<skill id="47555" toLevel="2" name="Evil Stigma">
<!-- Level 1: Attacks the enemy with 3200 power. Ignores Shield Defense. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 5 targets. PvE: Attacks up to 10 targets. Applies <font color="FF8000">Mark of Demise</font>. Effects of several Marks do not stack. Debuff/ Anomaly Resistance -10%. When the target with <font color="FF8000">Mark of Demise</font> applied is hit by Hellfire, makes an additional attack. Power 8000. Ignores Shield Defense. Ignores 15% of the target's defense. Critical. On defeating the target with <font color="FF8000">Mark of Demise</font> applied:. Applies the Soul Steal effect that stacks up to Lv. 5. Lv. 1: P. Atk./ P. Def./ M. Def. +100. Lv. 2: P. Atk./ P. Def./ M. Def. +200. Lv. 3: P. Atk./ P. Def./ M. Def. +300. Lv. 4: P. Atk./ P. Def./ M. Def. +400. Lv. 5: P. Atk./ P. Def./ M. Def. +500 -->
<!-- Level 2: Attacks the enemy with 4500 power. Ignores Shield Defense. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 5 targets. PvE: Attacks up to 10 targets. Applies <font color="FF8000">Mark of Demise</font>. Effects of several Marks do not stack. Debuff/ Anomaly Resistance -10%. When the target with <font color="FF8000">Mark of Demise</font> applied is hit by Hellfire, makes an additional attack. Power 8000. Ignores Shield Defense. Ignores 15% of the target's defense. Critical. On defeating the target with <font color="FF8000">Mark of Demise</font> applied:. Applies the Soul Steal effect that stacks up to Lv. 5. Lv. 1: P. Atk./ P. Def./ M. Def. +100. Lv. 2: P. Atk./ P. Def./ M. Def. +200. Lv. 3: P. Atk./ P. Def./ M. Def. +300. Lv. 4: P. Atk./ P. Def./ M. Def. +400. Lv. 5: P. Atk./ P. Def./ M. Def. +500 -->
<icon>icon.death_stigma</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>MARK_OF_DEMISE</abnormalType>
<abnormalVisualEffect>FS_STIGMA_HEAD_AVE</abnormalVisualEffect>
<isHidingMessage>true</isHidingMessage>
<affectLimit>1-10</affectLimit>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>200</affectRange>
<affectScope>RANGE</affectScope>
<basicProperty>NONE</basicProperty>
<castRange>400</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-800</value>
<value level="2">-900</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<!-- Magic Skill -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<mpConsume>100</mpConsume>
<reuseDelay>15000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
<condition name="DeathPoints">
<amount>15</amount>
</condition>
</conditions>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>-15</amount>
</effect>
</selfEffects>
<effects>
<effect name="PhysicalDamage">
<power>
<value level="1">3200</value>
<value level="2">4500</value>
</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.85</pDefMod>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>-10</ANOMALY>
</effect>
</effects>