L2Aqua - hf interface source

L2Aqua - hf interface source 2.2

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Projack

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Projack добавил(а) новый ресурс:

L2Aqua - hf interface source - l2 aqua - interface hf

Старая шара интерфейса L2Aqua с исходниками. Пусть и тут будет вместе с патчем и картинками.

Патч:
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Узнать больше об этом ресурсе...
 

Не плохой интерфейс, бегал в свое время на акве.
 
Спасибо, как раз искал что-то относительно стабильное в основу.
 
Где исходник ?
 
Как-то давно смотрел данный интерфейс. 90% функционала, привязано к серверсайду.
90% файлов с текстурами закодированы.
 
Спасибо. Подскажите, как с этого патча в стандартный интерфейс вытянуть отображение заточки на иконках и кол-во итемов в инвентаре? Если я правильно понял, то это в Interface.u файл InventoryWnd.uc ? Или я ошибаюсь?

C++:
class InventoryWnd extends UICommonAPI;

const DIALOG_USE_RECIPE                = 1111;                // ·¹½ÃÇǸ¦ »ç¿ëÇÒ °ÍÀÎÁö¸¦ ¹°À» ¶§
const DIALOG_POPUP                    = 2222;                // ¾ÆÀÌÅÛ»ç¿ë ½Ã ÁöÁ¤µÈ Æ˾÷¸Þ½ÃÁö¸¦ ¶ç¿ï ¶§
const DIALOG_DROPITEM                = 3333;                // ¾ÆÀÌÅÛÀ» ¹Ù´Ú¿¡ ¹ö¸± ¶§(ÇÑ°³)
const DIALOG_DROPITEM_ASKCOUNT        = 4444;                // ¾ÆÀÌÅÛÀ» ¹Ù´Ú¿¡ ¹ö¸± ¶§(¿©·¯°³, °³¼ö¸¦ ¹°¾îº»´Ù)
const DIALOG_DROPITEM_ALL            = 5555;                // ¾ÆÀÌÅÛÀ» ¹Ù´Ú¿¡ ¹ö¸± ¶§(MoveAll »óÅÂÀÏ ¶§)
const DIALOG_DESTROYITEM            = 6666;                // ¾ÆÀÌÅÛÀ» ÈÞÁöÅë¿¡ ¹ö¸± ¶§(ÇÑ°³)
const DIALOG_DESTROYITEM_ALL        = 7777;                // ¾ÆÀÌÅÛÀ» ÈÞÁöÅë¿¡ ¹ö¸± ¶§(MoveAll »óÅÂÀÏ ¶§)
const DIALOG_DESTROYITEM_ASKCOUNT    = 8888;                // ¾ÆÀÌÅÛÀ» ÈÞÁöÅë¿¡ ¹ö¸± ¶§(¿©·¯°³, °³¼ö¸¦ ¹°¾îº»´Ù)
const DIALOG_CRYSTALLIZE            = 9999;                // ¾ÆÀÌÅÛÀ» °áÁ¤È ÇÒ¶§
const DIALOG_NOTCRYSTALLIZE        = 9998;                // °áÁ¤È°¡ ºÒ°¡´ÉÇÏ´Ù´Â °æ°í
const DIALOG_DROPITEM_PETASKCOUNT    = 10000;            // ÆêÀκ¥¿¡¼ ¾ÆÀÌÅÛÀÌ µå·ÓµÇ¾úÀ» ¶§

const EQUIPITEM_Underwear = 0;
const EQUIPITEM_Head = 1;
const EQUIPITEM_Hair = 2;
const EQUIPITEM_Hair2 = 3;
const EQUIPITEM_Neck = 4;
const EQUIPITEM_RHand = 5;
const EQUIPITEM_Chest = 6;
const EQUIPITEM_LHand = 7;
const EQUIPITEM_REar = 8;
const EQUIPITEM_LEar = 9;
const EQUIPITEM_Gloves = 10;
const EQUIPITEM_Legs = 11;
const EQUIPITEM_Feet = 12;
const EQUIPITEM_RFinger = 13;
const EQUIPITEM_LFinger = 14;
const EQUIPITEM_LBracelet = 15;
const EQUIPITEM_RBracelet = 16;
const EQUIPITEM_Deco1 = 17;
const EQUIPITEM_Deco2 = 18;
const EQUIPITEM_Deco3 = 19;
const EQUIPITEM_Deco4 = 20;
const EQUIPITEM_Deco5 = 21;
const EQUIPITEM_Deco6 = 22;
const EQUIPITEM_Cloak = 23;
const EQUIPITEM_Waist = 24;
const EQUIPITEM_Max = 25;

var CheckBoxHandle InvBox;
var CheckBoxHandle MacroBox;

const INVENTORY_ITEM_TAB = 0;
const QUEST_ITEM_TAB = 1;

var WindowHandle        m_hInventoryWnd;
var    String                m_WindowName;
var    ItemWindowHandle    m_invenItem;
var    ItemWindowHandle    m_questItem;
var    ItemWindowHandle    m_equipItem[ EQUIPITEM_Max ];
var    ItemWindowHandle    m_hHennaItemWindow;
var    TextBoxHandle        m_hAdenaTextBox;
var    TabHandle            m_invenTab;
var    ButtonHandle        m_sortBtn;
var     ButtonHandle         m_BtnRotateLeft;
var     ButtonHandle        m_BtnRotateRight;

var EditBoxHandle FindEdit;

var     TextureHandle        m_CloakSlot_Disable;
var     TextureHandle        m_Talisman_Disable[ 6 ];



//~ var     ButtonHandle         m_BtnZoomIn;
//~ var     ButtonHandle        m_BtnZoomOut;
//~ var     ButtonHandle        m_BtnZoomReset;


var     CharacterViewportWindowHandle    m_ObjectViewport;


var    array<ItemID>        m_itemOrder;                // Àκ¥Å丮 ¾ÆÀÌÅÛÀÇ ¼ø¼¸¦ ·ÎÄÿ¡ ÀúÀåÇÑ´Ù.
var    Vector                m_clickLocation;            // ¾ÆÀÌÅÛ µå·ÓÇÒ¶§ ¾îµð¿¡ µå·ÓÇÒ Áö¸¦ ÀúÀåÇÏ°í Àִ´Ù.

var Array<ItemInfo>        m_EarItemList;
var Array<ItemInfo>        m_FingerItemLIst;
var Array<ItemInfo>        m_DecoItemList;

var int m_invenCount;
var bool m_bCurrentState;
var int m_MaxInvenCount;
var int m_MaxQuestItemInvenCount;
//var int m_ExtraInvenCount;
var int m_MeshType;
var int m_NpcID;

var string EditBoxBool;
var ItemInfo Items[250];
var ItemInfo EmptyItemInfo;

//var bool isRestart;
var bool isRestartMax;

var ButtonHandle        m_hBtnCrystallize;

//~ var bool g_RBraceTurnOn;

var WindowHandle ColorNickNameWnd;

var int m_selectedItemTab;
var int InventoryLimit;

var ButtonHandle btn[3];
var string btnAction[3];
var string BtnAnim[3];
var string constAction[3],ActiveAnim[3];
var AnimTextureHandle AnimTextures[3];

var ItemControlWnd script_item;
var TaliWnd script_tali;
var ArmorMacro script_InventoryMacros;
var AutoSS script_AutoSS;
var AutoPetSS script_AutoPetSS;
var AutoPots script_AutoPots;

function OnRegisterEvent()
{
    RegisterEvent(EV_InventoryClear);
    RegisterEvent(EV_InventoryOpenWindow);
    RegisterEvent(EV_InventoryHideWindow);
    RegisterEvent(EV_InventoryAddItem);
    RegisterEvent(EV_InventoryUpdateItem);
    RegisterEvent(EV_InventoryItemListEnd);
    RegisterEvent(EV_InventoryAddHennaInfo);
    RegisterEvent(EV_InventoryToggleWindow);
    RegisterEvent(EV_UpdateHennaInfo);
    RegisterEvent(EV_UpdateUserInfo);
    RegisterEvent(EV_DialogOK);
    RegisterEvent(EV_Restart);
    RegisterEvent(EV_SetMaxCount);
    RegisterEvent(69420);
    //RegisterEvent(EV_ChangeCharacterPawn );
}

function OnLoad()
{
    if(CREATE_ON_DEMAND==0)
        OnRegisterEvent();

    if(CREATE_ON_DEMAND==0)
        InitHandle();
    else
        InitHandleCOD();
    //~ g_RBraceTurnOn = false;
    
    InitScrollBar();
    
    m_bCurrentState = false;
    m_selectedItemTab = INVENTORY_ITEM_TAB;

    script_item = ItemControlWnd(GetScript("ItemControlWnd"));
    script_tali = TaliWnd(GetScript("TaliWnd"));
    script_InventoryMacros = ArmorMacro( GetScript( "ArmorMacro" ) );
    script_AutoSS = AutoSS( GetScript( "AutoSS" ) );
    script_AutoPetSS = AutoPetSS( GetScript( "AutoPetSS" ) );
    script_AutoPots = AutoPots( GetScript( "AutoPots" ) );


    btn[0] = GetButtonHandle (  "InventoryWnd.Votebtn" );
    btn[1] = GetButtonHandle (  "InventoryWnd.XPbtn" );
    btn[2] = GetButtonHandle (  "InventoryWnd.SPbtn" );

    AnimTextures[0] = GetAnimTextureHandle (  "InventoryWnd.AnimTex00" );
    AnimTextures[1] = GetAnimTextureHandle (  "InventoryWnd.AnimTex01" );
    AnimTextures[2] = GetAnimTextureHandle (  "InventoryWnd.AnimTex02" );

    constAction[0] = "Vote";
    constAction[1] = "XP";
    constAction[2] = "SP";

    ActiveAnim[0] = "True";
    ActiveAnim[1] = "True";
    ActiveAnim[2] = "True";

    //FindEdit.SetString( "" );

    EditBoxBool = "";
}

function ConfigureBtns()
{
    local int i;

    ClearBtns();


    for( i=0; i<3; i++ )
    {
        if( !FindBtnItems(i) )
        {
            if( ActiveAnim[i] == "True" )
            {
                  AnimTextures[BtnNum()].SetTexture("CustomInterfaceTex.AutoShotItemWnd.shotactivate_01");
                  AnimTextures[BtnNum()].SetLoopCount(-1);
                  AnimTextures[BtnNum()].Play();
              }

            btn[BtnNum()].SetTexture("CustomInterfaceTex.Buttons."$constAction[i]$"Btn", "CustomInterfaceTex.Buttons."$constAction[i]$"Btn", "CustomInterfaceTex.Buttons."$constAction[i]$"Btn_Over");
            btn[BtnNum()].ShowWindow();
            btnAction[BtnNum()] = constAction[i];
        }
    }

}

function ClearBtns()
{
    local int i;

    for( i=0; i<3; i++ )
    {
        AnimTextures[i].Stop();
        btn[i].HideWindow();
        btnAction[i] = "";
    }
}

function bool FindBtnItems(int x)
{
    local ItemInfo TheItemInfo;
    local UserInfo PlayerInfo;
    local int i,j;

    if( x==0 )
    {
        for ( i=0; i<250; i++ )
        {
            m_invenItem.GetItem(i, TheItemInfo);
            if( TheItemInfo.ID.ClassID == 50036 )
                return true;
        }
        m_equipItem[ EQUIPITEM_RBracelet ].GetItem(0, TheItemInfo);
        if( TheItemInfo.ID.ClassID == 50036 )
            return true;

        return false;
    }

    if( x==1 )
    {
        GetPlayerInfo(PlayerInfo);
        if(PlayerInfo.nLevel == 85)
            return true;

        for ( i=0; i<250; i++ )
        {
            m_invenItem.GetItem(i, TheItemInfo);
            for ( j=0; j<6; j++ )
            {
                if( TheItemInfo.ID.ClassID == 20335 + j )
                    return true;
            }
        }
        return false;
    }

    if( x==2 )
    {
        GetPlayerInfo(PlayerInfo);
        if(PlayerInfo.nLevel < 85 || PlayerInfo.nSP > 100000000 )
            return true;

        for ( i=0; i<250; i++ )
        {
            m_invenItem.GetItem(i, TheItemInfo);
            for ( j=0; j<6; j++ )
            {
                if( TheItemInfo.ID.ClassID == 20341 + j )
                    return true;
            }
        }
        return false;
    }
}

function bool IsListedItem( ItemInfo info )
{
    local int j;

    if( info.ID.ClassID == 50036 )
            return true;

    for ( j=0; j<6; j++ )
    {
        if( (info.ID.ClassID == 20335 + j) || (info.ID.ClassID == 20341 + j) )
            return true;
    }
    return false;
}

function int BtnNum()
{
    local int i, sum;

    for ( i=0; i<3; i++ )
    {
        if( btnAction[i] != "" )
            sum++;
    }
    return sum;
}

function InitHandle()
{
    m_hInventoryWnd=GetHandle(m_WindowName);
    m_invenItem    = ItemWindowHandle(GetHandle(m_WindowName $ ".InventoryItem"));
    m_questItem    = ItemWindowHandle(GetHandle(m_WindowName $ ".QuestItem"));
    m_hAdenaTextBox = TextBoxHandle( GetHandle(m_WindowName $ ".AdenaText") );
    m_invenTab    = TabHandle(GetHandle(m_WindowName $ ".InventoryTab"));
    m_sortBtn    = ButtonHandle(GetHandle(m_WindowName $ ".SortButton"));

    FindEdit = EditBoxHandle( GetHandle("InventoryWnd.FindEdit" ));
    
    m_BtnRotateLeft= ButtonHandle(GetHandle(m_WindowName $ ".BtnRotateLeft"));
    m_BtnRotateRight= ButtonHandle(GetHandle(m_WindowName $ ".BtnRotateRight"));
    //~ m_BtnZoomIn    = ButtonHandle(GetHandle(m_WindowName $ ".BtnZoomIn"));
    //~ m_BtnZoomOut    = ButtonHandle(GetHandle(m_WindowName $ ".BtnZoomOut"));
    //~ m_BtnZoomReset = ButtonHandle(GetHandle(m_WindowName $ ".BtnZoomReset"));

