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skill_begin skill_name = [s_healer_aspect1] /* [라키시스 디스크] */ skill_id = 11773 level = 1 operate_type = AU magic_level = 93 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp_by_level;-2;3};{p_aura;[s_healer_aspect_enemy1]};{p_aura;[s_healer_aspect_party1]}} mp_consume1 = 0 reuse_delay = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_healer_aspect2] /* [라키시스 디스크] */ skill_id = 11773 level = 2 operate_type = AU magic_level = 95 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp_by_level;-2;3};{p_aura;[s_healer_aspect_enemy2]};{p_aura;[s_healer_aspect_party2]}} mp_consume1 = 0 reuse_delay = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_healer_aspect_enemy1] /* [빛의 자태] */ skill_id = 11808 level = 1 operate_type = A5 magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-200;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = all_regen_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = enemy affect_scope = range affect_range = 300 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_healer_aspect_enemy2] /* [빛의 자태] */ skill_id = 11808 level = 2 operate_type = A5 magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-400;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = all_regen_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = enemy affect_scope = range affect_range = 300 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_healer_aspect_party1] /* [빛의 자태] */ skill_id = 11809 level = 1 operate_type = A5 magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;200;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = multi_debuff_earth abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = my_party affect_scope = party affect_range = 300 affect_object = friend affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_healer_aspect_party2] /* [빛의 자태] */ skill_id = 11809 level = 2 operate_type = A5 magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;400;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = multi_debuff_earth abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = my_party affect_scope = party affect_range = 300 affect_object = friend affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind1] /* [롤링 썬더] */ skill_id = 10268 level = 1 operate_type = AU magic_level = 89 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura1]}} mp_consume1 = 40 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind2] /* [롤링 썬더] */ skill_id = 10268 level = 2 operate_type = AU magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura2]}} mp_consume1 = 42 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind3] /* [롤링 썬더] */ skill_id = 10268 level = 3 operate_type = AU magic_level = 93 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura3]}} mp_consume1 = 43 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind4] /* [롤링 썬더] */ skill_id = 10268 level = 4 operate_type = AU magic_level = 95 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura4]}} mp_consume1 = 45 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind5] /* [롤링 썬더] */ skill_id = 10268 level = 5 operate_type = AU magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura5]}} mp_consume1 = 46 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind6] /* [롤링 썬더] */ skill_id = 10268 level = 6 operate_type = AU magic_level = 99 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura6]}} mp_consume1 = 47 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind_aura1] /* [롤링 썬더] */ skill_id = 10287 level = 1 operate_type = A5 magic_level = 89 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-225;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -702 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind_aura2] /* [롤링 썬더] */ skill_id = 10287 level = 2 operate_type = A5 magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-228;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 2 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -705 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind_aura3] /* [롤링 썬더] */ skill_id = 10287 level = 3 operate_type = A5 magic_level = 93 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-232;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 3 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -708 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind_aura4] /* [롤링 썬더] */ skill_id = 10287 level = 4 operate_type = A5 magic_level = 95 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-235;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 4 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -709 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind_aura5] /* [롤링 썬더] */ skill_id = 10287 level = 5 operate_type = A5 magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-238;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 5 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -709 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_warrior_whirlwind_aura6] /* [롤링 썬더] */ skill_id = 10287 level = 6 operate_type = A5 magic_level = 99 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-242;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 6 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -709 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
По птс я вообще танцор с бубном Мне для явы надо... в хф изначально как я понимаю нету таких триггеров, но обойти и вывернуться думаю можно..Это изи, через триггер все делаем и тик проверку (ща я найду как я его делал, так же могу с офф срипта кинуть описание)
И так возьмем офф инфу: это у нас сам Тогл
Код:skill_begin skill_name = [s_healer_aspect1] /* [라키시스 디스크] */ skill_id = 11773 level = 1 operate_type = AU magic_level = 93 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp_by_level;-2;3};{p_aura;[s_healer_aspect_enemy1]};{p_aura;[s_healer_aspect_party1]}} mp_consume1 = 0 reuse_delay = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_healer_aspect2] /* [라키시스 디스크] */ skill_id = 11773 level = 2 operate_type = AU magic_level = 95 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp_by_level;-2;3};{p_aura;[s_healer_aspect_enemy2]};{p_aura;[s_healer_aspect_party2]}} mp_consume1 = 0 reuse_delay = 0 olympiad_use = 1 skill_end
