Thanks, but on 03:44, you can see that it can also show other rewards, not just Ancient Adena. It can also show up to 4 rewards at the same time, I believe. It is a GFX effect that you can trigger by sending a system message of _type = 3 (MAYBE? That's what sort of worked), but I have no idea how to properly display the items. I snooped around the interface and it might have hard-coded part in the ugx, namely the String ID, althought I couldn't find it. The ugx I snooped around was ui5, and more specifically the ContainerHUD and ContainerWindow.