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2024.2.25 2258OS : Windows Vista 6.2 (Build: 9200)CPU : GenuineIntel PentiumPro-class processor @ 2688 MHz with 2047MB RAMVideo : NVIDIA GeForce RTX 4060 Laptop GPU (4617)
CreateTexture failed(8007000E).Texture (Param:USize=2048,VSize=2048,NumMips=12,FirstMip=0,D3DFormat=894720068,Texture=46ab5e58
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
CreateTexture failed(8007000E).Texture (Param:USize=2048,VSize=2048,NumMips=12,FirstMip=0,D3DFormat=894720068,Texture=46ab5e58
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop