseLvl;
    private final int _maxLvl;
    private final int _minSkillLevel;

    private int _costMul;

    public EnchantSkillLearn(int id, int lvl, String name, String type, int minSkillLvl, int baseLvl, int maxLvl) {
        _id = id;
        _level = lvl;
        _baseLvl = baseLvl;
        _maxLvl = maxLvl;
        _minSkillLevel = minSkillLvl;
        _name = name.intern();
        _type = type.intern();
        _costMul = _maxLvl == 15 ? 5 : 1;
    }

    /**
     * @return Returns the id.
     */
    public int getId() {
        return _id;
    }

    /**
     * @return Returns the level.
     */
    public int getLevel() {
        return _level;
    }

    /**
     * @return Returns the minLevel.
     */
    public int getBaseLevel() {
        return _baseLvl;
    }

    /**
     * @return Returns the minSkillLevel.
     */
    public int getMinSkillLevel() {
        return _minSkillLevel;
    }

    /**
     * @return Returns the name.
     */
    public String getName() {
        return _name;
    }

    public int getCostMult() {
        return _costMul;
    }

    /**
     * @return Returns the spCost.
     */
    public int[] getCost() {
        return SkillTable.getInstance().getInfo(_id, 1).isOffensive() ? _priceCombat[_level % 100] : _priceBuff[_level % 100];
    }

    /**
     * Шанс заточки скилов 2й профы
     */
    private static final int[][] _chance = {{},
            //76  77  78  79  80  81  82  83  84  85
            {82, 92, 97, 97, 97, 97, 97, 97, 97, 97}, // 1
            {80, 90, 95, 95, 95, 95, 95, 95, 95, 95}, // 2
            {78, 88, 93, 93, 93, 93, 93, 93, 93, 93}, // 3
            {52, 76, 86, 91, 91, 91, 91, 91, 91, 91}, // 4
            {50, 74, 84, 89, 89, 89, 89, 89, 89, 89}, // 5
            {48, 72, 82, 87, 87, 87, 87, 87, 87, 87}, // 6
            {01, 46, 70, 80, 85, 85, 85, 85, 85, 85}, // 7
            {01, 44, 68, 78, 83, 83, 83, 83, 83, 83}, // 8
            {01, 42, 66, 76, 81, 81, 81, 81, 81, 81}, // 9
            {01, 01, 40, 64, 74, 79, 79, 79, 79, 79}, // 10
            {01, 01, 38, 62, 72, 77, 77, 77, 77, 77}, // 11
            {01, 01, 36, 60, 70, 75, 75, 75, 75, 75}, // 12
            {01, 01, 01, 34, 58, 68, 73, 73, 73, 73}, // 13
            {01, 01, 01, 32, 56, 66, 71, 71, 71, 71}, // 14
            {01, 01, 01, 30, 54, 64, 69, 69, 69, 69}, // 15
            {01, 01, 01, 01, 28, 52, 62, 67, 67, 67}, // 16
            {01, 01, 01, 01, 26, 50, 60, 65, 65, 65}, // 17
            {01, 01, 01, 01, 24, 48, 58, 63, 63, 63}, // 18
            {01, 01, 01, 01, 01, 22, 46, 56, 61, 61}, // 19
            {01, 01, 01, 01, 01, 20, 44, 54, 59, 59}, // 20
            {01, 01, 01, 01, 01, 18, 42, 52, 57, 57}, // 21
            {01, 01, 01, 01, 01, 01, 16, 40, 50, 55}, // 22
            {01, 01, 01, 01, 01, 01, 14, 38, 48, 53}, // 23
            {01, 01, 01, 01, 01, 01, 12, 36, 46, 51}, // 24
            {01, 01, 01, 01, 01, 01, 01, 10, 34, 44}, // 25
            {01, 01, 01, 01, 01, 01, 01, 8, 32, 42}, //  26
            {01, 01, 01, 01, 01, 01, 01, 06, 30, 40}, // 27
            {01, 01, 01, 01, 01, 01, 01, 01, 04, 28}, // 28
            {01, 01, 01, 01, 01, 01, 01, 01, 02, 26}, // 29
            {01, 01, 01, 01, 01, 01, 01, 01, 02, 24}, // 30
    };