Это у нас триггер (что юзает тогл): первые два наносят урон всем *негодяям\ врагам*, 3 и 4 это Хил все *Мемберов: Сокланов\сопартийцев*
Код:skill_begin skill_name = [s_healer_aspect_enemy1] /* [빛의 자태] */ skill_id = 11808 level = 1 operate_type = A5 magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-200;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = all_regen_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = enemy affect_scope = range affect_range = 300 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_healer_aspect_enemy2] /* [빛의 자태] */ skill_id = 11808 level = 2 operate_type = A5 magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-400;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = all_regen_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = enemy affect_scope = range affect_range = 300 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_healer_aspect_party1] /* [빛의 자태] */ skill_id = 11809 level = 1 operate_type = A5 magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;200;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = multi_debuff_earth abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = my_party affect_scope = party affect_range = 300 affect_object = friend affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_healer_aspect_party2] /* [빛의 자태] */ skill_id = 11809 level = 2 operate_type = A5 magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;400;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 1 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = multi_debuff_earth abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = my_party affect_scope = party affect_range = 300 affect_object = friend affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
И еще, это скил не флагает вас если вы до этого не флагнулись, он не ставит вас в *комбат режим*, он вешает дебафф (который имеет тик *обновление*) все условия я выше описал, если из этого никуя не понятно, уточню.
У Тира на ГОД похожий скил есть (только не хилит))), вот он и его триггер:
Код:skill_begin skill_name = [s_warrior_whirlwind1] /* [롤링 썬더] */ skill_id = 10268 level = 1 operate_type = AU magic_level = 89 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura1]}} mp_consume1 = 40 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind2] /* [롤링 썬더] */ skill_id = 10268 level = 2 operate_type = AU magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura2]}} mp_consume1 = 42 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind3] /* [롤링 썬더] */ skill_id = 10268 level = 3 operate_type = AU magic_level = 93 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura3]}} mp_consume1 = 43 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind4] /* [롤링 썬더] */ skill_id = 10268 level = 4 operate_type = AU magic_level = 95 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura4]}} mp_consume1 = 45 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind5] /* [롤링 썬더] */ skill_id = 10268 level = 5 operate_type = AU magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura5]}} mp_consume1 = 46 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind6] /* [롤링 썬더] */ skill_id = 10268 level = 6 operate_type = AU magic_level = 99 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 toggle_group_id = 0 effect = {{c_mp;-4;1};{p_aura;[s_warrior_whirlwind_aura6]}} mp_consume1 = 47 reuse_delay = 0 abnormal_visual_effect = {ave_hurricane_self} olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind_aura1] /* [롤링 썬더] */ skill_id = 10287 level = 1 operate_type = A5 magic_level = 89 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-225;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 1 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -702 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind_aura2] /* [롤링 썬더] */ skill_id = 10287 level = 2 operate_type = A5 magic_level = 91 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-228;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 2 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -705 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind_aura3] /* [롤링 썬더] */ skill_id = 10287 level = 3 operate_type = A5 magic_level = 93 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-232;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 3 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -708 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind_aura4] /* [롤링 썬더] */ skill_id = 10287 level = 4 operate_type = A5 magic_level = 95 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-235;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 4 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -709 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind_aura5] /* [롤링 썬더] */ skill_id = 10287 level = 5 operate_type = A5 magic_level = 97 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-238;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 5 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -709 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_warrior_whirlwind_aura6] /* [롤링 썬더] */ skill_id = 10287 level = 6 operate_type = A5 magic_level = 99 special_level = 0 magic_critical_rate = 5 change_skill_id = 0 self_effect = {} effect = {{t_hp;-242;1;diff}} end_effect = {} is_magic = 0 is_double = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 0 basic_property = none abnormal_time = 11 abnormal_lv = 6 abnormal_type = song_of_vengeance abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -709 target_type = enemy affect_scope = range affect_range = 80 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_hurricane} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
п.с. Сори, но в данный момент нету под рукой реализации (описания) что я в Яве делал...
<for>
<effect count="6" name="Symbol" time="2" val="0" castRange="220" applyOnSummon="false" />
</for>
Исходники - Rebellion HF rev? на ней ковыряюсьУ тебя овер ХФ? (старый добрый овер) ? (через купол не нужно делать, оно не отключается, отключить можно только выключив тугл и все), купол без призваного НПЦ что его кастует не будет работать в данном варианте у тебя