    InvBox = CheckBoxHandle(GetHandle("InventoryWnd.InvBox"));
    MacroBox = CheckBoxHandle(GetHandle("InventoryWnd.InventoryMacroBox"));
    
    m_ObjectViewport = CharacterViewportWindowHandle(GetHandle("InventoryWnd.ObjectViewport"));
    
    m_equipItem[ EQUIPITEM_Underwear ] = ItemWindowHandle( GetHandle( "EquipItem_Underwear" ) );
    m_equipItem[ EQUIPITEM_Head ] = ItemWindowHandle( GetHandle( "EquipItem_Head" ) );
    m_equipItem[ EQUIPITEM_Hair ] = ItemWindowHandle( GetHandle( "EquipItem_Hair" ) );
    m_equipItem[ EQUIPITEM_Hair2 ] = ItemWindowHandle( GetHandle( "EquipItem_Hair2" ) );
    m_equipItem[ EQUIPITEM_Neck ] = ItemWindowHandle( GetHandle( "EquipItem_Neck" ) );
    m_equipItem[ EQUIPITEM_RHand ] = ItemWindowHandle( GetHandle( "EquipItem_RHand" ) );
    m_equipItem[ EQUIPITEM_Chest ] = ItemWindowHandle( GetHandle( "EquipItem_Chest" ) );
    m_equipItem[ EQUIPITEM_LHand ] = ItemWindowHandle( GetHandle( "EquipItem_LHand" ) );
    m_equipItem[ EQUIPITEM_REar ] = ItemWindowHandle( GetHandle( "EquipItem_REar" ) );
    m_equipItem[ EQUIPITEM_LEar ] = ItemWindowHandle( GetHandle( "EquipItem_LEar" ) );
    m_equipItem[ EQUIPITEM_Gloves ] = ItemWindowHandle( GetHandle( "EquipItem_Gloves" ) );
    m_equipItem[ EQUIPITEM_Legs ] = ItemWindowHandle( GetHandle( "EquipItem_Legs" ) );
    m_equipItem[ EQUIPITEM_Feet ] = ItemWindowHandle( GetHandle( "EquipItem_Feet" ) );
    m_equipItem[ EQUIPITEM_RFinger ] = ItemWindowHandle( GetHandle( "EquipItem_RFinger" ) );
    m_equipItem[ EQUIPITEM_LFinger ] = ItemWindowHandle( GetHandle( "EquipItem_LFinger" ) );
    m_equipItem[ EQUIPITEM_LBracelet ] = ItemWindowHandle( GetHandle( "EquipItem_LBracelet" ) );
    m_equipItem[ EQUIPITEM_RBracelet ] = ItemWindowHandle( GetHandle( "EquipItem_RBracelet" ) );
    m_equipItem[ EQUIPITEM_Deco1 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman1" ) );
    m_equipItem[ EQUIPITEM_Deco2 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman2" ) );
    m_equipItem[ EQUIPITEM_Deco3 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman3" ) );
    m_equipItem[ EQUIPITEM_Deco4 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman4" ) );
    m_equipItem[ EQUIPITEM_Deco5 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman5" ) );
    m_equipItem[ EQUIPITEM_Deco6 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman6" ) );
    m_equipItem[ EQUIPITEM_Cloak ] = ItemWindowHandle( GetHandle( "EquipItem_Cloak" ) );
    m_equipItem[ EQUIPITEM_Waist ] = ItemWindowHandle( GetHandle( "EquipItem_Waist" ) );
    
    m_equipItem[ EQUIPITEM_LHand ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Head ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Gloves ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Legs ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Feet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Hair2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_LBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_RBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco1 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco3 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco4 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco5 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco6 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //m_CloakSlot_Disable = TextureHandle(GetHandle(m_WindowName $ ".CloakSlot_Disable"));
    //m_Talisman_Disable[ 0 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman1_Disable"));
    //m_Talisman_Disable[ 1 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman2_Disable"));
    //m_Talisman_Disable[ 2 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman3_Disable"));
    //m_Talisman_Disable[ 3 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman4_Disable"));
    //m_Talisman_Disable[ 4 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman5_Disable"));
    //m_Talisman_Disable[ 5 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman6_Disable"));
                                                                                        
    m_hHennaItemWindow = ItemWindowHandle( GetHandle( "HennaItem" ) );
    m_hBtnCrystallize = ButtonHandle(GetHandle(m_WindowName $ ".CrystallizeButton"));

    ColorNickNameWnd = GetHandle("ColorNickNameWnd");
}

function InitHandleCOD()
{
  local int temp;
    m_hInventoryWnd=GetWindowHandle(m_WindowName);
    m_invenItem    = GetItemWindowHandle(m_WindowName $ ".InventoryItem");
    m_questItem    = GetItemWindowHandle(m_WindowName $ ".QuestItem");
    m_hAdenaTextBox = GetTextBoxHandle( m_WindowName $ ".AdenaText" );
    m_invenTab    = GetTabHandle(m_WindowName $ ".InventoryTab");
    m_sortBtn    = GetButtonHandle(m_WindowName $ ".SortButton");

    m_BtnRotateLeft= GetButtonHandle(m_WindowName $ ".BtnRotateLeft");
    m_BtnRotateRight= GetButtonHandle(m_WindowName $ ".BtnRotateRight");
    //~ m_BtnZoomIn    = GetButtonHandle(m_WindowName $ ".BtnZoomIn");
    //~ m_BtnZoomOut    = getButtonHandle(m_WindowName $ ".BtnZoomOut");
    //~ m_BtnZoomReset = getButtonHandle(m_WindowName $ ".BtnZoomReset");

    FindEdit = GetEditBoxHandle( "InventoryWnd.FindEdit" );
    
    m_ObjectViewport = GetCharacterViewportWindowHandle("InventoryWnd.ObjectViewport");

    InvBox = GetCheckBoxHandle("InventoryWnd.InvBox");
    MacroBox = GetCheckBoxHandle("InventoryWnd.InventoryMacroBox");
    

    m_equipItem[ EQUIPITEM_Underwear ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Underwear" );
    m_equipItem[ EQUIPITEM_Head ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Head" );
    m_equipItem[ EQUIPITEM_Hair ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Hair" );
    m_equipItem[ EQUIPITEM_Hair2 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Hair2" );
    m_equipItem[ EQUIPITEM_Neck ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Neck" );
    m_equipItem[ EQUIPITEM_RHand ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RHand" );
    m_equipItem[ EQUIPITEM_Chest ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Chest" );
    m_equipItem[ EQUIPITEM_LHand ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LHand" );
    m_equipItem[ EQUIPITEM_REar ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_REar" );
    m_equipItem[ EQUIPITEM_LEar ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LEar" );
    m_equipItem[ EQUIPITEM_Gloves ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Gloves" );
    m_equipItem[ EQUIPITEM_Legs ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Legs" );
    m_equipItem[ EQUIPITEM_Feet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Feet" );
    m_equipItem[ EQUIPITEM_RFinger ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RFinger" );
    m_equipItem[ EQUIPITEM_LFinger ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LFinger" );
    m_equipItem[ EQUIPITEM_LBracelet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LBracelet" );
    m_equipItem[ EQUIPITEM_RBracelet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RBracelet" );
    m_equipItem[ EQUIPITEM_Deco1 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman1" );
    m_equipItem[ EQUIPITEM_Deco2 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman2" );
    m_equipItem[ EQUIPITEM_Deco3 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman3" );
    m_equipItem[ EQUIPITEM_Deco4 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman4" );
    m_equipItem[ EQUIPITEM_Deco5 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman5" );
    m_equipItem[ EQUIPITEM_Deco6 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman6" );
    m_equipItem[ EQUIPITEM_Cloak ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Cloak" );
    m_equipItem[ EQUIPITEM_Waist ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Waist" );
    
    m_equipItem[ EQUIPITEM_LHand ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Head ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Gloves ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Legs ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Feet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Hair2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_LBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_RBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco1 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco3 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco4 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco5 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco6 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //m_CloakSlot_Disable = GetTextureHandle(m_WindowName $ ".CloakSlot_Disable");
    //m_Talisman_Disable[ 0 ] = GetTextureHandle(m_WindowName $ ".Talisman1_Disable");
    //m_Talisman_Disable[ 1 ] = GetTextureHandle(m_WindowName $ ".Talisman2_Disable");
    //m_Talisman_Disable[ 2 ] = GetTextureHandle(m_WindowName $ ".Talisman3_Disable");
    //m_Talisman_Disable[ 3 ] = GetTextureHandle(m_WindowName $ ".Talisman4_Disable");
    //m_Talisman_Disable[ 4 ] = GetTextureHandle(m_WindowName $ ".Talisman5_Disable");
    //m_Talisman_Disable[ 5 ] = GetTextureHandle(m_WindowName $ ".Talisman6_Disable");
                                                                                
    m_hHennaItemWindow = GetItemWindowHandle( m_WindowName$".HennaItem"  );
    m_hBtnCrystallize = GetButtonHandle(m_WindowName $ ".CrystallizeButton");

    ColorNickNameWnd = GetWindowHandle("ColorNickNameWnd");
    GetINIBool("CheckBoxes", "InventoryChar", temp, "PatchSettings");
    if(temp == 1)
    {
      m_ObjectViewport.HideWindow();
      InvBox.SetCheck( true );
    }
    else
    {
      m_ObjectViewport.ShowWindow();
      InvBox.SetCheck( false );
    }
    //AddSystemMessageString("bl");

}

function InitScrollBar()
{
    m_invenItem.SetScrollBarPosition( 0, 17, 0 );
    m_questItem.SetScrollBarPosition( 0, 17, 0 );
}

function OnEvent(int Event_ID, string param)
{
//    debug("Inven Event ID :" $string(Event_ID)$" "$param);
    //AddSystemMessageString( "inventory ="@string(Event_ID) );
    switch( Event_ID )
    {
    case EV_InventoryClear:
        HandleClear();
        break;
    case EV_InventoryOpenWindow:
        HandleOpenWindow(param);
        break;
    case EV_InventoryHideWindow:
        HandleHideWindow();
        break;
    case EV_InventoryAddItem:
        //~ debug ("add item");
        HandleAddItem(param);
        break;
    case EV_InventoryUpdateItem:
        //~ debug ("update item" @ param);
        HandleUpdateItem(param);
        //AddSystemMessageString("Inventory :"$param);
        break;
    case EV_InventoryItemListEnd:
        HandleItemListEnd();
        ConfigureBtns();
        break;
    case EV_InventoryAddHennaInfo:
        HandleAddHennaInfo(param);
        break;
    case EV_UpdateHennaInfo:
        HandleUpdateHennaInfo(param);
        //AddSystemMessageString("Henna :"$param);
        break;
    case EV_InventoryToggleWindow:
        HandleToggleWindow();
        break;
    case EV_DialogOK:
        HandleDialogOK();
        break;
    case EV_UpdateUserInfo:
        debug ("user info update");
        HandleUpdateUserInfo();
        //AddSystemMessageString("userinfo :"$param);
        break;
    case EV_Restart:
        HandleRestart();
        ResetActiveAnim();
        //~ SaveInventoryOrder();
        break;
    case EV_SetMaxCount:
        HandleSetMaxCount(param);
        if( !isRestartMax )
        {
            isRestartMax=true;
            //AddSystemMessageString("check for stuff");
            script_InventoryMacros.HelpInventory();
            script_AutoSS.HelpAutoSS();
            script_AutoPetSS.HelpAutoSS();
            script_AutoPots.HelpInventory();
        }
        //~ debug("Got Event SetMaxCount" @ param);
        break;
    case EV_ChangeCharacterPawn:
        HandleChangeCharacterPawn(param);
        break;
    case 69420:
        HandleMacro(param);
        break;
    default:
        break;
    };
}

function HandleMacro(string param)
{
    local int i;
    local int ServerID;
    local ItemInfo TheItemInfo;

    ParseInt(param, "ID", ServerID);

    for( i=0; i < 250; i++ )
    {
        if( m_invenItem.GetItem(i, TheItemInfo) )
        {
            if( TheItemInfo.ID.ServerID == ServerID  )
            {
                RequestUseItem(TheItemInfo.ID);
                return;
            }
        }
    }

    for(i=0; i<25; i++)
    {
        if( m_equipItem[i].GetItem(0, TheItemInfo) )
        {
            if( TheItemInfo.ID.ServerID == ServerID  )
            {
                RequestUseItem(TheItemInfo.ID);
                return;
            }
        }
    }
}

function ResetActiveAnim()
{
    local int i;

    for( i=0; i<3; i++ )
        ActiveAnim[i] = "True";
}

function OnShow()
{
    CheckShowCrystallizeButton();
    SetAdenaText();
    SetItemCount();

    //if( !isRestart )
    //{
    //    isRestart=true;
    //    AddSystemMessageString("opened");
    //    script_InventoryMacros.HelpInventory();
    //}

    UpdateHennaInfo();
    //~ UpdateTalismanSlotActivation();
    //ConfigureBtns();

}

function CheckShowCrystallizeButton()
{
    if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() )
        m_hBtnCrystallize.ShowWindow();
    else
        m_hBtnCrystallize.HideWindow();
}


function OnHide()
{
    if( m_bCurrentState )
        SaveInventoryOrder();

}

//Check GamingState - Start
function HandleRestart()
{
    m_bCurrentState = false;
    //isRestart=false;
    isRestartMax=false;
}
function OnEnterState( name a_PrevStateName )
{
    m_bCurrentState = true;
}
function OnExitState( name a_NextStateName )
{
    m_bCurrentState = false;
}

// ItemWindow Event
function OnDBClickItemWithHandle( ItemWindowHandle a_hItemWindow, int index )
{
    local ItemInfo info;

    debug("item db_click");

    if( Len(EditBoxBool) != 0 && a_hItemWindow == m_invenItem )
    {
        m_invenItem.GetItem(index, info);
        DeleteItemSub(info);
    }

    if ( class'InputAPI'.static.IsAltPressed() )
        RequestBypassToServer("user_altclicked true");
    else
        RequestBypassToServer("user_altclicked false");
    
    UseItem( a_hItemWindow, index );
    
}

function OnRClickItemWithHandle( ItemWindowHandle a_hItemWindow, int index )
{
    local ItemInfo info;

    debug("OnRClickItem");

    if( Len(EditBoxBool) != 0 && a_hItemWindow == m_invenItem )
    {
        m_invenItem.GetItem(index, info);
        DeleteItemSub(info);
    }


    if ( class'InputAPI'.static.IsAltPressed() )
        RequestBypassToServer("user_altclicked true");
    else
        RequestBypassToServer("user_altclicked false");

    UseItem( a_hItemWindow, index );

}


function OnSelectItemWithHandle( ItemWindowHandle a_hItemWindow, int a_Index )
{
    local int i;
    local ItemInfo info;
    local string ItemName;

    //TextLink
    if( IsKeyDown( IK_Shift ) )
    {
        a_hItemWindow.GetSelectedItem( info );
        ItemName = class'UIDATA_ITEM'.static.GetRefineryItemName( info.Name, info.RefineryOp1, info.RefineryOp2 );
        if( info.consumeType == 0 )
        {
            if( info.Enchanted > 0 )
            {   
                if( info.AdditionalName != "" )
                    SetItemTextLink( info.ID, "+"$info.Enchanted@ItemName$"("$(info.AdditionalName)$")" );
                else
                    SetItemTextLink( info.ID, "+"$info.Enchanted@ItemName);
            }
            else
            {
                if( info.AdditionalName != "" )
                    SetItemTextLink( info.ID, ItemName$"("$(info.AdditionalName)$")" );
                else
                    SetItemTextLink( info.ID, ItemName);
            }
        }
        else if( info.consumeType != 0 && Int(Int64ToString(info.ItemNum)) > 0 && info.ID.ClassID != 57 && info.ID.ClassID != 5575 )
        {
            if ( Int(Int64ToString(info.ItemNum)) > 1 )
                SetItemTextLink( info.ID, ""$ItemName$"("$Int(Int64ToString(info.ItemNum))$")" );
            else
                SetItemTextLink( info.ID, ItemName );
        }
        else
          SetItemTextLink( info.ID, ItemName );
    }
    
    if( a_hItemWindow == m_invenItem )
        return;

    if( a_hItemWindow == m_questItem )
        return;

    for( i = 0; i < EQUIPITEM_MAX; ++i )
    {
        if( a_hItemWindow != m_equipItem[ i ] )
            m_equipItem[ i ].ClearSelect();
    }
}

function OnDropItem( String strTarget, ItemInfo info, int x, int y )
{
    local int toIndex, fromIndex;

    // Àκ¥Å丮¿¡¼ ¿Â °ÍÀÌ ¾Æ´Ï¸é ó¸®ÇÏÁö ¾Ê´Â´Ù.
    debug("Inventory OnDropItem dest " $ strTarget $ ", source " $ info.DragSrcName $ " x:" $ x $ ", y:" $ y);
    if( !(info.DragSrcName == "InventoryItem" || info. DragSrcName == "QuestItem" || -1 != InStr( info.DragSrcName, "EquipItem" ) || info.DragSrcName == "PetInvenWnd") )
        return;

    
    if( strTarget == "InventoryItem" )
    {
        if( info.DragSrcName == "InventoryItem" )            // Change Item position
        {
            toIndex = m_invenItem.GetIndexAt( x, y, 1, 1 );
            