    /**
     * Шанс заточки скилов 3ей профы
     */
    private static final int[][] _chance15 = {{},
            //76  77  78  79  80  81  82  83  84  85
            {18, 28, 38, 48, 58, 82, 92, 97, 97, 97}, // 1
            {01, 01, 01, 46, 56, 80, 90, 95, 95, 95}, // 2
            {01, 01, 01, 01, 54, 78, 88, 93, 93, 93}, // 3
            {01, 01, 01, 01, 42, 52, 76, 86, 91, 91}, // 4
            {01, 01, 01, 01, 01, 50, 74, 84, 89, 89}, // 5
            {01, 01, 01, 01, 01, 48, 72, 82, 87, 87}, // 6
            {01, 01, 01, 01, 01, 01, 46, 70, 80, 85}, // 7
            {01, 01, 01, 01, 01, 01, 44, 68, 78, 83}, // 8
            {01, 01, 01, 01, 01, 01, 42, 66, 76, 81}, // 9
            {01, 01, 01, 01, 01, 01, 01, 40, 64, 74}, // 10
            {01, 01, 01, 01, 01, 01, 01, 38, 62, 72}, // 11
            {01, 01, 01, 01, 01, 01, 01, 36, 60, 70}, // 12
            {01, 01, 01, 01, 01, 01, 01, 01, 34, 58}, // 13
            {01, 01, 01, 01, 01, 01, 01, 01, 32, 56}, // 14
            {01, 01, 01, 01, 01, 01, 01, 01, 30, 54}, // 15
    };

    /**
     * Шанс заточки скилов 4ей профы
     */
    private static final int[][] _chance10 = {{},
            //85 86  87  88  89  90  91  92  93  94  95  96  97  98  99
            {85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99},//1
            {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94},//2
            {75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89},//3
            {70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84},//4
            {65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79},//5
            {60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74},//6
            {30, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69},//7
            {25, 26, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64},//8
            {20, 21, 22, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59},//9
            {15, 16, 17, 18, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54},//10
    };

    /*TODO: Вынести в ХМЛ, на оффе около 10 видов комбанаций цен.*/
    /**
     * Цена заточки скиллов 3й профессии
     */
    private static final int[][] _priceBuff = {{}, //
            {51975, 352786}, // 1
            {51975, 352786}, // 2
            {51975, 352786}, // 3
            {78435, 370279}, // 4
            {78435, 370279}, // 5
            {78435, 370279}, // 6
            {105210, 388290}, // 7
            {105210, 388290}, // 8
            {105210, 388290}, // 9
            {132300, 416514}, // 10
            {132300, 416514}, // 11
            {132300, 416514}, // 12
            {159705, 435466}, // 13
            {159705, 435466}, // 14
            {159705, 435466}, // 15
            {187425, 466445}, // 16
            {187425, 466445}, // 17
            {187425, 466445}, // 18
            {215460, 487483}, // 19
            {215460, 487483}, // 20
            {215460, 487483}, // 21
            {243810, 520215}, // 22
            {243810, 520215}, // 23
            {243810, 520215}, // 24
            {272475, 542829}, // 25
            {272475, 542829}, // 26
            {272475, 542829}, // 27
            {304500, 566426}, // 28, цифра неточная
            {304500, 566426}, // 29, цифра неточная
            {304500, 566426}, // 30, цифра неточная
    };

