<skill id="1083" levels="17" name="Surrender To Fire">
<table name="#effectPoint">243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655</table>
<table name="#mpConsume2">10 11 12 28 31 35 38 42 43 44 46 48 50 51 52 54 55</table>
<table name="#mpConsume1">2 3 3 7 8 9 10 10 11 11 12 12 12 13 13 13 14</table>
<table name="#castRange">750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900</table>
<table name="#activateRate">80</table>
<table name="#magicLevel">25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="levelModifier" val="2"/>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1083"/>
<set name="reuseDelay" val="8000"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="castRange" val="#castRange"/>
<set name="hitTime" val="1500"/>
<set name="hitCancelTime" val="500"/>
<set name="mpConsume1" val="#mpConsume1"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="effectPoint" val="#effectPoint"/>
<set name="activateRate" val="#activateRate"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="saveVs" val="MEN"/>
<enchant1 levels="30" name="Chance">
<table name="#activateRate">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90</table>
<table name="#magicLevel">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
</enchant1>
<enchant2 levels="30" name="Cost">
<table name="#magicLevel">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#mpConsume1">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
<table name="#mpConsume2">54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27</table>
</enchant2>
<for>
<effect count="1" name="Buff" stackOrder="4" stackType="FireAtr" time="15" val="0">
<sub order="0x40" stat="defenceFire" val="30"/>
<add order="0x40" stat="defenceWater" val="15"/>
</effect>
</for>
</skill>