/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
public final class SetupGauge extends L2GameServerPacket
{
public static final int BLUE = 0;
public static final int RED = 1;
public static final int CYAN = 2;
private final int _dat1;
private final int _time;
private final int _time2;
private int _charObjId;
public SetupGauge(int dat1, int time)
{
_dat1 = dat1;// color 0-blue 1-red 2-cyan 3-green
_time = time;
_time2 = time;
}
public SetupGauge(int color, int currentTime, int maxTime)
{
_dat1 = color;// color 0-blue 1-red 2-cyan 3-green
_time = currentTime;
_time2 = maxTime;
}
@Override
protected final void writeImpl()
{
writeC(0x6b);
writeD(_charObjId);
writeD(_dat1);
writeD(_time);
writeD(_time2);
}
@Override
public void runImpl()
{
_charObjId = getClient().getActiveChar().getObjectId();
}
}