[Q] How to open Interface.xdat in-game?

Salty Mike

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I have an xDat editor, which can open the Interface.xdat and save it in XML format, but it then does not open from within the game.

Could someone share the correct steps you would need to take in order to be able to open Interface.xml from within the client?

1673964939361.png
 

yeah, write to ncsoft, it can share extractor
 
Java:
import javafx.collections.ObservableList;
import javax.xml.bind.JAXBContext;
import javax.xml.bind.JAXBException;
import javax.xml.bind.Marshaller;
import java.io.File;
import java.util.List;

public class XDATExtractor {

    public static void main(String[] args) {
        // set the path to the xDat file
        String filePath = "/path/to/xDat/file.xDat";

        // read the contents of the xDat file
        ObservableList<Shortcut> shortcuts = readXDATFile(filePath);

        // create an instance of the JAXBContext
        JAXBContext context;
        try {
            context = JAXBContext.newInstance(ObservableListWrapper.class);

            // create an instance of the Marshaller
            Marshaller marshaller = context.createMarshaller();
            marshaller.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true);

            // create an instance of the ObservableListWrapper
            ObservableListWrapper wrapper = new ObservableListWrapper();
            wrapper.setShortcuts(shortcuts);

            // write the wrapper to an XML file
            File file = new File("output.xml");
            marshaller.marshal(wrapper, file);
        } catch (JAXBException e) {
            e.printStackTrace();
        }
    }

    private static ObservableList<Shortcut> readXDATFile(String filePath) {
        // code to read the contents of the xDat file and return an ObservableList<Shortcut>
        // You can use the FileReader and BufferedReader classes to read the contents of the file
        // and parse the contents to create instances of the Shortcut class and add them to the list
        // this will depend on the structure and the format of the xDat file, you can use regular expressions
        // or other methods to extract the data
    }
}

// You will also need to create a class that corresponds to the xDat file structure like
class ObservableListWrapper {

    private ObservableList<Shortcut> shortcuts;

    public ObservableList<Shortcut> getShortcuts() {
        return shortcuts;
    }

    public void setShortcuts(ObservableList<Shortcut> shortcuts) {
        this.shortcuts = shortcuts;
    }
}

class Shortcut {
    // Add properties and getters/setters for the class
    // that corresponds to the elements and values in the xDat file
    private String className;
    private List<ChangeBuilder> changeBuilder;

    //getters and setters
    //...
}
class ChangeBuilder {
    // Add properties and getters/setters for the class
    // that corresponds to the elements and values in the xDat file
    private List<ChangeLock> changeLock;
    //getters and setters
    //...
}

class ChangeLock {
    // Add properties and getters/setters for the class
    // that corresponds to the elements and values in the xDat file
    private int lock;
    //getters and setters
    //...
}
 
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