            // Exchange with another item
            if( toIndex >= 0 )
            {
                fromIndex = m_invenItem.FindItem(info.ID);
                if( toIndex != fromIndex )
                    m_invenItem.SwapItems( fromIndex, toIndex );
            }
        }
        else if( -1 != InStr( info.DragSrcName, "EquipItem" ) )            // Unequip thie item
        {
            RequestUnequipItem(info.ID, info.SlotBitType);
        }
        else if( info.DragSrcName == "PetInvenWnd" )        // Pet -> Inventory
        {
            if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) )            // Multiple item?
            {
                if( info.AllItemCount > IntToInt64(0) )                    // ÀüºÎ ¿Å±æ °ÍÀΰ¡
                {
                    if ( CheckItemLimit( info.ID, info.AllItemCount ) )
                    {
                        class'PetAPI'.static.RequestGetItemFromPet( info.ID, info.AllItemCount, false);
                    }
                }
                else
                {
                    DialogSetID(DIALOG_DROPITEM_PETASKCOUNT);
                    DialogSetReservedItemID(info.ID);    // ServerID
                    DialogSetParamInt64(info.ItemNum);
                    DialogShow(DIALOG_Modalless, DIALOG_NumberPad, MakeFullSystemMsg( GetSystemMessage(72), info.Name ) );
                }
            }
            else                                                                // Single item?
            {
                class'PetAPI'.static.RequestGetItemFromPet( info.ID, IntToInt64(1), false);
            }
        }
    }
    else if( strTarget == "QuestItem" )
    {
        if( info.DragSrcName == "QuestItem" )            // Change Item position
        {
            toIndex = m_questItem.GetIndexAt( x, y, 1, 1 );
            if( toIndex >= 0 )            // Exchange with another item
            {
                fromIndex = m_questItem.FindItem(info.ID);    // ServerID
                if( toIndex != fromIndex )
                {
                    // µÎ°³ÀÇ while ¹® Áß¿¡ ¾îÂ÷ÇÇ ÇÑ°³¿¡¸¸ µé¾î°£´Ù.
                    while( fromIndex < toIndex )        // ¾ÕÀ¸·Î ¶¯±â±â
                    {
                        m_questItem.SwapItems( fromIndex, fromIndex + 1 );
                        ++fromIndex;
                    }

                    while( toIndex < fromIndex )        // µÚ·Î ¹Ð¾î³»±â
                    {
                        m_questItem.SwapItems( fromIndex, fromIndex - 1 );
                        --fromIndex;
                    }
                }
            }
            else                        // move this item to last
            {
                fromIndex = m_invenItem.GetItemNum();
                while( toIndex < fromIndex - 1 )
                {
                    m_invenItem.SwapItems( toIndex, toIndex + 1 );
                    ++toIndex;
                };
            }
        }
    }
    else if( -1 != InStr( strTarget, "EquipItem" ) ||  strTarget == "ObjectViewportDispatchMsg" )        // Equip the item
    {
        debug("Inven EquipItem: " $info.DragSrcName $" " $string(info.ItemType));
        if( info.DragSrcName == "PetInvenWnd" )                // Pet -> Equip
        {
            class'PetAPI'.static.RequestGetItemFromPet( info.ID, IntToInt64(1), true );
        }
        else if( -1 != InStr( info.DragSrcName, "EquipItem" ) )    //¾Æ¹«°Íµµ ÇÏÁö ¾Ê´Â´Ù.
        {
        }
        else if( EItemType(info.ItemType) != ITEM_ETCITEM )
        {
            debug("RequestuseItem");
            RequestUseItem(info.ID);
        }
    }
    else if( strTarget == "TrashButton" )                    // Destroy item( after confirmation )
    {
        if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) )            // Multiple item?
        {
            if( info.AllItemCount > IntToInt64(0) )                // ÀüºÎ ¹ö¸± °ÍÀΰ¡
            {               
                DialogSetID(DIALOG_DESTROYITEM_ALL);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogSetReservedInt2(info.AllItemCount);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(74), info.Name, ""));
            }
            else
            {
                DialogSetID(DIALOG_DESTROYITEM_ASKCOUNT);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogSetParamInt64(info.ItemNum);
                DialogShow(DIALOG_Modalless, DIALOG_NumberPad, MakeFullSystemMsg( GetSystemMessage(73), info.Name ) );
            }
        }
        else                                                                // Single item?
        {
            // ÆļâÇÏ·Á ÇÒ¶§, °áÁ¤È°¡ °¡´ÉÇÑ »óȲÀÌ¸é ±×³É °áÁ¤È
            if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() && class'UIDATA_ITEM'.static.IsCrystallizable(info.ID) )           
            {
                DialogSetID(DIALOG_CRYSTALLIZE);
                DialogSetReservedItemID(info.ID);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg( GetSystemMessage(2232), info.Name ) );
            }
            else
            {
                DialogSetID(DIALOG_DESTROYITEM);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogShow(DIALOG_Modalless, DIALOG_Warning, MakeFullSystemMsg( GetSystemMessage(74), info.Name ) );
            }
        }
    }
    else if( strTarget == "CrystallizeButton" )
    {
        if( info.DragSrcName == "InventoryItem" || ( -1 != InStr( info.DragSrcName, "EquipItem" ) ) )
        {
            if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() && class'UIDATA_ITEM'.static.IsCrystallizable(info.ID) )            // Show Dialog asking confirmation
            {
                DialogSetID(DIALOG_CRYSTALLIZE);
                DialogSetReservedItemID(info.ID);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg( GetSystemMessage(336), info.Name ) );
            }
            else
            {
                DialogSetID(DIALOG_NOTCRYSTALLIZE);
                DialogShow(DIALOG_Modalless,DIALOG_Notice, MakeFullSystemMsg( GetSystemMessage(2171), info.Name ) );               
            }
        }
    }   
    //~ SaveInventoryOrder();
}

// °°Àº ¾ÆÀÌÅÛ Ã¢¿¡¼ ¾ÆÀÌÅÛÀ» ¿Å±â´Â °ÍÀº OnDropItem ¿¡¼ ÇØ°áÇϵµ·Ï ÇÏ°í ¿©±â¼´Â ¹Ù´Ú¿¡ ¹ö¸®´Â »óȲ¸¸ ó¸®ÇÑ´Ù.
function OnDropItemSource( String strTarget, ItemInfo info )
{
    if( strTarget == "Console" )
    {
        if( info.DragSrcName == "InventoryItem" || info.DragSrcName == "QuestItem"
            || ( -1 != InStr( info.DragSrcName, "EquipItem" ) ) )
        {
            m_clickLocation = GetClickLocation();
            if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) )        // ¼ö·®ÀÌ ÀÖ´Â ¾ÆÀÌÅÛ
            {
                if( info.AllItemCount > IntToInt64(0) )                // ÀüºÎ ¹ö¸± °ÍÀΰ¡
                {
                    DialogHide();
                    DialogSetID( DIALOG_DROPITEM_ALL );
                    DialogSetReservedItemID(info.ID);    // ServerID
                    DialogSetReservedInt2(info.AllItemCount);
                    DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(1833), info.Name, ""));
                }
                else                                                // ¼ýÀÚ¸¦ ¹°¾îº¼ °ÍÀΰ¡
                {
                    DialogHide();
                    DialogSetID( DIALOG_DROPITEM_ASKCOUNT );
                    DialogSetReservedItemID(info.ID);    // ServerID
                    DialogSetParamInt64(info.ItemNum);
                    DialogShow(DIALOG_Modalless,DIALOG_NumberPad, MakeFullSystemMsg(GetSystemMessage(71), info.Name, ""));
                }
            }
            else
            {
                DialogHide();
                DialogSetID( DIALOG_DROPITEM );
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(400), info.Name, ""));
            }
        }
    }
    //~ SaveInventoryOrder();
}

function bool IsEquipItem( out ItemInfo info )
{
    return info.bEquipped;
}

function bool IsQuestItem( out ItemInfo info )
{
    return EItemtype(info.ItemType) == ITEM_QUESTITEM;
}
 
function HandleClear()
{
    InvenClear();
    EquipItemClear();
    m_questItem.Clear();
    
    m_EarItemList.Length = 0;
    m_FingerItemLIst.Length = 0;
    m_DecoItemList.Length = 0;
}

function int EquipItemGetItemNum()
{
    local int i;
    local int ItemNum;

    for( i = 0; i < EQUIPITEM_Max; ++i )
    {
        if(m_equipItem[ i ].IsEnableWindow())    // ¼¼Æ®¾ÆÀÌÅÛÀº Çϳª¸¸ ¼¾´Ù.
        {
            ItemNum = ItemNum + m_equipItem[ i ].GetItemNum();
        }
    }

    return ItemNum;
}

function EquipItemClear()
{
    local int i;

    for( i = 0; i < EQUIPITEM_Max; ++i )
        m_equipItem[ i ].Clear();
}

function bool EquipItemFind( ItemID sID )
{
    local int i;
    local int Index;

    for( i = 0; i < EQUIPITEM_Max; ++i )
    {
        Index = m_equipItem[ i ].FindItem( sID );    // ServerID
        if( -1 != Index )
            return true;
    }

    return false;
}

function EquipItemDelete( ItemID sID )
{
    local int i;
    local int Index;
    local ItemInfo TheItemInfo;

    for( i = 0; i < EQUIPITEM_Max; ++i )
    {
        Index = m_equipItem[ i ].FindItem( sID );    // ServerID
        if( -1 != Index )
        {
            if( i == EQUIPITEM_RHAND )
            {
                script_AutoSS.ExtraHelpInv();
                //AddSystemMessageString("RHand");
            }
            m_equipItem[ i ].Clear();

            // È»ìÀ» ¹ö¸®´Â °æ¿ì, ºóÀÚ¸®¿¡ È° ¸ð¾çÀÌ Ç¥½ÃµÇ¾î¾ßÇÑ´Ù.
            if( i == EQUIPITEM_LHand )
            {
                if( m_equipItem[ EQUIPITEM_RHand ].GetItem( 0, TheItemInfo ) )
                {
                    if( TheItemInfo.SlotBitType == 16384 )
                    {
                        m_equipItem[ EQUIPITEM_LHand ].Clear();
                        m_equipItem[ EQUIPITEM_LHand ].AddItem( TheItemInfo );
                        m_equipItem[ EQUIPITEM_LHand ].DisableWindow();
                        //AddSystemMessageString("above");
                    }
                    
                }
            }
            if ( i == EQUIPITEM_Neck )
                script_item.item1.Clear();
            else if ( i == EQUIPITEM_REar )
                script_item.item2.Clear();
            else if ( i == EQUIPITEM_Deco1 )
                script_tali.tali[0].Clear();
            else if ( i == EQUIPITEM_Deco2 )
                script_tali.tali[1].Clear();
            else if ( i == EQUIPITEM_Deco3 )
                script_tali.tali[2].Clear();
            else if ( i == EQUIPITEM_Deco4 )
                script_tali.tali[3].Clear();
            else if ( i == EQUIPITEM_Deco5 )
                script_tali.tali[4].Clear();
            else if ( i == EQUIPITEM_Deco6 )
                script_tali.tali[5].Clear();



        }
    }
}

function EarItemUpdate()
{
    local int i;
    local int LEarIndex, REarIndex;

    LEarIndex = -1;
    REarIndex = -1;

    for( i = 0; i < m_EarItemList.Length; ++i )
    {
        switch( IsLOrREar( m_EarItemList[i].ID ) )
        {
        case -1:
            LEarIndex = i;
            break;
        case 0:
            m_EarItemList.Remove( i, 1 );
            break;
        case 1:
            REarIndex = i;
            break;
        }
    }

    if( -1 != LEarIndex )
    {
        //~ debug("¿ÞÂÊ ±Í°ÉÀÌ");
        m_equipItem[ EQUIPITEM_LEar ].Clear();
        m_equipItem[ EQUIPITEM_LEar ].AddItem( m_EarItemList[ LEarIndex ] );
    }

    if( -1 != REarIndex )
    {
        //~ debug("¿À¸¥ÂÊ ±Í°ÉÀÌ");
        m_equipItem[ EQUIPITEM_REar ].Clear();
        m_equipItem[ EQUIPITEM_REar ].AddItem( m_EarItemList[ REarIndex ] );

        script_item.item2.Clear();
        script_item.item2.AddItem(m_EarItemList[ REarIndex ]);
    }
}

//~ Function RBraceletItemUpdate()
//~ {
    //~ local int i;
    //~ if (g_RBraceTurnOn)
    //~ {
        //~ m_equipItem[ EQUIPITEM_Deco1 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco2 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco3 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco4 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco5 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco6 ].EnableWindow();
    //~ }
    //~ else
    //~ {
        //~ m_equipItem[ EQUIPITEM_Deco1 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco2 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco3 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco4 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco5 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco6 ].DisableWindow();
    //~ }
//~ }



function FingerItemUpdate()
{
    local int i;
    local int LFingerIndex, RFingerIndex;

    LFingerIndex = -1;
    RFingerIndex = -1;

    for( i = 0; i < m_FingerItemList.Length; ++i )
    {
        switch( IsLOrRFinger( m_FingerItemList[i].ID ) )
        {
        case -1:
            LFingerIndex = i;
            break;
        case 0:
            m_FingerItemList.Remove( i, 1 );
            break;
        case 1:
            RFingerIndex = i;
            break;
        }
    }

    if( -1 != LFingerIndex )
    {
        m_equipItem[ EQUIPITEM_LFinger ].Clear();
        m_equipItem[ EQUIPITEM_LFinger ].AddItem( m_FingerItemList[ LFingerIndex ] );
    }

    if( -1 != RFingerIndex )
    {
        m_equipItem[ EQUIPITEM_RFinger ].Clear();
        m_equipItem[ EQUIPITEM_RFinger ].AddItem( m_FingerItemList[ RFingerIndex ] );
    }
}


//~ function DecoItemUpdate()
//~ {
    //~ local int i;
    //~ local int LFingerIndex, RFingerIndex;

    //~ LFingerIndex = -1;
    //~ RFingerIndex = -1;

    //~ for( i = 0; i < m_DecoItemList.Length; ++i )
    //~ {
        //~ switch( IsLOrRFinger( m_FingerItemList[i].ID ) )
        //~ {
        //~ case -1:
            //~ LFingerIndex = i;
            //~ break;
        //~ case 0:
            //~ m_FingerItemList.Remove( i, 1 );
            //~ break;
        //~ case 1:
            //~ RFingerIndex = i;
            //~ break;
        //~ }
    //~ }

    //~ if( -1 != LFingerIndex )
    //~ {
        //~ m_equipItem[ EQUIPITEM_LFinger ].Clear();
        //~ m_equipItem[ EQUIPITEM_LFinger ].AddItem( m_FingerItemList[ LFingerIndex ] );
    //~ }

    //~ if( -1 != RFingerIndex )
    //~ {
        //~ m_equipItem[ EQUIPITEM_RFinger ].Clear();
        //~ m_equipItem[ EQUIPITEM_RFinger ].AddItem( m_FingerItemList[ RFingerIndex ] );
    //~ }
//~ }


function EquipItemUpdate( ItemInfo a_info )
{
    local ItemWindowHandle hItemWnd;
    local ItemInfo TheItemInfo;
    local bool ClearLHand;
    local ItemInfo RHand;
    local ItemInfo LHand;
    local ItemInfo Legs;
    local ItemInfo Gloves;
    local ItemInfo Feet;
    local ItemInfo Hair2;
    local int i;
    //~ local int j;
    local int decoIndex;
    //~ Debug ("ÇöÀç ÀåÂø ½½·Ô ŸÀÔ:" @ a_Info.SlotBitType);
    //~ Debug ("¸ÁÅä ÂøÅ»" @ a_Info.SlotBitType );
    
    //~ UpdateTalismanSlotActivation();
    //~ UpdateCloakSlotActivation();
    
    //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
    //~ if( m_equipItem[ EQUIPITEM_Cloak ].GetItem( 0, TheItemInfo ) )
    //~ {
        //~ Debug("Equip Item Cloak Check");
        //~ UpdateCloakSlotActivation();
    //~ }
    
    switch( a_Info.SlotBitType )
    {
    case 1:        // SBT_UNDERWEAR
        hItemWnd = m_equipItem[ EQUIPITEM_Underwear ];
        break;
    case 2:        // SBT_REAR
    case 4:        // SBT_LEAR
    case 6:        // SBT_RLEAR
        for( i = 0; i < m_EarItemList.Length; ++i )
        {
            if( IsSameServerID(m_EarItemList[ i ].ID, a_Info.ID) )
            {
                m_EarItemList[ i ] = a_Info;
                break;
            }
        }