    /*TODO: Вынести в ХМЛ, на оффе около 10 видов комбанаций цен.*/
    /**
     * Цена заточки атакующих скиллов
     */
    private static final int[][] _priceCombat = {{}, //
            {93555, 635014}, // 1
            {93555, 635014}, // 2
            {93555, 635014}, // 3
            {141183, 666502}, // 4
            {141183, 666502}, // 5
            {141183, 666502}, // 6
            {189378, 699010}, // 7
            {189378, 699010}, // 8
            {189378, 699010}, // 9
            {238140, 749725}, // 10
            {238140, 749725}, // 11
            {238140, 749725}, // 12
            {287469, 896981}, // 13
            {287469, 896981}, // 14
            {287469, 896981}, // 15
            {337365, 959540}, // 16
            {337365, 959540}, // 17
            {337365, 959540}, // 18
            {387828, 1002821}, // 19
            {387828, 1002821}, // 20
            {387828, 1002821}, // 21
            {438858, 1070155}, // 22
            {438858, 1070155}, // 23
            {438858, 1070155}, // 24
            {496601, 1142010}, // 25, цифра неточная
            {496601, 1142010}, // 26, цифра неточная
            {496601, 1142010}, // 27, цифра неточная
            {561939, 1218690}, // 28, цифра неточная
            {561939, 1218690}, // 29, цифра неточная
            {561939, 1218690}, // 30, цифра неточная
    };

    /**
     * Шанс успешной заточки
     */
    public int getRate(Player ply) {
 
        int level = _level % 100;
        int chance;

        switch (_maxLvl) {
            case 10: {
                chance = Math.min(_chance10[level].length - 1, ply.getLevel() - 85);
                return _chance10[level][chance];
            }
            case 15: {
                chance = Math.min(_chance15[level].length - 1, ply.getLevel() - 76);
                return _chance15[level][chance];
            }
            default: {
                chance = Math.min(_chance[level].length - 1, ply.getLevel() - 76);
            }
        }
        return _chance[level][chance];
    }

    public int getMaxLevel() {
        return _maxLvl;
    }

    public String getType() {
        return _type;
    }

    @Override
    public int hashCode() {
        final int PRIME = 31;
        int result = 1;
        result = PRIME * result + _id;
        result = PRIME * result + _level;
        return result;
    }

    @Override
    public boolean equals(Object obj) {
        if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        if (!(obj instanceof EnchantSkillLearn))
            return false;
        EnchantSkillLearn other = (EnchantSkillLearn) obj;
        return getId() == other.getId() && getLevel() == other.getLevel();
    }
}

Обратите внимание на getRate - вот там ваши шансы, вероятно вместо того что здесь выдает в дефолте, у Вас на выходе дает 0, потому нужно либо расширить списки (которые private static final int[][] _chance/10/15/) либо в дефолт запилить условие, типа если лвл выше 85, тогда шанс всегда такой-то (максимальный из списка?). Вообще меня немного смущает когда шансы в таком хардкоде, но да ладно, не в этом суть вопроса. )
Спасибо за толчек, буду ковырять
 
решил проблему.

Решение:
\game\data\xml\other\enchantSkillGroups.xml

<group id="1">
<enchant level="1" adena="74250" exp="0" sp="575980" chance76="82" chance77="92" chance78="97" chance79="97" chance80="97" chance81="97" chance82="97" chance83="97" chance84="97" chance85="97" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="2" adena="74250" exp="0" sp="575980" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="3" adena="74250" exp="0" sp="575980" chance76="78" chance77="88" chance78="93" chance79="93" chance80="93" chance81="93" chance82="93" chance83="93" chance84="93" chance85="93" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="4" adena="112050" exp="0" sp="604535" chance76="52" chance77="76" chance78="86" chance79="91" chance80="91" chance81="91" chance82="91" chance83="91" chance84="91" chance85="91" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="5" adena="112050" exp="0" sp="604535" chance76="50" chance77="74" chance78="84" chance79="89" chance80="89" chance81="89" chance82="89" chance83="89" chance84="89" chance85="89" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="6" adena="112050" exp="0" sp="604535" chance76="48" chance77="72" chance78="82" chance79="87" chance80="87" chance81="87" chance82="87" chance83="87" chance84="87" chance85="87" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="7" adena="150300" exp="0" sp="634020" chance76="36" chance77="46" chance78="70" chance79="80" chance80="85" chance81="85" chance82="85" chance83="85" chance84="85" chance85="85" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="8" adena="150300" exp="0" sp="634020" chance76="34" chance77="44" chance78="68" chance79="78" chance80="83" chance81="83" chance82="83" chance83="83" chance84="83" chance85="83" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="9" adena="150300" exp="0" sp="634020" chance76="32" chance77="42" chance78="66" chance79="76" chance80="81" chance81="81" chance82="81" chance83="81" chance84="81" chance85="81" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="10" adena="189000" exp="0" sp="680020" chance76="20" chance77="30" chance78="40" chance79="64" chance80="74" chance81="79" chance82="79" chance83="79" chance84="79" chance85="79" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="11" adena="189000" exp="0" sp="680020" chance76="18" chance77="28" chance78="38" chance79="62" chance80="72" chance81="77" chance82="77" chance83="77" chance84="77" chance85="77" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="12" adena="189000" exp="0" sp="680020" chance76="16" chance77="26" chance78="36" chance79="60" chance80="70" chance81="75" chance82="75" chance83="75" chance84="75" chance85="75" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="13" adena="228150" exp="0" sp="711890" chance76="4" chance77="14" chance78="24" chance79="34" chance80="58" chance81="68" chance82="73" chance83="73" chance84="73" chance85="73" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="14" adena="228150" exp="0" sp="711890" chance76="2" chance77="12" chance78="22" chance79="32" chance80="56" chance81="66" chance82="71" chance83="71" chance84="71" chance85="71" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="15" adena="228150" exp="0" sp="711890" chance76="1" chance77="10" chance78="20" chance79="30" chance80="54" chance81="64" chance82="69" chance83="69" chance84="69" chance85="69" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="16" adena="267750" exp="0" sp="761540" chance76="1" chance77="1" chance78="8" chance79="18" chance80="28" chance81="52" chance82="62" chance83="67" chance84="67" chance85="67" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="17" adena="267750" exp="0" sp="761540" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="50" chance82="60" chance83="65" chance84="65" chance85="65" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="18" adena="267750" exp="0" sp="761540" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="48" chance82="58" chance83="63" chance84="63" chance85="63" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="19" adena="307800" exp="0" sp="795890" chance76="1" chance77="1" chance78="1" chance79="2" chance80="12" chance81="22" chance82="46" chance83="56" chance84="61" chance85="61" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="20" adena="307800" exp="0" sp="795890" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="44" chance83="54" chance84="59" chance85="59" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="21" adena="307800" exp="0" sp="795890" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="42" chance83="52" chance84="57" chance85="57" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="22" adena="348300" exp="0" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="6" chance82="16" chance83="40" chance84="50" chance85="55" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="23" adena="348300" exp="0" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="38" chance84="48" chance85="53" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="24" adena="348300" exp="0" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="36" chance84="46" chance85="46" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="25" adena="389250" exp="0" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="10" chance84="34" chance85="44" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="26" adena="389250" exp="0" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="8" chance84="32" chance85="42" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="27" adena="389250" exp="0" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="6" chance84="30" chance85="40" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="28" adena="430650" exp="0" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="4" chance85="28" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="29" adena="430650" exp="0" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="2" chance85="26" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="30" adena="430650" exp="0" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="1" chance85="24" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
</group>
<group id="2">
<enchant level="1" adena="133650" exp="0" sp="1036764" chance76="82" chance77="92" chance78="97" chance79="97" chance80="97" chance81="97" chance82="97" chance83="97" chance84="97" chance85="97" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="2" adena="133650" exp="0" sp="1036764" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="3" adena="133650" exp="0" sp="1036764" chance76="78" chance77="88" chance78="93" chance79="93" chance80="93" chance81="93" chance82="93" chance83="93" chance84="93" chance85="93" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="4" adena="201690" exp="0" sp="1088163" chance76="52" chance77="76" chance78="86" chance79="91" chance80="91" chance81="91" chance82="91" chance83="91" chance84="91" chance85="91" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="5" adena="201690" exp="0" sp="1088163" chance76="50" chance77="74" chance78="84" chance79="89" chance80="89" chance81="89" chance82="89" chance83="89" chance84="89" chance85="89" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="6" adena="201690" exp="0" sp="1088163" chance76="48" chance77="72" chance78="82" chance79="87" chance80="87" chance81="87" chance82="87" chance83="87" chance84="87" chance85="87" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="7" adena="270540" exp="0" sp="1141236" chance76="36" chance77="46" chance78="70" chance79="80" chance80="85" chance81="85" chance82="85" chance83="85" chance84="85" chance85="85" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="8" adena="270540" exp="0" sp="1141236" chance76="34" chance77="44" chance78="68" chance79="78" chance80="83" chance81="83" chance82="83" chance83="83" chance84="83" chance85="83" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="9" adena="270540" exp="0" sp="1141236" chance76="32" chance77="42" chance78="66" chance79="76" chance80="81" chance81="81" chance82="81" chance83="81" chance84="81" chance85="81" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="10" adena="340200" exp="0" sp="1224036" chance76="20" chance77="30" chance78="40" chance79="64" chance80="74" chance81="79" chance82="79" chance83="79" chance84="79" chance85="79" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="11" adena="340200" exp="0" sp="1224036" chance76="18" chance77="28" chance78="38" chance79="62" chance80="72" chance81="77" chance82="77" chance83="77" chance84="77" chance85="77" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="12" adena="340200" exp="0" sp="1224036" chance76="16" chance77="26" chance78="36" chance79="60" chance80="70" chance81="75" chance82="75" chance83="75" chance84="75" chance85="75" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="13" adena="410670" exp="0" sp="1281402" chance76="4" chance77="14" chance78="24" chance79="34" chance80="58" chance81="68" chance82="73" chance83="73" chance84="73" chance85="73" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="14" adena="410670" exp="0" sp="1281402" chance76="2" chance77="12" chance78="22" chance79="32" chance80="56" chance81="66" chance82="71" chance83="71" chance84="71" chance85="71" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="15" adena="410670" exp="0" sp="1281402" chance76="1" chance77="10" chance78="20" chance79="30" chance80="54" chance81="64" chance82="69" chance83="69" chance84="69" chance85="69" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="16" adena="481950" exp="0" sp="1370772" chance76="1" chance77="1" chance78="8" chance79="18" chance80="28" chance81="52" chance82="62" chance83="67" chance84="67" chance85="67" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
<enchant level="17" adena="481950" exp="0" sp="1370772" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="50" chance82="60" chance83="65" chance84="65" chance85="65" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="97" chance96="97" chance97="97" chance98="97" chance99="97" />
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  • Мне нравится
Реакции: Rolo
Ergos, только применяйте тег кода, а то читать невозможно. )
1675320622031.png
 
Ergos, только применяйте тег кода, а то читать невозможно. )
Посмотреть вложение 47749
Код:
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                                                        <xs:minInclusive value="1" />
                                                        <xs:maxInclusive value="100" />
                                                    </xs:restriction>
                                                </xs:simpleType>
                                            </xs:attribute>
                                            <xs:attribute name="chance97" use="required">
                                                <xs:simpleType>
                                                    <xs:restriction base="xs:positiveInteger">
                                                        <xs:minInclusive value="1" />
                                                        <xs:maxInclusive value="100" />
                                                    </xs:restriction>
                                                </xs:simpleType>
                                            </xs:attribute>
                                            <xs:attribute name="chance98" use="required">
                                                <xs:simpleType>
                                                    <xs:restriction base="xs:positiveInteger">
                                                        <xs:minInclusive value="1" />
                                                        <xs:maxInclusive value="100" />
                                                    </xs:restriction>
                                                </xs:simpleType>
                                            </xs:attribute>
                                            <xs:attribute name="chance99" use="required">
                                                <xs:simpleType>
                                                    <xs:restriction base="xs:positiveInteger">
                                                        <xs:minInclusive value="1" />
                                                        <xs:maxInclusive value="100" />
                                                    </xs:restriction>
                                                </xs:simpleType>
                                            </xs:attribute>
 
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