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I'm collecting ideas.
If you were to create a mod for Lineage 2 which makes monsters/NPCs in (custom) instances to scale with player level how would you do it? What do you think one would have to change/tweak to make it work?
Example:
You get into an instance and before spawning the monsters, the server calculates the average level of your party and then spawns the default monsters from the database but edits/upgrades their stats to reflect the power/level of your party.
If you were to create a mod for Lineage 2 which makes monsters/NPCs in (custom) instances to scale with player level how would you do it? What do you think one would have to change/tweak to make it work?
Example:
You get into an instance and before spawning the monsters, the server calculates the average level of your party and then spawns the default monsters from the database but edits/upgrades their stats to reflect the power/level of your party.