Размещение в не соответствующем разделе
Привет, [А по щам?] просто этот крит, кто подскажет - буду благодарен и отправлю $ на USDT.
После смерти - персонажа критует с высокой вероятностью.
2024.4.28 12:26:08
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2500 MHz with 2047MB RAM
Video : NVIDIA GeForce RTX 4070 (5123)
General protection fault!
History: FStaticTexture::GetRawTextureData <- FL2GameData:rocessGetZoneNameInfo <- FL2GameData::GetZoneID <- NConsoleWnd::GetZoneID <- NCMinimapWnd::FindMapIndex <- NCMinimapWnd::AdjustMapView <- UUIAPI_MINIMAPCTRL::execAdjustMapView <- UObject::execClassContext <- (Classic_MinimapWnd Transient.Classic_MinimapWnd0 @ Function Interface.Classic_MinimapWnd.209 : 0042) <- UObject:rocessEvent <- (Classic_MinimapWnd Transient.Classic_MinimapWnd0, Function Interface.Classic_MinimapWnd.OnTick) <- NCFrameWnd::OnTick <- XMLUIManager::Tick <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
После смерти - персонажа критует с высокой вероятностью.
2024.4.28 12:26:08
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2500 MHz with 2047MB RAM
Video : NVIDIA GeForce RTX 4070 (5123)
General protection fault!
History: FStaticTexture::GetRawTextureData <- FL2GameData:rocessGetZoneNameInfo <- FL2GameData::GetZoneID <- NConsoleWnd::GetZoneID <- NCMinimapWnd::FindMapIndex <- NCMinimapWnd::AdjustMapView <- UUIAPI_MINIMAPCTRL::execAdjustMapView <- UObject::execClassContext <- (Classic_MinimapWnd Transient.Classic_MinimapWnd0 @ Function Interface.Classic_MinimapWnd.209 : 0042) <- UObject:rocessEvent <- (Classic_MinimapWnd Transient.Classic_MinimapWnd0, Function Interface.Classic_MinimapWnd.OnTick) <- NCFrameWnd::OnTick <- XMLUIManager::Tick <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop