/**
* Method overload for {@link Skill#applyEffects(Creature, Creature, boolean, boolean, boolean, int, ItemInstance)}.<br>
* Simplify the calls, allowing abnormal time time customization.
* @param effector the caster of the skill
* @param effected the target of the effect
* @param instant if {@code true} instant effects will be applied to the effected
* @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
*/
public void applyEffects(Creature effector, Creature effected, boolean instant, int abnormalTime)