Mail Animation

  • Автор темы Автор темы Haber
  • Дата начала Дата начала

Haber

Единомышленник
Пользователь
Сообщения
39
Розыгрыши
0
Репутация
0
Реакции
3
Баллы
135
Hello everyone. Somewhere in the .dat files there is something responsible for the email animations. Something broke and I need to fix it. Does anyone know where it is located ? Return of Queen a ant.ch2 (It can be from another version because it will rather be in the same place)
 
It might be a good idea to check the packet you send from the core first, because that fix would be much easier, imo.
Look for this packet: `/* 0xFE : 0xAA */ ExNoticePostArrived` and check if all use-cases are properly set to send the animation. Depending on the core, you will either send a static packet or a packet with 1 element - 0x00 for NO ANIM and 0x01 for ANIM.
 
Yes everything is ok just because of the L2GameData file I got some things messed up. This email is probably the last thing I need to fix. So the problem is 100% in the .dat

I will write the solution as if someone would ever look for it:
GeneralEffectName.dat
 
Назад
Сверху Снизу