My mistake, u can delete abnormal_visual_effectIt has "abnormal_visual_effect = ave_silence" i think it will be "abnormal_visual_effect = none" but probably you are right i will try with abnormal_visual_effect={}. Thanks!
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My mistake, u can delete abnormal_visual_effectIt has "abnormal_visual_effect = ave_silence" i think it will be "abnormal_visual_effect = none" but probably you are right i will try with abnormal_visual_effect={}. Thanks!
yeah did it, now we can attack raid bosses, but they dont attack us. I think because we still get raid curse and it prevent them to attack us.My mistake, u can delete abnormal_visual_effect
skill_begin skill_name = [s_silence_boss] /* [ ] */ skill_id = 4215 level = 1 operate_type = A2 magic_level = -1 self_effect = {} effect = {} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 1500 effective_range = 2000 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 3600 abnormal_lv = 99 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_flesh_to_stone_boss] /* [ ] */ skill_id = 4515 level = 1 operate_type = A2 magic_level = -1 self_effect = {} effect = {} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = 1500 effective_range = 2000 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 99 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
Yes i found this, thank you, i edited all to "0" after that raid bosses started to spawn again.
Removing the skills will at the very least generate console errors. I'm not sure if it will work.Yes i found this, thank you, i edited all to "0" after that raid bosses started to spawn again.
Still i have problems with removing the curse.
I tried to removing the effect of the curse and the visual effect too. It worked, but sadly on the other side the enemies dont attack me because i still have the curse.
I will try to totally disable the skill in skilldata.txt with a "//"
Removing the skills will at the very least generate console errors. I'm not sure if it will work.
They don't attack because no matter the effect:
Посмотреть вложение 83966
Alternatively, you can edit ai.obj (change 8 to 80 or whatever), but there are probably 40-50 places where you need to do it + be careful doing it.
Посмотреть вложение 83967
Это яркий пример того, как люди хотят запустить птс, но учить asm и c++ не хотятинтересно, они еще долго будут мучаться и удалять гланды через Ж экскаватором?))
Это яркий пример того, как люди хотят запустить птс, но учить asm и c++ не хотят