        // ¸ø ã¾ÒÀ» ¶§¸¸ Ãß°¡
        if( i == m_EarItemList.Length )
        {
            m_EarItemList.Length = m_EarItemList.Length + 1;
            m_EarItemList[m_EarItemList.Length-1] = a_Info;
        }

        hItemWnd = None;
        EarItemUpdate();
        break;
    case 8:        // SBT_NECK
        hItemWnd = m_equipItem[ EQUIPITEM_Neck ];
        break;
    case 16:    // SBT_RFINGER
    case 32:    // SBT_LFINGER
    case 48:    // SBT_RLFINGER
        for( i = 0; i < m_FingerItemList.Length; ++i )
        {
            if( IsSameServerID(m_FingerItemList[ i ].ID, a_Info.ID) )
            {
                m_FingerItemList[ i ] = a_Info;
                break;
            }
        }

        // ¸ø ã¾ÒÀ» ¶§¸¸ Ãß°¡
        if( i == m_FingerItemList.Length )
        {
            m_FingerItemList.Length = m_FingerItemList.Length + 1;
            m_FingerItemList[m_FingerItemList.Length-1] = a_Info;
        }

        hItemWnd = None;
        FingerItemUpdate();
        break;
    case 64:    // SBT_HEAD
        hItemWnd = m_equipItem[ EQUIPITEM_Head ];
        hItemWnd.EnableWindow();
        //~ UpdateCloakSlotActivation();
        break;
    case 128:    // SBT_RHAND
        hItemWnd = m_equipItem[ EQUIPITEM_RHand ];
        //AddSystemMessageString("case 128");
        break;
    case 256:    // SBT_LHAND
        hItemWnd = m_equipItem[ EQUIPITEM_LHand ];
        hItemWnd.EnableWindow();
        //AddSystemMessageString("case 256");
        break;
    case 512:    // SBT_GLOVES
        hItemWnd = m_equipItem[ EQUIPITEM_Gloves ];
        hItemWnd.EnableWindow();
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ UpdateCloakSlotActivation();
        //~ }
    
        break;
    case 1024:    // SBT_CHEST
        hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ UpdateCloakSlotActivation();
        //~ }
    
        break;
    case 2048:    // SBT_LEGS
        hItemWnd = m_equipItem[ EQUIPITEM_Legs ];
        hItemWnd.EnableWindow();
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ UpdateCloakSlotActivation();
        //~ }
    
        break;
    case 4096:    // SBT_FEET
        hItemWnd = m_equipItem[ EQUIPITEM_Feet ];
        hItemWnd.EnableWindow();
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if( m_equipItem[ EQUIPITEM_Cloak ].GetItem( 0, TheItemInfo ) )
        
        //~ {
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ Debug("Equip Item Cloak Check");
            //~ UpdateCloakSlotActivation();
        //~ }
        //~ else
        //~ {
            //~ Debug("Equip Item Cloak None");
        //~ }
    
        break;
    case 8192:    // SBT_BACK
        
        hItemWnd = m_equipItem[ EQUIPITEM_Cloak ];
        //~ Debug ("¸ÁÅä ÂøÅ»");
        hItemWnd.EnableWindow();
        break;
    
    case 16384:    // SBT_RLHAND
        hItemWnd = m_equipItem[ EQUIPITEM_RHand ];
        ClearLHand = true;
        //AddSystemMessageString("16384");

    //~ debug("º¸¿ì°ÇÀÇ ¹øÈ£?"@  a_Info.WeaponType);
    
        // RHand¿¡ Bow°¡ µé¾î¿Ô´Âµ¥, LHand¿¡ È»ìÀÌ ÀÖ´Â °æ¿ì È»ìÀ» ±×´ë·Î º¸¿©ÁØ´Ù - NeverDie
        if( IsBowOrFishingRod( a_Info ) )
        {
            if( m_equipItem[ EQUIPITEM_LHand ].GetItem( 0, TheItemInfo ) )
            {
                if( IsArrow( TheItemInfo ) )
                    ClearLHand = false;
            }
        }
        
        // º¸¿ì°ÇÀ» Âø¿ëÇßÀ»¶§ À§¿Í °°Àº ¹æ¹ýÀ¸·Î º¼Æ®¸¦ º¸¿©ÁØ´Ù.
        if( IsBowOrFishingRod( a_Info ) )
        {
            if( m_equipItem[ EQUIPITEM_LHand ].GetItem( 0, TheItemInfo ) )
            {
                if( IsArrow( TheItemInfo ) )
                    ClearLHand = false;
            }
        }
        
        
        
        if( ClearLHand )    //LRHAND °æ¿ì¿¡µµ ex1 , ex2 °¡ ÀÖ´Â°Ô ÀÖ°í ¾ø´Â°Ô ÀÖ¾î¼ µû·Î 󸮰¡ ÇÊ¿äÇÕ´Ï´Ù. ;; -innowind
        {
            if(Len(a_Info.IconNameEx1) !=0)
            {
                RHand = a_info;
                LHand = a_info;               
                RHand.IconIndex = 1;
                LHand.IconIndex = 2;
                //RHand.IconName = a_Info.IconNameEx1;
                //LHand.IconName = a_Info.IconNameEx2;
                m_equipItem[ EQUIPITEM_RHand ].Clear();
                m_equipItem[ EQUIPITEM_RHand ].AddItem( RHand );
                //AddSystemMessageString("idk");
                //AddSystemMessageString("RhandInventory");   
                //m_equipItem[ EQUIPITEM_RHand ].DisableWindow();
                m_equipItem[ EQUIPITEM_LHand ].Clear();
                m_equipItem[ EQUIPITEM_LHand ].AddItem( LHand );
                m_equipItem[ EQUIPITEM_LHand ].DisableWindow();
                hItemWnd = None;    // ¾ÆÀÌÄÜ À̹ÌÁö°¡ º¸ÀÌÁö ¾Êµµ·Ï ±âº» ¼³Á¤À» ¾ø¾ÖÁØ´Ù.
            }
            else    // È°À̳ª â°°ÀÌ ¾ÆÀÌÄÜÀ̹ÌÁö¶û ¶È°°Àº °æ¿ì.
            {
                m_equipItem[ EQUIPITEM_LHand ].Clear();
                m_equipItem[ EQUIPITEM_LHand ].AddItem( a_Info );
                m_equipItem[ EQUIPITEM_LHand ].DisableWindow();               
            }
            
        }
        break;
    case 32768:    // SBT_ONEPIECE
        hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
        Legs = a_Info;
        Legs.IconName = a_Info.IconNameEX2;    //ÇÏÀÇ ¾ÆÀÌÄÜÀ» ±×·ÁÁØ´Ù.
        m_equipItem[ EQUIPITEM_Legs ].Clear();       
        m_equipItem[ EQUIPITEM_Legs ].AddItem( Legs );
        m_equipItem[ EQUIPITEM_Legs ].DisableWindow();   
        break;
    case 65536:    // SBT_HAIR
        hItemWnd = m_equipItem[ EQUIPITEM_Hair ];
        break;
    case 131072:    // SBT_ALLDRESS
        hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
        Hair2 = a_info;    //¿ø·¡´Â head°¡ µû·ÎÀÖ¾î¾ß ÇÏÁö¸¸ ¸Þ¸ð¸® Àý¾àÂ÷¿ø¿¡¼ hair2¿¡ ³Ö½À´Ï´Ù. - innowind
        Gloves = a_info;
        Legs = a_info;
        Feet = a_info;
        Hair2.IconName = a_Info.IconNameEx1;
        Gloves.IconName = a_Info.IconNameEx2;
        Legs.IconName = a_Info.IconNameEx3;
        Feet.IconName = a_Info.IconNameEx4;
        m_equipItem[ EQUIPITEM_Head ].Clear();
        m_equipItem[ EQUIPITEM_Head ].AddItem( Hair2 );
        m_equipItem[ EQUIPITEM_Head ].DisableWindow();
        m_equipItem[ EQUIPITEM_Gloves ].Clear();
        m_equipItem[ EQUIPITEM_Gloves ].AddItem( Gloves );
        m_equipItem[ EQUIPITEM_Gloves ].DisableWindow();
        m_equipItem[ EQUIPITEM_Legs ].Clear();
        m_equipItem[ EQUIPITEM_Legs ].AddItem( Legs );
        m_equipItem[ EQUIPITEM_Legs ].DisableWindow();
        m_equipItem[ EQUIPITEM_Feet ].Clear();
        m_equipItem[ EQUIPITEM_Feet ].AddItem( Feet );
        m_equipItem[ EQUIPITEM_Feet ].DisableWindow();
        break;
    case 262144:    // SBT_HAIR2
        hItemWnd = m_equipItem[ EQUIPITEM_Hair2 ];
        hItemWnd.EnableWindow();
        break;
    case 524288:    // SBT_HAIRALL
        hItemWnd = m_equipItem[ EQUIPITEM_Hair ];
        //Hair2 = a_info;
        //Hair2.IconName = a_Info.IconNameEx2;
        m_equipItem[ EQUIPITEM_Hair2 ].Clear();
        m_equipItem[ EQUIPITEM_Hair2 ].AddItem( a_info );
        m_equipItem[ EQUIPITEM_Hair2 ].DisableWindow();
        break;
    case 1048576: //SBT_RBracelet
        hItemWnd = m_equipItem[ EQUIPITEM_RBracelet ];
        m_equipItem[ EQUIPITEM_RBracelet ].Clear();
        m_equipItem[ EQUIPITEM_RBracelet ].AddItem( a_info );
        m_equipItem[ EQUIPITEM_RBracelet ].EnableWindow();
        
        //~ g_RBraceTurnOn = true;
        //~ RBraceletItemUpdate();
        
    

        break;

    case  2097152:      //SBT_LBracelet
        hItemWnd = m_equipItem[ EQUIPITEM_LBracelet ];
        m_equipItem[ EQUIPITEM_LBracelet ].Clear();
        m_equipItem[ EQUIPITEM_LBracelet ].AddItem( a_info );
        m_equipItem[ EQUIPITEM_LBracelet ].EnableWindow();
        
        // Updates Talisman Item slot activation when the Bracelet slot has not equipped.
        //~ if (!m_equipItem[ EQUIPITEM_Deco1 ].IsEnableWindow())
        //~ {
        //~ UpdateTalismanSlotActivation();
        //~ }
            
        break;

    case 4194304:    //SBT_Deco1;
    
        //~ debug ("¾ÆÀÌÅÛ ¹øÈ£" @ a_info.ItemType );
        
        decoIndex = GetDecoIndex(a_info.Id);
    
        if (decoIndex != -1)
        {
            m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].Clear();
            m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].AddItem( a_info );
            m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].EnableWindow();

            switch (decoIndex)
            {
                case 0:
                script_tali.tali[0].Clear();
                script_tali.tali[0].AddItem(a_info);
                break;
                case 1:
                script_tali.tali[1].Clear();
                script_tali.tali[1].AddItem(a_info);
                break;
                case 2:
                script_tali.tali[2].Clear();
                script_tali.tali[2].AddItem(a_info);
                break;
                case 3:
                script_tali.tali[3].Clear();
                script_tali.tali[3].AddItem(a_info);
                break;
                case 4:
                script_tali.tali[4].Clear();
                script_tali.tali[4].AddItem(a_info);
                break;
                case 5:
                script_tali.tali[5].Clear();
                script_tali.tali[5].AddItem(a_info);
                break;
            }
        }
        break;
    case 268435456:
        hItemWnd = m_equipItem[ EQUIPITEM_Waist ];
        break;   
    }
    
    if( None != hItemWnd )
    {
        hItemWnd.Clear();
        //~ Debug("IconName="@a_Info.IconName);
        hItemWnd.AddItem( a_Info );

        if ( a_Info.SlotBitType == 8 ) //Necklase
        {
            script_item.item1.Clear();
            script_item.item1.AddItem(a_Info);
        }

        //if ( a_Info.SlotBitType == 2 ) //Necklase
        //{
        //    script_item.item2.Clear();
        //    script_item.item2.AddItem(a_Info);
        //}
    
    }
    
    //~ UpdateTalismanSlotActivation();
    //~ UpdateCloakSlotActivation();
}

function HandleOpenWindow(string param)
{
    local int open;
    ParseInt(param, "Open", open);

    if(open==0)
        return;
    
    OpenWindow();
}

function OpenWindow()
{
    m_hInventoryWnd.ShowWindow();
    m_questItem.SetFocus();
    m_invenItem.SetFocus();
}

function HandleHideWindow()
{
    HideWindow(m_WindowName);
}

function HandleAddItem(string param)
{
    //local int Order;
    local ItemInfo info;
    
    ParamToItemInfo( param, info );
    //Debug ("HandleAddItem"  );

    if( info.IconPanel == "InventoryTabs.pvp_tab" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.pvp_tab_enchant"$info.Enchanted;
    else if( info.IconPanel == "" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.tab_enchant"$info.Enchanted;
    //else if( info.ItemSubType == 1 && Int(Int64ToString(info.ItemNum)) > 0 )
    //    info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
    else if( info.consumeType != 0 && Int(Int64ToString(info.ItemNum)) > 0 && info.ID.ClassID != 57 && info.ID.ClassID != 5575 )
        info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));

    if( IsEquipItem(info) )   
    {   
        EquipItemUpdate( info );
        //AddSystemMessageString("SS0");
    }
    else if( IsQuestItem(info) )
    {
        m_questItem.AddItem( info );
        //AddSystemMessageString("SS1");
    }
    else
    {
        //ParseInt( param, "Order", Order );
        //debug("InvenOrder: "$string(Order));
        //InvenAddItem( info, Order );
        InvenAddItem( info );
        //AddSystemMessageString("SS2");
    }
}

function AddItemSub( ItemInfo info )
{
    local int i;

    if( Len(EditBoxBool) == 0 )
        return;

    if(info.consumeType != 0)
    {
        for ( i=0; i<InventoryLimit; i++ )
        {
            if( info.ID.ClassID == items[i].ID.ClassID )
            {
                items[i] = info;
                return;
            }
        }
    }

    for ( i=0; i<InventoryLimit; i++ )
    {
        //AddSystemMessageString("Name = "$items[i].Name);
        if( items[i].Name == "" )
        {
            items[i] = info;
            return;
        }
    }
}

function HandleUpdateItem(string param)
{
//    local int        Order;
    local string    type;
    local ItemInfo    info;
    local int        index;
    
//    debug("Inventory UpdateItem : " $ param);
    ParseString( param, "type", type );
    //AddSystemMessageString("type ="@type);
    ParamToItemInfo( param, info );

    if( info.IconPanel == "InventoryTabs.pvp_tab" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.pvp_tab_enchant"$info.Enchanted;
    else if( info.IconPanel == "" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.tab_enchant"$info.Enchanted;
    //else if( info.ItemSubType == 1 && Int(Int64ToString(info.ItemNum)) > 0 )
    //    info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
    else if( info.consumeType != 0 && Int(Int64ToString(info.ItemNum)) > 0 && info.ID.ClassID != 57 && info.ID.ClassID != 5575 )
        info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
    
//    debug("bEQUIPED:"@INFO.bEquipped);
    //AddSystemMessageString("bequiped ="@INFO.bEquipped);
    
    if( type == "add" )
    {
        if( IsEquipItem(info) )
        {
            EquipItemUpdate( info );
            //AddSystemMessageString("ADD0");
        }
        else if( IsQuestItem(info) )
        {
            m_questItem.AddItem(info);
            index = m_questItem.GetItemNum() - 1;
            while( index > 0 )                        // Á¦ÀÏ ¾ÕÀ¸·Î!
            {
                m_questItem.SwapItems(index-1, index);
                --index;
            }
        }
        else
        {
            //ParseInt( param, "Order", Order );
            //InvenAddItem( info, Order );
            InvenAddItem( info );
            //AddSystemMessageString("ADD1");
            script_AutoSS.ShowSpecificShot(info);
            script_AutoSS.ChangeNum(info);
            script_AutoPetSS.ShowSpecificShot(info);
            script_AutoPetSS.ChangeNum(info);
            if( info.ID.ClassID == 22249 || info.ID.ClassID == 22250 || info.ID.ClassID == 22251 )
                script_AutoPots.HelpInventory();
            if( IsListedItem(info) )
                ConfigureBtns();
        }
    }
    else if( type == "update" )
    {
//        debug("¾÷µ¥ÀÌÆ®? " $ param);
        if( IsEquipItem(info) )
        {
//            debug("ÀÌÁîÀÌÅ¢¾ÆÀÌÅÛ?? " $ param);
            
            if( EquipItemFind(info.ID) )        // match found
            {
//                debug("ÀÌÇÁ·Î ? " $ param);
                EquipItemUpdate( info );
                if( InStr( Caps(Info.Name), "BOLT") == -1 && InStr( Caps(Info.Name), "ARROW") == -1 )
                {
                    script_AutoSS.ExtraHelp();
                    script_AutoPetSS.HelpAutoSS();
                    script_AutoPots.HelpInventory();
                }
                //AddSystemMessageString("ADD2");
                
            }
            else            // not found in equipItemList. In this case, move the item from InvenItemList to EquipItemList
            {
//                debug("¾ÆÀÌÅÛ Âø¿ë ÇÁ·Î¼¼½º1 Àκ¥Å丮¿¡¼ Áö¿î´Ù.");
//                debug("¿¤½º·Î?? " $ param);
                InvenDelete( info );
//                debug("¾ÆÀÌÅÛ Âø¿ë ÇÁ·Î¼¼½º2");
                EquipItemUpdate( info );
            }
        }
        else if( IsQuestItem(info) )
        {
            index = m_questItem.FindItem(info.ID);    // ServerID
            if( index != -1 )
            {
                m_questItem.SetItem(index, info);
            }
            else        // In this case, Equipped item is being unequipped.
            {
                EquipItemDelete(info.ID);
                m_questItem.AddItem(info);
            }
        }
        else
        {
            index = m_invenItem.FindItem(info.ID);    // ServerID
            if( index != -1 )
            {
                m_invenItem.SetItem( index, info );
                script_AutoSS.ChangeNum(info);
                script_AutoPetSS.ChangeNum(info);
                script_AutoPots.ChangeNum(info);
                UpdateItemSub(info);
                //AddSystemMessageString("ADD3");
            }
            else        // In this case, Equipped item is being unequipped.
            {
                EquipItemDelete(info.ID);
                //InvenAddItem( info, 0 );
                InvenAddItem( info );
                AddItemSub(info);
                //AddSystemMessageString("ADD4");
            }
        }
    }
    else if( type == "delete" )
    {
        if( IsEquipItem(info) )
        {
            EquipItemDelete(info.ID);
            //AddSystemMessageString("ADD5");
        }
        else if( IsQuestItem(info) )
        {
            index = m_questItem.FindItem(info.ID);    // ServerID
            m_questItem.DeleteItem(index);
        }
        else
        {
            InvenDelete( info );
            DeleteItemSub( info );
            script_AutoSS.DeleteNum( info );
            script_AutoPetSS.DeleteNum( info );
            script_AutoPots.DeleteNum(info);
            if( IsListedItem(info) )
                ConfigureBtns();
            //AddSystemMessageString("ADD6");
        }
    }

    UpdateItemUsability();

    SetAdenaText();
    SetItemCount();
}

function UpdateItemSub( ItemInfo info )
{
    local int i;

    if( Len(EditBoxBool) == 0 )
        return;

    for ( i=0; i<InventoryLimit; i++ )
    {
        if( items[i].ID == info.ID )
        {
            items[i] = info;
            return;
        }
    }
}

function DeleteItemSub( ItemInfo info )
{
    local int i;
    local ItemInfo temp;

    if( Len(EditBoxBool) == 0 )
        return;

    for ( i=0; i<InventoryLimit; i++ )
    {
        if( items[i] == info )
        {
            items[i] = temp;
            return;
        }
    }
}

function HandleItemListEnd()
{
    SetAdenaText();
    SetItemCount();
    UpdateItemUsability();
}

function UpdateItemUsability()
{
    m_invenItem.SetItemUsability();
    m_questItem.SetItemUsability();
}

function HandleAddHennaInfo(string param)
{
    /*
    local int hennaID, isActive;

    ParseInt( param, "ID", hennaID );
    ParseInt( param, "bActive", isActive );
    */
    UpdateHennaInfo();
}

function HandleUpdateHennaInfo(string param)
{
    UpdateHennaInfo();
}

function UpdateHennaInfo()
{
    local int i;
    local int HennaInfoCount;
    local int HennaID;
    local int IsActive;
    local ItemInfo HennaItemInfo;
    local UserInfo PlayerInfo;
    local int ClassStep;

    if( GetPlayerInfo( PlayerInfo ) )
    {
        ClassStep = GetClassStep( PlayerInfo.nSubClass );
        switch( ClassStep )
        {
        case 1:
        case 2:
        case 3:
            m_hHennaItemWindow.SetRow( ClassStep );
            break;
        default:
            m_hHennaItemWindow.SetRow( 0 );
            break;
        }
    }

    m_hHennaItemWindow.Clear();

    HennaInfoCount = class'HennaAPI'.static.GetHennaInfoCount();
    if( HennaInfoCount > ClassStep )
        HennaInfoCount = ClassStep;

    for( i = 0; i < HennaInfoCount; ++i )
    {
        if( class'HennaAPI'.static.GetHennaInfo( i, HennaID, IsActive ) )
        {
            if( !class'UIDATA_HENNA'.static.GetItemName( HennaID, HennaItemInfo.Name ) )
                break;
            if( !class'UIDATA_HENNA'.static.GetDescription( HennaID, HennaItemInfo.Description ) )
                break;
            if( !class'UIDATA_HENNA'.static.GetIconTex( HennaID, HennaItemInfo.IconName ) )
                break;

            if( 0 == IsActive )
                HennaItemInfo.bDisabled = true;
            else
                HennaItemInfo.bDisabled = false;

            m_hHennaItemWindow.AddItem( HennaItemInfo );           
        }
    }
}

function SetAdenaText()
{
    local string adenaString;
    
    adenaString = MakeCostString( Int64ToString(GetAdena()) );

    m_hAdenaTextBox.SetText(adenaString);
    m_hAdenaTextBox.SetTooltipString( ConvertNumToText(Int64ToString(GetAdena())) );
    //debug("SetAdenaText " $ adenaString );
}

function UseItem( ItemWindowHandle a_hItemWindow, int index )
{
    local ItemInfo    info;
    local ItemInfo talisman1,talisman2,talisman3,talisman4,talisman5,talisman6;
    local ItemInfo item1i,item2i;

    if( a_hItemWindow.GetItem(index, info) )
    {
        if( !info.bDisabled )        // lpislhy
        {
            if( info.bRecipe )                    // Á¦Á¶¹ý(·¹½ÃÇÇ)¸¦ »ç¿ëÇÒ °ÍÀÎÁö ¹°¾îº»´Ù
            {
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogSetID(DIALOG_USE_RECIPE);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, GetSystemMessage(798));
            }
            else if( info.PopMsgNum > 0 )            // Æ˾÷ ¸Þ½ÃÁö¸¦ º¸¿©ÁØ´Ù.
            {
                DialogSetID(DIALOG_POPUP);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogShow(DIALOG_Modalless,DIALOG_Warning, GetSystemMessage(info.PopMsgNum));
            }
            else
            {
                debug ("Sending Request to Server:");
                RequestUseItem(info.ID);

                debug("The info.ID is" $string(info.ID.ClassID) );
                //AddSystemMessageString("Info.ID is : "$info.ID);

                script_item.item1.GetItem(0, item1i);
                script_item.item2.GetItem(0, item2i);
                script_tali.tali[0].GetItem(0, talisman1);
                script_tali.tali[1].GetItem(0, talisman2);
                script_tali.tali[2].GetItem(0, talisman3);
                script_tali.tali[3].GetItem(0, talisman4);
                script_tali.tali[4].GetItem(0, talisman5);
                script_tali.tali[5].GetItem(0, talisman6);
                switch (info.ID)
                {
                    case item1i.ID:
                    script_item.item1.Clear();
                    break;
                    case item2i.ID:
                    script_item.item2.Clear();
                    break;
                    case talisman1.ID:
                    script_tali.tali[0].Clear();
                    break;
                    case talisman2.ID:
                    script_tali.tali[1].Clear();
                    break;
                    case talisman3.ID:
                    script_tali.tali[2].Clear();
                    break;
                    case talisman4.ID:
                    script_tali.tali[3].Clear();
                    break;
                    case talisman5.ID:
                    script_tali.tali[4].Clear();
                    break;
                    case talisman6.ID:
                    script_tali.tali[5].Clear();
                    break;
                }
            }
        }
    }
}

function int GetMyInventoryLimit()
{
    //~ debug ("MyInventoryLimit:" @ class'UIDATA_PLAYER'.static.GetInventoryLimit());
    //~ return class'UIDATA_PLAYER'.static.GetInventoryLimit();
    return m_MaxInvenCount;
}

function int GetQuestItemInventoryLimit()
{
    return m_MaxQuestItemInvenCount;
}

function SetItemCount()
{
    local int limit;
    local int count;
    local TextBoxHandle handle;

    if(m_selectedItemTab == INVENTORY_ITEM_TAB)
    {
        count = m_invenCount + EquipItemGetItemNum();
        limit = GetMyInventoryLimit();
    }
    else if(m_selectedItemTab == QUEST_ITEM_TAB)
    {
        count = m_questItem.GetItemNum();
        limit = GetQuestItemInventoryLimit();
    }

    //count = m_invenCount + m_questItem.GetItemNum() + EquipItemGetItemNum();
    //count = m_invenCount + EquipItemGetItemNum() + m_questItem.GetItemNum();
    //count = m_invenCount + m_questItem.GetItemNum() + EquipItemGetItemNum();

    if(CREATE_ON_DEMAND==0)
        handle = TextBoxHandle(GetHandle(m_WindowName $ ".ItemCount"));
    else
        handle = GetTextBoxHandle(m_WindowName $ ".ItemCount");

    handle.SetText("(" $ count $ "/" $ limit $ ")");
    debug("SetItemCount : count " $ count $ ", limit : " $ limit );
}

function HandleDialogOK()
{
    local int id;
    local INT64 reserved2;
    local ItemID sID;
    local INT64 number;
    
    if( DialogIsMine() )
    {
        id = DialogGetID();
        reserved2 = DialogGetReservedInt2();
        number = StringToInt64(DialogGetString());
        sID = DialogGetReservedItemID();    // ItemID
        
        if( id == DIALOG_USE_RECIPE || id == DIALOG_POPUP )
        {
            RequestUseItem(sID);
        }
        else if( id == DIALOG_DROPITEM )
        {
            RequestDropItem( sID, IntToInt64(1), m_clickLocation );
        }
        else if( id == DIALOG_DROPITEM_ASKCOUNT )
        {
            if(number == IntToInt64(0))
                number = IntToInt64(1);                    // ¾Æ¹« ¼ýÀÚµµ ÀÔ·ÂÇÏÁö ¾ÊÀ¸¸é 1°³ µå¶øÀ¸·Î ó¸®
            RequestDropItem( sID, number, m_clickLocation );
        }
        else if( id == DIALOG_DROPITEM_ALL )
        {
            RequestDropItem( sID, reserved2, m_clickLocation );
        }
        else if( id == DIALOG_DESTROYITEM )
        {
            RequestDestroyItem(sID, IntToInt64(1));
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if( id == DIALOG_DESTROYITEM_ASKCOUNT )
        {
            RequestDestroyItem(sID, number);
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if( id == DIALOG_DESTROYITEM_ALL)
        {
            RequestDestroyItem(sID, reserved2);
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if( id == DIALOG_CRYSTALLIZE )
        {
            RequestCrystallizeItem(sID,IntToInt64(1));
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if ( id == DIALOG_DROPITEM_PETASKCOUNT )
        {
            class'PetAPI'.static.RequestGetItemFromPet( sID, number, false);
        }
    }
}

function HandleUpdateUserInfo()
{
    if( m_hOwnerWnd.IsShowWindow() )
    {
        InvenLimitUpdate();
        EarItemUpdate();
        FingerItemUpdate();
        CheckShowCrystallizeButton();
        UpdateTalismanSlotActivation();
        UpdateCloakSlotActivation();
    }
    else
    {
      EarItemUpdate();
    }
    //ConfigureBtns();
}

function HandleToggleWindow()
{
  local string tempString;

  tempString=FindEdit.GetString();

    if( m_hOwnerWnd.IsShowWindow() )
    {
        m_hOwnerWnd.HideWindow();
        PlayConsoleSound(IFST_INVENWND_CLOSE);
    }
    else
    {
        //ConfigureBtns();
        if( IsShowInventoryWndUponEvent() )
        {
         tempString=FindEdit.GetString();

           If(Len(tempString)>0)
            FindEdit.SetString( "" );
           //else
           RequestItemList();
            
            m_hOwnerWnd.ShowWindow();
            PlayConsoleSound(IFST_INVENWND_OPEN);
        }
    }
}

//°³ÀÎâ°í, Ç÷¸Íâ°í, ȹ°Ã¢°í, ±³È¯Ã¢, »óÁ¡±¸¸Å, ÆǸÅâ, °³ÀÎÆǸÅ, °³Àα¸¸Å âÀÌ ¶°ÀÖÀ» °æ¿ì ¹«½ÃÇÏ´Â ·çƾ
//´Ù¸¥»ç¶÷ÀÇ °³ÀλóÁ¡ â¿¡¼ ³»°¡ ±¸¸ÅÇÒ¶§´Â ¿·Á¾ßÇÔ --;; - innowind
function bool IsShowInventoryWndUponEvent()
{
    local WindowHandle m_warehouseWnd;
    local WindowHandle m_privateShopWnd;
    local WindowHandle m_tradeWnd;
    local WindowHandle m_shopWnd;
    local WindowHandle m_multiSellWnd;
    local WindowHandle m_deliverWnd;
    local PrivateShopWnd m_scriptPrivateShopWnd;
    local WindowHandle m_PostBoxWnd, m_PostWriteWnd, m_PostDetailWnd_General, m_PostDetailWnd_SafetyTrade;
    //branch
    local WindowHandle m_BR_CashShopWnd;
    local WindowHandle m_BR_BuyingWnd;
    //end of branch

    //»óÇ° Àκ¥Å丮 Ãß°¡
    local WindowHandle m_ProductInventoryWnd;

    if(CREATE_ON_DEMAND==0)
    {
        m_warehouseWnd = GetHandle( "WarehouseWnd" );        //°³ÀÎâ°í, Ç÷¸Íâ°í, ȹ°Ã¢°í
        m_privateShopWnd = GetHandle( "PrivateShopWnd" );    //°³ÀÎÆǸÅ, °³Àα¸¸Å
        m_tradeWnd = GetHandle( "TradeWnd" );                //±³È¯
        m_shopWnd = GetHandle( "ShopWnd" );                //»óÁ¡±¸¸Å, ÆǸÅ
        m_multiSellWnd = GetHandle( "MultiSellWnd" );                //»óÁ¡±¸¸Å, ÆǸÅ
        m_deliverWnd = GetHandle( "DeliverWnd" );                //ȹ°¼ºñ½º
        m_scriptPrivateShopWnd = PrivateShopWnd( GetScript("PrivateShopWnd") );

        m_PostBoxWnd = GetHandle( "PostBoxWnd" );
        m_PostWriteWnd = GetHandle( "PostWriteWnd" );
        m_PostDetailWnd_General = GetHandle( "PostDetailWnd_General" );
        m_PostDetailWnd_SafetyTrade = GetHandle( "PostDetailWnd_SafetyTrade" );
        
        //branch
        m_BR_CashShopWnd = GetHandle( "BR_CashShopWnd" );    // À¯·á »óÁ¡
        m_BR_BuyingWnd = GetHandle( "BR_BuyingWnd" );    // À¯·á »óÁ¡
        //end of branch

        m_ProductInventoryWnd = GetHandle( "ProductInventoryWnd" ); // ÆǸŴëÇà
    }
    else
    {
        m_warehouseWnd = GetWindowHandle( "WarehouseWnd" );                    //°³ÀÎâ°í, Ç÷¸Íâ°í, ȹ°Ã¢°í
        m_privateShopWnd = GetWindowHandle( "PrivateShopWnd" );                    //°³ÀÎÆǸÅ, °³Àα¸¸Å
        m_tradeWnd = GetWindowHandle( "TradeWnd" );                            //±³È¯
        m_shopWnd = GetWindowHandle( "ShopWnd" );                            //»óÁ¡±¸¸Å, ÆǸÅ
        m_multiSellWnd = GetWindowHandle( "MultiSellWnd" );                        //»óÁ¡±¸¸Å, ÆǸÅ
        m_deliverWnd = GetWindowHandle( "DeliverWnd" );                            //ȹ°¼ºñ½º
        m_scriptPrivateShopWnd = PrivateShopWnd( GetScript("PrivateShopWnd") );

        m_PostBoxWnd = GetWindowHandle( "PostBoxWnd" );
        m_PostWriteWnd = GetWindowHandle( "PostWriteWnd" );
        m_PostDetailWnd_General = GetWindowHandle( "PostDetailWnd_General" );
        m_PostDetailWnd_SafetyTrade = GetWindowHandle( "PostDetailWnd_SafetyTrade" );
        
        //branch
        m_BR_CashShopWnd = GetWindowHandle( "BR_CashShopWnd" );    // À¯·á »óÁ¡
        m_BR_BuyingWnd = GetWindowHandle( "BR_BuyingWnd" );    // À¯·á »óÁ¡
        //end of branch

        m_ProductInventoryWnd = GetWindowHandle( "ProductInventoryWnd" ); // ÆǸŴëÇà
    }

    if( m_warehouseWnd.IsShowWindow() )
        return false;

    if( m_warehouseWnd.IsShowWindow() )
        return false;

    if( m_tradeWnd.IsShowWindow() )
        return false;
    
    if( m_shopWnd.IsShowWindow() )
        return false;
    
    if( m_multiSellWnd.IsShowWindow() )
        return false;
    
    if( m_deliverWnd.IsShowWindow() )
        return false;
    
    if( m_privateShopWnd.IsShowWindow() && m_scriptPrivateShopWnd.m_type == PT_Sell )
        return false;

    if (m_PostBoxWnd.IsShowWindow() || m_PostWriteWnd.IsShowWindow() || m_PostDetailWnd_General.IsShowWindow() || m_PostDetailWnd_SafetyTrade.IsShowWindow() )
        return false;
        
    //branch
    if( m_BR_CashShopWnd.IsShowWindow() || m_BR_BuyingWnd.IsShowWindow() )
        return false;
    //end of branch

    if( m_ProductInventoryWnd.IsShowWindow() )
        return false;

    return true;
}

function int IsLOrREar( ItemID sID )
{
    local ItemID LEar;
    local ItemID REar;
    local ItemID LFinger;
    local ItemID RFinger;

    GetAccessoryItemID( LEar, REar, LFinger, RFinger );

    if( IsSameServerID(sID, LEar) )
        return -1;
    else if( IsSameServerID(sID, REar) )
        return 1;
    else
        return 0;
}

function int IsLOrRFinger( ItemID sID )
{
    local ItemID LEar;
    local ItemID REar;
    local ItemID LFinger;
    local ItemID RFinger;

    GetAccessoryItemID( LEar, REar, LFinger, RFinger );

    if( IsSameServerID(sID, LFinger) )
        return -1;
    else if( IsSameServerID(sID, RFinger) )
        return 1;
    else
        return 0;
}

function bool IsBowOrFishingRod( ItemInfo a_Info )
{
    //~ debug("º¸¿ì°ÇÀÇ ¹øÈ£?"@  a_Info.WeaponType);
    
    if( 6 == a_Info.WeaponType || 10 == a_Info.WeaponType || 12 == a_Info.WeaponType )
        return true;

    return false;
}

function int IsDecoItem( ItemInfo a_Info )
{
    return a_Info.SlotBitType;
}

function bool IsArrow( ItemInfo a_Info )
{
    return a_Info.bArrow;
}

//Inven Item Order, ttmayrin
function InvenLimitUpdate()
{
    local int Count;
    local int CurLimit;
    local int InvenLimit;
    local int AddedCount;
    local int DeletedCount;
    
    local ItemInfo ClearItem;
    local ItemInfo CurItem;

    local UserInfo user;

    //Default Item
    //¾ÆÀÌÅÛ Âø¿ëÈÄ ½½·Ô ¸®¼Â
    ClearItem.IconName = "L2ui_ct1.emptyBtn";
    
    if( GetPlayerInfo( user ) )
    {
        
        ClearItemID( ClearItem.ID );       
        InvenLimit = user.nInvenLimit;
        CurLimit = m_invenItem.GetItemNum();
        debug("User InvenLimit : "$string(InvenLimit)$"InvenItem: "$string(CurLimit));
        if( CurLimit < InvenLimit )
        {
            AddedCount = InvenLimit - CurLimit;
            for( Count=0; Count<AddedCount; Count++ )
                m_invenItem.AddItem( ClearItem );
        }
        else if ( CurLimit > InvenLimit )
        {
            DeletedCount = CurLimit - InvenLimit;
            for ( Count = m_InvenItem.GetItemNum()- 1; Count >= 0; Count-- )
            {
                if (DeletedCount > 0)
                {
                    m_InvenItem.GetItem(Count, CurItem );
                    if (!IsValidItemID(CurItem.ID))
                    {
                        m_invenItem.DeleteItem(Count);
                        DeletedCount--;
                    }
                    if (DeletedCount <= 0)
                    {
                        break;
                    }                   
                }
            }
        }
    }
}

//function InvenAddItem( ItemInfo newItem, int order )
function InvenAddItem( ItemInfo newItem )
{
    local int idx;
    local int CurLimit;
    local int FindIdx;
    
    local ItemInfo curItem;
    
    FindIdx = -1;
    
    if( m_invenItem.GetItem( newItem.Order, curItem ) )
    {
        if( !IsValidItemID( curItem.ID ) )
        {
            //FindIdx = Order;
            FindIdx = newItem.Order;
        }
    }
    
    if( FindIdx < 0 )
    {
        CurLimit = m_invenItem.GetItemNum();
        for( idx=0; idx<CurLimit; idx++ )
        {
            if( m_invenItem.GetItem( idx, curItem ) )
            {
                if( !IsValidItemID( curItem.ID ) )
                {
                    FindIdx = idx;
                    break;
                }
            }
        }
    }
    
    if( FindIdx > -1 )
    {
        m_invenItem.SetItem( FindIdx, newItem );
    }
    else
    {
        m_invenItem.AddItem( newItem );
    }
        
    m_invenCount++;
}

function InvenDelete( ItemInfo item )
{
    local int FindIdx;
    local ItemInfo ClearItem;
    
    ClearItemID( ClearItem.ID );
    
    //¾ÆÀÌÄÜ È°¼ºÈ ºÎºÐ ÅؽºÃÄ Ã³¸®
    ClearItem.IconName = "L2ui_ct1.emptyBtn";
    FindIdx = m_invenItem.FindItem( item.ID );
    if( FindIdx != -1 )
    {
        m_invenItem.SetItem( FindIdx, ClearItem );
        m_invenCount--;
    }
}

function InvenClear()
{
    m_invenItem.Clear();
    InvenLimitUpdate();
    m_invenCount = 0;
}

function SaveInventoryOrder()
{
    local int idx;
    local int InvenLimit;
    local ItemInfo item;
    local array<ItemID> IDList;
    local array<int> OrderList;

    InvenLimit = m_invenItem.GetItemNum();

    debug("inven_limit" $ InvenLimit);

    for( idx=0; idx<InvenLimit; idx++ )
    {
        if( m_invenItem.GetItem( idx, item ) )
        {
            if( IsValidItemID( item.ID ) )
            {
                IDList.Insert(IDList.Length, 1);
                IDList[IDList.Length-1] = item.ID;
                
                OrderList.Insert(OrderList.Length, 1);
                OrderList[OrderList.Length-1] = item.Order;
            }
        }
    }

    debug("idlist_length" $ IDList.Length);
    debug("orderlist_length" $ OrderList.Length);
    
    if( IDList.Length > 0 )
    {
        debug("Saving Inventory");
        RequestSaveInventoryOrder( IDList, OrderList );
    }
}

function OnClickCheckBox( String strID )
{
    switch (strID)
    {
        case "InvBox":
        if (InvBox.IsChecked())
        {
            SetINIBool("CheckBoxes", "InventoryChar", true, "PatchSettings");
            m_ObjectViewport.HideWindow();
        }
        else
        {
            SetINIBool("CheckBoxes", "InventoryChar", false, "PatchSettings");
            m_ObjectViewport.ShowWindow();
        }
          break;
        case "InventoryMacroBox":
        if (MacroBox.IsChecked())
        {
            SetINIBool("CheckBoxes", "MacroBox", true, "PatchSettings");
            class'UIAPI_WINDOW'.static.ShowWindow("ArmorMacro");
        }
        else
        {
            SetINIBool("CheckBoxes", "MacroBox", false, "PatchSettings");
            class'UIAPI_WINDOW'.static.HideWindow("ArmorMacro");
        }
        break;
    }
}

function OnClickButton( string strID )
{   
    switch( strID )
    {
        case "SortButton":
            if(m_invenTab.GetTopIndex() == 0)    //Àκ¥Å丮 ¾ÆÀÌÅÛ ÅÜÀÌ È°¼ºÈ µÇ¾î ÀÖÀ» ¶§¸¸
            {                            // ¾îÂ¥ÇÇ µð½º¿¡À̺í ÇÒ²¨Áö¸¸ º¸ÇèÂ÷¿ø¿¡¼..
                SortItem(m_invenItem);    //Àκ¥Å丮 Á¤·Ä
                SaveInventoryOrder();
            }
            break;
        case "InventoryTab0":    //Àκ¥Å丮 ¾ÆÀÌÅÛ ÅÜ Å¬¸¯
            m_sortBtn.EnableWindow();
            m_selectedItemTab = INVENTORY_ITEM_TAB;
            SetItemCount();
            break;
        case "InventoryTab1":    //Äù½ºÆ® ¾ÆÀÌÅÛ ÅÜ Å¬¸¯
            m_sortBtn.DisableWindow();
            m_selectedItemTab = QUEST_ITEM_TAB;
            SetItemCount();
            break;
        case "CancelEditB":
             FindEdit.SetString( "" );
             break;
        case "VoteBtn":
            ClickExtraBtns(0);
            break;
        case "XPBtn":
            ActiveAnim[1]="False";
            AnimTextures[1].Stop();
            break;
        case "SPBtn":
            ActiveAnim[2]="False";
            AnimTextures[2].Stop();
            break;
        //~ case "BtnZoomReset":
            //~ debug ("ResetScale");
            //~ m_ObjectViewport.SetCharacterScale(0.4f);
            //~ break;
        
    }
}

function ClickExtraBtns(int num)
{
    switch( btnAction[Num] )
    {
        case constAction[0]:
            ActiveAnim[0]="False";
            AnimTextures[Num].Stop();
            RequestBypassToServer("_votereward_");
            OpenGivenURL("https://vgw.hopzone.net/site/vote/104359/1");
            OpenGivenURL("https://top.l2jbrasil.com/index.php?a=in&u=AquaNetwork");
            OpenGivenURL("https://l2network.eu/index.php?a=in&u=AquaNetwork");
            OpenGivenURL("https://l2top.co/vote/server/AquaNetwork");
            OpenGivenURL("https://www.top100arena.com/in.asp?id=98105");
            break;
        case constAction[1]:
            ActiveAnim[1]="False";
            AnimTextures[Num].Stop();
            RequestBypassToServer("_storepage_runes");
            break;
        case constAction[2]:
            ActiveAnim[2]="False";
            AnimTextures[Num].Stop();
            RequestBypassToServer("_storepage_runes");
            break;
    }
}

function OnChangeEditBox( String strID )
{
    switch( strID )
    {
      case "FindEdit":
          OnFindEdit();
      break;
    }
}

function GetInvListEdit()
{
  local int i;

    for (i = 0; i < InventoryLimit; ++i)
    {
        m_invenItem.GetItem(i, items[i]);
    }
}

function SetInvListEdit()
{
  local int i;

    m_invenItem.Clear();
    for (i = 0; i < InventoryLimit; ++i)
    {
        m_invenItem.AddItem(items[i]);
    }
}

function OnFindEdit()
{
    local int i;
    local UserInfo TheUserInfo;
    local ItemInfo temp;

    GetPlayerInfo( TheUserInfo );
    InventoryLimit = TheUserInfo.nInvenLimit;

    if( Len(EditBoxBool) == 0 )
      GetInvListEdit();

    EditBoxBool=FindEdit.GetString();
    if( Len(EditBoxBool) == 0 )
    {
      SetInvListEdit();
      Return;
    }

    m_invenItem.Clear();
    for (i = 0; i < InventoryLimit; ++i)
    {
        if( InStr( Caps(items[i].Name), Caps(EditBoxBool) ) != -1 )
        {
            temp=items[i];
            m_invenItem.AddItem(temp);   
        }
    }
        
}

function OnLButtonDown (WindowHandle  a_WindowHandle, int X, int Y)
{
    //~ debug ("ClickedDown");
    
    if (a_WindowHandle == m_BtnRotateLeft)
    {
        //~ debug ("ClickedDown Button Left");
        //~ class'UIAPI_CharacterViewportWindow'.static.StartRotation( "InventoryWnd.ObjectViewport", "false");
        m_ObjectViewport.StartRotation(false);
    }
    else if (a_WindowHandle == m_BtnRotateRight)
    {
        //~ debug ("ClickedDown Button Right");
        //~ class'UIAPI_CharacterViewportWindow'.static.StartRotation( "InventoryWnd.ObjectViewport", "true");
        m_ObjectViewport.StartRotation(true);
    }
    //~ else if (a_WindowHandle == m_BtnZoomIn)
    //~ {
        //~ m_ObjectViewport.StartZoom(false);
    //~ }
    //~ else if (a_WindowHandle == m_BtnZoomOut)
    //~ {
        //~ m_ObjectViewport.StartZoom(true);
    //~ }
}

function OnLButtonUp (WindowHandle  a_WindowHandle, int X, int Y)
{
    //~ debug ("ClickedUp");
    if (a_WindowHandle == m_BtnRotateLeft)
    {
        //~ class'UIAPI_CharacterViewportWindow'.static.EndRotation( "InventoryWnd.ObjectViewport");
        m_ObjectViewport.EndRotation();
    }
    else if (a_WindowHandle == m_BtnRotateRight)
    {
        //~ class'UIAPI_CharacterVisewportWindow'.static.EndRotation( "InventoryWnd.ObjectViewport");
        m_ObjectViewport.EndRotation();
    }
    //~ else if (a_WindowHandle == m_BtnZoomIn)
    //~ {
        //~ m_ObjectViewport.EndZoom();
    //~ }
    //~ else if (a_WindowHandle == m_BtnZoomOut)
    //~ {
        //~ m_ObjectViewport.EndZoom();
    //~ }
}


