NASC:
EventHandler ATTACKED(attacker,damage)
{
if(myself::GetAbnormalLevel(attacker, myself::Skill_GetAbnormalType(@s_npc_kick))==-1)
{
myself::AddUseSkillDesire(attacker, @s_npc_kick, @ST_ATTACK, @AMT_STAND, 1000000);
myself::RemoveAttackDesire(attacker.id);
}...