[Lucera2] Interlude Rework DataPack\ License and Interface.

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retejas

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[WTS] Lineage 2 Datapack / Full Package (Revision 1603M) — $250 $200$
Selling a complete Lineage 2 datapack/package built on Revision 1603M, with custom gameplay systems and progression content.

What you get:

  • Skills: Partially ported High Five skills + multiple custom improvements/adjustments
  • Items & Custom Progression: Custom item content and progression from Dynasty up to Vesper (including related upgrades)
  • Masterwork System: Upgrade Masterwork items using farm materials or via crafting
  • PvP Gear: Dedicated PvP armors and PvP weapons
  • Full Package Delivery: Everything related to the server — data files + system files — delivered as a complete set
  • Support Included: Help with setup / questions / fixes after delivery
Documentation / Info:
All project info is available on: wiki.l2avalon.net

Price:
$250 $200$
DM me if you want to buy or need details about what’s included.


[WTS] Lucera Classic License — $100 70$​

Price: $100 70$
SOLD



[WTS] Interface GiranForge License — $150 100$​

Price: $150 100$
 
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как считали баланс добавленных скилов?
The project was live for around 3 months with about 100+ real players online at the same time. In total, roughly 1,000 players went through the server during that period, so balancing was done based on the actual data and gameplay we were able to observe.
Some skills had their power reduced, like certain blast skills, and in other cases we had to adjust cooldowns. So yes, there is still room for improvement, but to be honest, I am not sure what can truly be called a “perfect balance” in this game.
 
The project was live for around 3 months with about 100+ real players online at the same time. In total, roughly 1,000 players went through the server during that period, so balancing was done based on the actual data and gameplay we were able to observe.
Some skills had their power reduced, like certain blast skills, and in other cases we had to adjust cooldowns. So yes, there is still room for improvement, but to be honest, I am not sure what can truly be called a “perfect balance” in this game.

то есть никак не считали, просто подгоняли методом тестов. ок, понял, спасибо
 
то есть никак не считали, просто подгоняли методом тестов. ок, понял, спасибо
No, class balance was not done in a way like “let’s give this class +20% damage” or “let’s nerf that one randomly.”
The main focus was on the additional skills and how they actually performed in gameplay. We tested them in practice and adjusted them based on that. In general, the goal was simply to give a boost to classes that were lacking certain tools or felt incomplete.
 
No, class balance was not done in a way like “let’s give this class +20% damage” or “let’s nerf that one randomly.”
The main focus was on the additional skills and how they actually performed in gameplay. We tested them in practice and adjusted them based on that. In general, the goal was simply to give a boost to classes that were lacking certain tools or felt incomplete.

это понятно. но всеравно в итоге работали с костылями, чтобы подпереть слабые классы по факту, без глубокой аналитики и переделки старых скилов, а ввода новых исходя из нового баланса. это норма, большинство так и делают, чтобы не лезть в глубины баланса.
 
как считали баланс добавленных скилов?
такие вещи не считаются, такие вещи правятся на глаз, баланс достигается тогда, когда начинается нытьё и тыканье игроками на тот или иной класс, при этом нет общего мнения что какой то класс слишком имбовый
 
такие вещи не считаются, такие вещи правятся на глаз, баланс достигается тогда, когда начинается нытьё и тыканье игроками на тот или иной класс, при этом нет общего мнения что какой то класс слишком имбовый

Не могут, и Не возможно - это разные вещи. то как делает большинство в этой сфере- мне мало интересно. мне интересно и интересны те, кто может лучше.
 
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