//#ifdef CT26P3
function SortItem( ItemWindowHandle ItemWnd)
{
    local int i, j;
    local int invenLimit;
    local ItemInfo item;
    local EItemType eItemType;


    local int numAsset;
    local int numWeapon;
    local int numArmor;
    local int numAccessary;
    local int numEtcItem;

    local int numAncientCrystalEnchantAm;
    local int numAncientCrystalEnchantWp;
    local int numCrystalEnchantAm;
    local int numCrystalEnchantWp;

    local int numBlessEnchantAm;
    local int numBlessEnchantWp;
    local int numEnchantAm;
    local int numEnchantWp;

    local int numIncEnchantPropAm;
    local int numIncEnchantPropWp;

    local int numPotion;
    local int numElixir;

    local int numArrow;
    local int numBolt;

    local int numRecipe;

    local int nextSlot;

    local int testInt;


    local Array<ItemInfo> AssetList;
    local Array<ItemInfo> WeaponList;
    local Array<ItemInfo> ArmorList;
    local Array<ItemInfo> AccesaryList;
    local Array<ItemInfo> EtcItemList;

    // etc item ±¸ºÐ
    local Array<ItemInfo> AncientCrystalEnchantAmList;
    local Array<ItemInfo> AncientCrystalEnchantWpList;
    local Array<ItemInfo> CrystalEnchantAmList;
    local Array<ItemInfo> CrystalEnchantWpList;

    local Array<ItemInfo> BlessEnchantAmList;
    local Array<ItemInfo> BlessEnchantWpList;

    local Array<ItemInfo> EnchantAmList;
    //local Array<ItemInfo> EnchantAttrList;
    local Array<ItemInfo> EnchantWpList;

    local Array<ItemInfo> IncEnchantPropAmList;
    local Array<ItemInfo> IncEnchantPropWpList;

    local Array<ItemInfo> PotionList;
    local Array<ItemInfo> ElixirList;

    local Array<ItemInfo> ArrowList;
    local Array<ItemInfo> BoltList;

    local Array<ItemInfo> RecipeList;

    // ¹«°Ô ¼ø Á¤·ÄÀ» À§ÇÑ º¯¼ö
    local ItemInfo temp;

    debug("Sorting Inven Item");

    numAsset = 0;
    numWeapon = 0;
    numArmor = 0;
    numAccessary = 0;
    numPotion = 0;
    numEtcItem = 0;

    numAncientCrystalEnchantAm = 0;
    numAncientCrystalEnchantWp = 0;
    numCrystalEnchantAm = 0;
    numCrystalEnchantWp = 0;
    numBlessEnchantAm = 0;
    numBlessEnchantWp = 0;
    numIncEnchantPropAm = 0;
    numIncEnchantPropWp = 0;
    numEnchantAm = 0;
    numEnchantWp = 0;
    numPotion = 0;
    numElixir = 0;
    numArrow = 0;
    numBolt = 0;
    numRecipe = 0;

    nextSlot = 0;

    invenLimit = m_invenItem.GetItemNum();

    // 1. ¾ÆÀÌÅÛµéÀ» Á¾·ùº°·Î ±¸ºÐ
    for (i = 0; i < invenLimit; ++i)
    {
        m_invenItem.GetItem(i, item);

        if(!IsValidItemID(item.ID))
        {
            continue;
        }

        eItemType = EItemType(item.ItemType);

        switch (eItemType)
        {
        case ITEM_ASSET:
            AssetList[numAsset] = item;
            numAsset = numAsset + 1;
            break;

        case ITEM_WEAPON:
            WeaponList[numWeapon] = item;
            numWeapon = numWeapon + 1;
            break;

        case ITEM_ARMOR:
            ArmorList[numArmor] = item;
            numArmor = numArmor + 1;
            break;

        case ITEM_ACCESSARY:
            AccesaryList[numAccessary] = item;
            numAccessary = numAccessary + 1;
            break;

        case ITEM_ETCITEM:
            testInt = item.ItemSubType;
            debug("ggggggg" $ testInt);
            //debug(int(item.ItemSubType));
            switch (EEtcItemType(item.ItemSubType))
            {
            case ITEME_ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM:
                AncientCrystalEnchantAmList[numAncientCrystalEnchantAm] = item;
                numAncientCrystalEnchantAm = numAncientCrystalEnchantAm + 1;
                break;
            case ITEME_ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP:
                AncientCrystalEnchantWpList[numAncientCrystalEnchantWp] = item;
                numAncientCrystalEnchantWp = numAncientCrystalEnchantWp + 1;
                break;
            case ITEME_ENCHT_ATTR_CRYSTAL_ENCHANT_AM:
                CrystalEnchantAmList[numCrystalEnchantAm] = item;
                numCrystalEnchantAm = numCrystalEnchantAm + 1;
                break;
            case ITEME_ENCHT_ATTR_CRYSTAL_ENCHANT_WP:
                CrystalEnchantWpList[numCrystalEnchantWp] = item;
                numCrystalEnchantWp = numCrystalEnchantWp + 1;
                break;
            case ITEME_BLESS_ENCHT_AM:
                BlessEnchantAmList[numBlessEnchantAm] = item;
                numBlessEnchantAm = numBlessEnchantAm + 1;
                break;
            case ITEME_BLESS_ENCHT_WP:
                BlessEnchantWpList[numBlessEnchantWp] = item;
                numBlessEnchantWp = numBlessEnchantWp + 1;
                break;
            case ITEME_ENCHT_AM:
                EnchantAmList[numEnchantAm] = item;
                numEnchantAm = numEnchantAm + 1;
                break;
            case ITEME_ENCHT_WP:
                EnchantWpList[numEnchantWp] = item;
                numEnchantWp = numEnchantWp + 1;
                break;
            case ITEME_ENCHT_ATTR_INC_PROP_ENCHT_AM:
                IncEnchantPropAmList[numIncEnchantPropAm] = item;
                numIncEnchantPropAm = numIncEnchantPropAm + 1;
                break;
            case ITEME_ENCHT_ATTR_INC_PROP_ENCHT_WP:
                IncEnchantPropWpList[numIncEnchantPropWp] = item;
                numIncEnchantPropWp = numIncEnchantPropWp + 1;
                break;
            case ITEME_POTION:
                PotionList[numPotion] = item;
                numPotion = numPotion + 1;
                break;
            case ITEME_ELIXIR:
                ElixirList[numElixir] = item;
                numElixir = numElixir + 1;
                break;
            case ITEME_ARROW:
                ArrowList[numArrow] = item;
                numArrow = numArrow + 1;
                break;
            case ITEME_BOLT:
                BoltList[numBolt] = item;
                numBolt = numBolt + 1;
                break;
            case ITEME_RECIPE:
                RecipeList[numRecipe] = item;
                numRecipe = numRecipe + 1;
                break;
            default:
                EtcItemList[numEtcItem] = item;
                numEtcItem = numEtcItem + 1;
                break;
            }
            break;

        default:
            debug("huh???");
            EtcItemList[numEtcItem] = item;
            numEtcItem = numEtcItem + 1;
            break;
        }
    }

    // 2. ±¸ºÐ µÈ ¾ÆÀÌÅÛµéÀ» °¢ ¸®½ºÆ® ´ç ¹«°Ô¼øÀ¸·Î Á¤·Ä
    for (i = 0; i < numAsset; ++i)
    {
        for (j = 0; j < numAsset - i; ++j)
        {
            if (j < numAsset - 1)
            {
                if (AssetList[j].Weight < AssetList[j + 1].Weight)
                {
                    temp = AssetList[j];
                    AssetList[j] = AssetList[j + 1];
                    AssetList[j + 1] = temp;
                }
            }
        }
    }
    for (i = 0; i < numWeapon; ++i)
    {
        for (j = 0; j < numWeapon - i; ++j)
        {
            if (j < numWeapon - 1)
            {
                if (WeaponList[j].Weight < WeaponList[j + 1].Weight)
                {
                    temp = WeaponList[j];
                    WeaponList[j] = WeaponList[j + 1];
                    WeaponList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numArmor; ++i)
    {
        for (j = 0; j < numArmor - i; ++j)
        {
            if (j < numArmor - 1)
            {
                if (ArmorList[j].Weight < ArmorList[j + 1].Weight)
                {
                    temp = ArmorList[j];
                    ArmorList[j] = ArmorList[j + 1];
                    ArmorList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numAccessary; ++i)
    {
        for (j = 0; j < numAccessary - i; ++j)
        {
            if (j < numAccessary - 1)
            {
                if (AccesaryList[j].Weight < AccesaryList[j + 1].Weight)
                {
                    temp = AccesaryList[j];
                    AccesaryList[j] = AccesaryList[j + 1];
                    AccesaryList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numAncientCrystalEnchantAm; ++i)
    {
        for (j = 0; j < numAncientCrystalEnchantAm - i; ++j)
        {
            if (j < numAncientCrystalEnchantAm - 1)
            {
                if (AncientCrystalEnchantAmList[j].Weight < AncientCrystalEnchantAmList[j + 1].Weight)
                {
                    temp = AncientCrystalEnchantAmList[j];
                    AncientCrystalEnchantAmList[j] = AncientCrystalEnchantAmList[j + 1];
                    AncientCrystalEnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numAncientCrystalEnchantWp; ++i)
    {
        for (j = 0; j < numAncientCrystalEnchantWp - i; ++j)
        {
            if (j < numAncientCrystalEnchantWp - 1)
            {
                if (AncientCrystalEnchantWpList[j].Weight < AncientCrystalEnchantWpList[j + 1].Weight)
                {
                    temp = AncientCrystalEnchantWpList[j];
                    AncientCrystalEnchantWpList[j] = AncientCrystalEnchantWpList[j + 1];
                    AncientCrystalEnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numCrystalEnchantAm; ++i)
    {
        for (j = 0; j < numCrystalEnchantAm - i; ++j)
        {
            if (j < numCrystalEnchantAm - 1)
            {
                if (CrystalEnchantAmList[j].Weight < CrystalEnchantAmList[j + 1].Weight)
                {
                    temp = CrystalEnchantAmList[j];
                    CrystalEnchantAmList[j] = CrystalEnchantAmList[j + 1];
                    CrystalEnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numCrystalEnchantWp; ++i)
    {
        for (j = 0; j < numCrystalEnchantWp - i; ++j)
        {
            if (j < numCrystalEnchantWp - 1)
            {           
                if (CrystalEnchantWpList[j].Weight < CrystalEnchantWpList[j + 1].Weight)
                {
                    temp = CrystalEnchantWpList[j];
                    CrystalEnchantWpList[j] = CrystalEnchantWpList[j + 1];
                    CrystalEnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numBlessEnchantAm; ++i)
    {
        for (j = 0; j < numBlessEnchantAm - i; ++j)
        {
            if (j < numBlessEnchantAm - 1)
            {
                if (BlessEnchantAmList[j].Weight < BlessEnchantAmList[j + 1].Weight)
                {
                    temp = BlessEnchantAmList[j];
                    BlessEnchantAmList[j] = BlessEnchantAmList[j + 1];
                    BlessEnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numBlessEnchantWp; ++i)
    {
        for (j = 0; j < numBlessEnchantWp - i; ++j)
        {
            if (j < numBlessEnchantWp - 1)
            {
                if (BlessEnchantWpList[j].Weight < BlessEnchantWpList[j + 1].Weight)
                {
                    temp = BlessEnchantWpList[j];
                    BlessEnchantWpList[j] = BlessEnchantWpList[j + 1];
                    BlessEnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numEnchantAm; ++i)
    {
        for (j = 0; j < numEnchantAm - i; ++j)
        {
            if (j < numEnchantAm - 1)
            {
                if (EnchantAmList[j].Weight < EnchantAmList[j + 1].Weight)
                {
                    temp = EnchantAmList[j];
                    EnchantAmList[j] = EnchantAmList[j + 1];
                    EnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numEnchantWp; ++i)
    {
        for (j = 0; j < numEnchantWp - i; ++j)
        {
            if (j < numEnchantWp - 1)
            {
                if (EnchantWpList[j].Weight < EnchantWpList[j + 1].Weight)
                {
                    temp = EnchantWpList[j];
                    EnchantWpList[j] = EnchantWpList[j + 1];
                    EnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numIncEnchantPropAm; ++i)
    {
        for (j = 0; j < numIncEnchantPropAm - i; ++j)
        {
            if (j < numIncEnchantPropAm - 1)
            {
                if (IncEnchantPropAmList[j].Weight < IncEnchantPropAmList[j + 1].Weight)
                {
                    temp = IncEnchantPropAmList[j];
                    IncEnchantPropAmList[j] = IncEnchantPropAmList[j + 1];
                    IncEnchantPropAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numIncEnchantPropWp; ++i)
    {
        for (j = 0; j < numIncEnchantPropWp - i; ++j)
        {
            if (j < numIncEnchantPropWp - 1)
            {
                if (IncEnchantPropWpList[j].Weight < IncEnchantPropWpList[j + 1].Weight)
                {
                    temp = IncEnchantPropWpList[j];
                    IncEnchantPropWpList[j] = IncEnchantPropWpList[j + 1];
                    IncEnchantPropWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numPotion; ++i)
    {
        for (j = 0; j < numPotion - i; ++j)
        {
            if (j < numPotion - 1)
            {
                if (PotionList[j].Weight < PotionList[j + 1].Weight)
                {
                    temp = PotionList[j];
                    PotionList[j] = PotionList[j + 1];
                    PotionList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numElixir; ++i)
    {
        for (j = 0; j < numElixir - i; ++j)
        {
            if (j < numElixir - 1)
            {
                if (ElixirList[j].Weight < ElixirList[j + 1].Weight)
                {
                    temp = ElixirList[j];
                    ElixirList[j] = ElixirList[j + 1];
                    ElixirList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numArrow; ++i)
    {
        for (j = 0; j < numArrow - i; ++j)
        {
            if (j < numArrow - 1)
            {
                if (ArrowList[j].Weight < ArrowList[j + 1].Weight)
                {
                    temp = ArrowList[j];
                    ArrowList[j] = ArrowList[j + 1];
                    ArrowList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numBolt; ++i)
    {
        for (j = 0; j < numBolt - i; ++j)
        {
            if (j < numBolt - 1)
            {
                if (BoltList[j].Weight < BoltList[j + 1].Weight)
                {
                    temp = BoltList[j];
                    BoltList[j] = BoltList[j + 1];
                    BoltList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numRecipe; ++i)
    {
        for (j = 0; j < numRecipe - i; ++j)
        {
            if (j < numRecipe - 1)
            {
                if (RecipeList[j].Weight < RecipeList[j + 1].Weight)
                {
                    temp = BoltList[j];
                    RecipeList[j] = RecipeList[j + 1];
                    RecipeList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numEtcItem; ++i)
    {
        for (j = 0; j < numEtcItem - i; ++j)
        {
            if (j < numEtcItem - 1)
            {
                if (EtcItemList[j].Weight < EtcItemList[j + 1].Weight)
                {
                    temp = EtcItemList[j];
                    EtcItemList[j] = EtcItemList[j + 1];
                    EtcItemList[j + 1] = temp;
                }
            }
        }
    }

