- Хроники
- Chaotic Throne: High Five
- Исходники
- Отсутствуют
- Сборка
- open-team
Мужики, не могу понять почему критует при ТП в Деревню камаэлей. Хроники ХФ, клиент чистый, папка system с rpg-club(Не реклама).
Вот и сама ошибка
Вот и сама ошибка
General protection fault!
History: phase3-2 <- phase3 <- phase1 <- Node BoundingBox Min(0.000000,0.000000,0.000000) Max(0.000000,0.000000,0.000001). Triangle Plane=(0.000000,0.000000,-1.000000,-107.372498) <- FSweptBoxCollisionCheck::Check <- NodeIndex=1370 <- phase3-1 <- phase3 <- phase1 <- Node BoundingBox Min(-0.544372,0.000000,0.838844) Max(77.910736,-0.000000,1.000000). Triangle Plane=(0.000000,0.000000,-1.000000,-107.372498) <- FSweptBoxCollisionCheck::Check <- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 16_19.StaticMeshActor3 Name=spirit_island_manor_A End[-115169.000000 ,44156.000000, 488.000000] Start[-115169.000000 ,44156.000000, 573.000000] Extent[13.000000 ,13.000000, 25.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- UMasterLevel::SingleLineCheck <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop