Запрещено публиковать исходный код без BB-кода — CODE
- Хроники
- Shadow of the Kamael
- Исходники
- Присутствуют
- Сборка
- L2jMobius
Пытаюсь понять что не так, если синтез успешен
1 Браслеты, брошь, камни: при успешном синтезе не продолжает синтезить дальше на следующий левел
2 Бенир: при успешном либо неуспешном синтезе просто останавливается
3 Не работает кнопка отмена
1 Браслеты, брошь, камни: при успешном синтезе не продолжает синтезить дальше на следующий левел
2 Бенир: при успешном либо неуспешном синтезе просто останавливается
3 Не работает кнопка отмена
Java:
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <[URL='http://www.gnu.org/licenses/']Licenses - GNU Project - Free Software Foundation[/URL]>.
*/
package org.l2jmobius.gameserver.network.clientpackets.compound;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.xml.CombinationItemsData;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import org.l2jmobius.gameserver.model.item.combination.CombinationItem;
import org.l2jmobius.gameserver.model.item.combination.CombinationItemReward;
import org.l2jmobius.gameserver.model.item.combination.CombinationItemType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.clientpackets.ClientPacket;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.compound.ExEnchantFail;
import org.l2jmobius.gameserver.network.serverpackets.compound.ExEnchantOneFail;
import org.l2jmobius.gameserver.network.serverpackets.compound.ExEnchantSucess;
/**
* @author UnAfraid
*/
public class RequestNewEnchantTry implements ClientPacket
{
@Override
public void run(GameClient client)
{
final Player player = client.getPlayer();
if (player == null)
{
return;
}
if (player.isInStoreMode())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_DO_THAT_WHILE_IN_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP);
player.sendPacket(ExEnchantOneFail.STATIC_PACKET);
return;
}
if (player.isProcessingTransaction() || player.isProcessingRequest())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_SYSTEM_DURING_TRADING_PRIVATE_STORE_AND_WORKSHOP_SETUP);
player.sendPacket(ExEnchantOneFail.STATIC_PACKET);
return;
}
final CompoundRequest request = player.getRequest(CompoundRequest.class);
if ((request == null) || request.isProcessing())
{
player.sendPacket(ExEnchantFail.STATIC_PACKET);
return;
}
request.setProcessing(true);
final Item itemOne = request.getItemOne();
final Item itemTwo = request.getItemTwo();
if ((itemOne == null) || (itemTwo == null))
{
player.sendPacket(ExEnchantFail.STATIC_PACKET);
player.removeRequest(request.getClass());
return;
}
// Lets prevent using same item twice. Also stackable item check.
if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getTemplate().getId(), -1) < 2)))
{
player.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
player.removeRequest(request.getClass());
return;
}
final CombinationItem combinationItem = CombinationItemsData.getInstance().getItemsBySlots(itemOne.getId(), itemOne.getEnchantLevel(), itemTwo.getId());
// Not implemented or not able to merge!
if (combinationItem == null)
{
player.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
player.removeRequest(request.getClass());
return;
}
if (combinationItem.getCommission() > player.getAdena())
{
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
player.removeRequest(request.getClass());
player.sendPacket(SystemMessageId.NOT_ENOUGH_ADENA);
return;
}
if (player.destroyItem("Compound-Item-One", itemOne, 1, null, true) && player.destroyItem("Compound-Item-Two", itemTwo, 1, null, true) && ((combinationItem.getCommission() <= 0) || player.reduceAdena("Compound-Commission", combinationItem.getCommission(), player, true)))
{
final double random = (Rnd.nextDouble() * 100);
final boolean success = random <= combinationItem.getChance();
final CombinationItemReward rewardItem = combinationItem.getReward(success ? CombinationItemType.ON_SUCCESS : CombinationItemType.ON_FAILURE);
final Item item = player.addItem("Compound-Result", rewardItem.getId(), rewardItem.getCount(), null, true);
if (success)
{
player.sendPacket(new ExEnchantSucess(item.getId()));
}
else
{
player.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
}
}
final InventoryUpdate iu = new InventoryUpdate();
if (itemOne.isStackable() && (itemOne.getCount() > 0))
{
iu.addModifiedItem(itemOne);
}
else
{
iu.addRemovedItem(itemOne);
}
if (itemTwo.isStackable() && (itemTwo.getCount() > 0))
{
iu.addModifiedItem(itemTwo);
}
else
{
iu.addRemovedItem(itemTwo);
}
player.sendInventoryUpdate(iu);
player.removeRequest(request.getClass());
}
}