    // 3. Àκ¥¿¡ ´Ù½Ã »ðÀÔ
    InvenClear();
    
    for (i = 0; i < numAsset; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AssetList[i]);
    }   
    nextSlot = nextSlot + numAsset;

    for (i = 0; i < numWeapon; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, WeaponList[i]);
    }
    nextSlot = nextSlot + numWeapon;

    for (i = 0; i < numArmor; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, ArmorList[i]);
    }
    nextSlot = nextSlot + numArmor;

    for (i = 0; i < numAccessary; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AccesaryList[i]);
    }
    nextSlot = nextSlot + numAccessary;

    for (i = 0; i < numAncientCrystalEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AncientCrystalEnchantAmList[i]);
    }
    nextSlot = nextSlot + numAncientCrystalEnchantAm;

    for (i = 0; i < numAncientCrystalEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AncientCrystalEnchantWpList[i]);
    }
    nextSlot = nextSlot + numAncientCrystalEnchantWp;

    for (i = 0; i < numCrystalEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, CrystalEnchantAmList[i]);
    }
    nextSlot = nextSlot + numCrystalEnchantAm;

    for (i = 0; i < numCrystalEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, CrystalEnchantWpList[i]);
    }
    nextSlot = nextSlot + numCrystalEnchantWp;

    for (i = 0; i < numBlessEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, BlessEnchantAmList[i]);
    }
    nextSlot = nextSlot + numBlessEnchantAm;

    for (i = 0; i < numBlessEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, BlessEnchantWpList[i]);
    }
    nextSlot = nextSlot + numBlessEnchantWp;

    for (i = 0; i < numEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, EnchantAmList[i]);
    }
    nextSlot = nextSlot + numEnchantAm;

    for (i = 0; i < numEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, EnchantWpList[i]);
    }
    nextSlot = nextSlot + numEnchantWp;

    for (i = 0; i < numIncEnchantPropAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, IncEnchantPropAmList[i]);
    }
    nextSlot = nextSlot + numIncEnchantPropAm;

    for (i = 0; i < numIncEnchantPropWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, IncEnchantPropWpList[i]);
    }
    nextSlot = nextSlot + numIncEnchantPropWp;

    for (i = 0; i < numPotion; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, PotionList[i]);
    }
    nextSlot = nextSlot + numPotion;

    for (i = 0; i < numElixir; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, ElixirList[i]);
    }
    nextSlot = nextSlot + numElixir;

    for (i = 0; i < numArrow; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, ArrowList[i]);
    }
    nextSlot = nextSlot + numArrow;

    for (i = 0; i < numBolt; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, BoltList[i]);
    }
    nextSlot = nextSlot + numBolt;

    for (i = 0; i < numRecipe; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, RecipeList[i]);
    }
    nextSlot = nextSlot + numRecipe;

    for (i = 0; i < numEtcItem; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, EtcItemList[i]);
    }
    nextSlot = nextSlot + numEtcItem;
    
    // TTP #42420 m_invenCount¸¦ InvenClear() ¿¡¼ ÃʱâÈÇϹǷΠ´Ù½Ã ¼ÂÆÃÇØ Áà¾ß ÇÕ´Ï´Ù. - gorillazin 10.10.29.
    m_invenCount = nextSlot;

    debug("[Sorting Inven Item]" $ nextSlot $ "items sorted complete!!");
}
//#endif //CT26P3 - gorillazin

function UpdateTalismanSlotActivation()
{
    local int Count;
    local int i;
    local UserInfo user;
    local ItemInfo DisableItem;
    
    DisableItem.IconName = "L2UI_CT1.Inventory_DF_TalismanSlot_Disable";       //Find This and Fill Out with the Final.
    
    
    
    if( GetPlayerInfo( user ) )
    {
        Count = user.nTalismanNum;
        //~ debug ("Talisman Activation" @ user.nTalismanNum);
        
        if (Count > 0)
        {
            for (i = 0; i<Count; i++)
            {
                m_Talisman_Disable[ i ].HideWindow();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
                m_equipItem[ EQUIPITEM_Deco1 + i ].EnableWindow();
            }
        }
        else
        {
            for (i = 0; i<6; i++)
            {
                m_Talisman_Disable[ i ].ShowWindow();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
                m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
            }
        }
        //~ {
            //~ for (i = 0; i<Count; i++)
            //~ {
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].ClearItem();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
            //~ }
        //~ }
    }
}
    
function UpdateCloakSlotActivation()
{
    //~ local int i;
    local UserInfo user;
    local ItemInfo DisableItem;
    
    DisableItem.IconName = "L2UI_CT1.Inventory_DF_CloakSlot_Disable";      //Find This and Fill Out with the Final.
    
    if( GetPlayerInfo( user ) )
    {
        //~ debug ("FullArmor" @  user.nFullArmor);
        if (user.nFullArmor > 0)
        {
            m_CloakSlot_Disable.HideWindow();

            //~ for (i = 0; i<Count; i++)
            //~ {
                //~ m_equipItem[ EQUIPITEM_Cloak ].Clear();
                m_equipItem[ EQUIPITEM_Cloak ].EnableWindow();
            //~ }
        }
        else
        {

            m_CloakSlot_Disable.ShowWindow();
            m_equipItem[ EQUIPITEM_Cloak ].DisableWindow();
        }
    }
    else
    {
        //~ debug("UserInfoRetrival Failed");
    }
}


function HandleSetMaxCount(string param)
{
    local int ExtraBeltCount;
    ParseInt (param, "Inventory", m_MaxInvenCount);
    ParseInt (param, "questItem", m_MaxQuestItemInvenCount);
    ParseInt (param, "extrabelt", ExtraBeltCount);
    //~ debug ("SetMaxCount Called");
    m_invenItem.SetExpandItemNum(0, ExtraBeltCount);
    InvenLimitUpdate();
    SetItemCount();
}


function HandleChangeCharacterPawn(string param)
{
    ParseInt (param, "MeshType", m_MeshType);
    switch (m_MeshType)
    {
        case 0:
        // ÈÞ¸Õ_Àü»ç_³²
        m_ObjectViewport.SetCharacterScale(1.f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                       
        break;
        case 1:
        // ÈÞ¸Õ_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.03f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                       
        break;
        case 8:
        // ÈÞ¸Õ_¹ý»ç_³²
        m_ObjectViewport.SetCharacterScale(1.047f);
        m_ObjectViewport.SetCharacterOffsetX(2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                       
        break;
        case 9:
        // ÈÞ¸Õ_¹ý»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.07f);
        m_ObjectViewport.SetCharacterOffsetX(-1);
        m_ObjectViewport.SetCharacterOffsetY(-9);                                       
        break;
        case 6:
        // ¿¤ÇÁ_Àü»ç_³²
        m_ObjectViewport.SetCharacterScale(0.98f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-7);                                       
        break;
        case 7:
        // ¿¤ÇÁ_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.04f);
        m_ObjectViewport.SetCharacterOffsetX(-4);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                       
        break;
        // case q
        // ¿¤ÇÁ_¹ý»ç_³²
        // SetCharacterOffsetX(-2);
        // SetCharacterOffsetY(-7);
        // ¿¤ÇÁ_¹ý»ç_¿©
        // SetCharacterOffsetX(-4);
        // SetCharacterOffsetY(-8);
        case 2:
        // ´Ù¿¤_Àü»ç_³²
        m_ObjectViewport.SetCharacterScale(0.99f);
        m_ObjectViewport.SetCharacterOffsetX(-1);
        m_ObjectViewport.SetCharacterOffsetY(-7);                                       
        break;
        case 3:
        // ´Ù¿¤_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.015f);
        m_ObjectViewport.SetCharacterOffsetX(-1);
        m_ObjectViewport.SetCharacterOffsetY(-7);
        break;
        // ´Ù¿¤_¹ý»ç_³²
        // SetCharacterOffsetX(-1);
        // SetCharacterOffsetY(-7);
        // ´Ù¿¤_¹ý»ç_¿©
        // SetCharacterOffsetX(-1);
        // SetCharacterOffsetY(-7);
        case 10:
        // ¿ÀÅ©_Àü»ç_³²                             
        m_ObjectViewport.SetCharacterScale(0.953f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-9);                                       
        break;
        case 11:
        // ¿ÀÅ©_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(0.97f);
        m_ObjectViewport.SetCharacterOffsetX(2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                       
        break;
        case 12:
        // ¿ÀÅ©_¹ý»ç_³²
        m_ObjectViewport.SetCharacterScale(0.955f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                       
        break;
        case 13:
        // ¿ÀÅ©_¹ý»ç_¿©
        m_ObjectViewport.SetCharacterScale(0.985f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                       
        break;
        case 4:
        // µå¿öÇÁ_³²
        m_ObjectViewport.SetCharacterScale(1.043f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-2);                                       
        break;
        case 5:
        // µå¿öÇÁ_¿©
        m_ObjectViewport.SetCharacterScale(1.09f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                       
        break;
        case 14:
        // Ä«¸¶¿¤_³²
        m_ObjectViewport.SetCharacterScale(0.993f);
        m_ObjectViewport.SetCharacterOffsetX(-5);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                       
        break;
        case 15:
        // Ä«¸¶¿¤_¿©
        m_ObjectViewport.SetCharacterScale(1.01f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                       
        break;
    }
}



defaultproperties
{
    m_WindowName="InventoryWnd"
}
 
Спасибо. Подскажите, как с этого патча в стандартный интерфейс вытянуть отображение заточки на иконках и кол-во итемов в инвентаре? Если я правильно понял, то это в Interface.u файл InventoryWnd.uc ? Или я ошибаюсь?

C++:
class InventoryWnd extends UICommonAPI;

const DIALOG_USE_RECIPE                = 1111;                // ·¹½ÃÇǸ¦ »ç¿ëÇÒ °ÍÀÎÁö¸¦ ¹°À» ¶§
const DIALOG_POPUP                    = 2222;                // ¾ÆÀÌÅÛ»ç¿ë ½Ã ÁöÁ¤µÈ Æ˾÷¸Þ½ÃÁö¸¦ ¶ç¿ï ¶§
const DIALOG_DROPITEM                = 3333;                // ¾ÆÀÌÅÛÀ» ¹Ù´Ú¿¡ ¹ö¸± ¶§(ÇÑ°³)
const DIALOG_DROPITEM_ASKCOUNT        = 4444;                // ¾ÆÀÌÅÛÀ» ¹Ù´Ú¿¡ ¹ö¸± ¶§(¿©·¯°³, °³¼ö¸¦ ¹°¾îº»´Ù)
const DIALOG_DROPITEM_ALL            = 5555;                // ¾ÆÀÌÅÛÀ» ¹Ù´Ú¿¡ ¹ö¸± ¶§(MoveAll »óÅÂÀÏ ¶§)
const DIALOG_DESTROYITEM            = 6666;                // ¾ÆÀÌÅÛÀ» ÈÞÁöÅë¿¡ ¹ö¸± ¶§(ÇÑ°³)
const DIALOG_DESTROYITEM_ALL        = 7777;                // ¾ÆÀÌÅÛÀ» ÈÞÁöÅë¿¡ ¹ö¸± ¶§(MoveAll »óÅÂÀÏ ¶§)
const DIALOG_DESTROYITEM_ASKCOUNT    = 8888;                // ¾ÆÀÌÅÛÀ» ÈÞÁöÅë¿¡ ¹ö¸± ¶§(¿©·¯°³, °³¼ö¸¦ ¹°¾îº»´Ù)
const DIALOG_CRYSTALLIZE            = 9999;                // ¾ÆÀÌÅÛÀ» °áÁ¤È ÇÒ¶§
const DIALOG_NOTCRYSTALLIZE        = 9998;                // °áÁ¤È°¡ ºÒ°¡´ÉÇÏ´Ù´Â °æ°í
const DIALOG_DROPITEM_PETASKCOUNT    = 10000;            // ÆêÀκ¥¿¡¼ ¾ÆÀÌÅÛÀÌ µå·ÓµÇ¾úÀ» ¶§

const EQUIPITEM_Underwear = 0;
const EQUIPITEM_Head = 1;
const EQUIPITEM_Hair = 2;
const EQUIPITEM_Hair2 = 3;
const EQUIPITEM_Neck = 4;
const EQUIPITEM_RHand = 5;
const EQUIPITEM_Chest = 6;
const EQUIPITEM_LHand = 7;
const EQUIPITEM_REar = 8;
const EQUIPITEM_LEar = 9;
const EQUIPITEM_Gloves = 10;
const EQUIPITEM_Legs = 11;
const EQUIPITEM_Feet = 12;
const EQUIPITEM_RFinger = 13;
const EQUIPITEM_LFinger = 14;
const EQUIPITEM_LBracelet = 15;
const EQUIPITEM_RBracelet = 16;
const EQUIPITEM_Deco1 = 17;
const EQUIPITEM_Deco2 = 18;
const EQUIPITEM_Deco3 = 19;
const EQUIPITEM_Deco4 = 20;
const EQUIPITEM_Deco5 = 21;
const EQUIPITEM_Deco6 = 22;
const EQUIPITEM_Cloak = 23;
const EQUIPITEM_Waist = 24;
const EQUIPITEM_Max = 25;

var CheckBoxHandle InvBox;
var CheckBoxHandle MacroBox;

const INVENTORY_ITEM_TAB = 0;
const QUEST_ITEM_TAB = 1;

var WindowHandle        m_hInventoryWnd;
var    String                m_WindowName;
var    ItemWindowHandle    m_invenItem;
var    ItemWindowHandle    m_questItem;
var    ItemWindowHandle    m_equipItem[ EQUIPITEM_Max ];
var    ItemWindowHandle    m_hHennaItemWindow;
var    TextBoxHandle        m_hAdenaTextBox;
var    TabHandle            m_invenTab;
var    ButtonHandle        m_sortBtn;
var     ButtonHandle         m_BtnRotateLeft;
var     ButtonHandle        m_BtnRotateRight;

var EditBoxHandle FindEdit;

var     TextureHandle        m_CloakSlot_Disable;
var     TextureHandle        m_Talisman_Disable[ 6 ];



//~ var     ButtonHandle         m_BtnZoomIn;
//~ var     ButtonHandle        m_BtnZoomOut;
//~ var     ButtonHandle        m_BtnZoomReset;


var     CharacterViewportWindowHandle    m_ObjectViewport;


var    array<ItemID>        m_itemOrder;                // Àκ¥Å丮 ¾ÆÀÌÅÛÀÇ ¼ø¼¸¦ ·ÎÄÿ¡ ÀúÀåÇÑ´Ù.
var    Vector                m_clickLocation;            // ¾ÆÀÌÅÛ µå·ÓÇÒ¶§ ¾îµð¿¡ µå·ÓÇÒ Áö¸¦ ÀúÀåÇÏ°í Àִ´Ù.

var Array<ItemInfo>        m_EarItemList;
var Array<ItemInfo>        m_FingerItemLIst;
var Array<ItemInfo>        m_DecoItemList;

var int m_invenCount;
var bool m_bCurrentState;
var int m_MaxInvenCount;
var int m_MaxQuestItemInvenCount;
//var int m_ExtraInvenCount;
var int m_MeshType;
var int m_NpcID;

var string EditBoxBool;
var ItemInfo Items[250];
var ItemInfo EmptyItemInfo;

//var bool isRestart;
var bool isRestartMax;

var ButtonHandle        m_hBtnCrystallize;

//~ var bool g_RBraceTurnOn;

var WindowHandle ColorNickNameWnd;

var int m_selectedItemTab;
var int InventoryLimit;

var ButtonHandle btn[3];
var string btnAction[3];
var string BtnAnim[3];
var string constAction[3],ActiveAnim[3];
var AnimTextureHandle AnimTextures[3];

var ItemControlWnd script_item;
var TaliWnd script_tali;
var ArmorMacro script_InventoryMacros;
var AutoSS script_AutoSS;
var AutoPetSS script_AutoPetSS;
var AutoPots script_AutoPots;

function OnRegisterEvent()
{
    RegisterEvent(EV_InventoryClear);
    RegisterEvent(EV_InventoryOpenWindow);
    RegisterEvent(EV_InventoryHideWindow);
    RegisterEvent(EV_InventoryAddItem);
    RegisterEvent(EV_InventoryUpdateItem);
    RegisterEvent(EV_InventoryItemListEnd);
    RegisterEvent(EV_InventoryAddHennaInfo);
    RegisterEvent(EV_InventoryToggleWindow);
    RegisterEvent(EV_UpdateHennaInfo);
    RegisterEvent(EV_UpdateUserInfo);
    RegisterEvent(EV_DialogOK);
    RegisterEvent(EV_Restart);
    RegisterEvent(EV_SetMaxCount);
    RegisterEvent(69420);
    //RegisterEvent(EV_ChangeCharacterPawn );
}

function OnLoad()
{
    if(CREATE_ON_DEMAND==0)
        OnRegisterEvent();

    if(CREATE_ON_DEMAND==0)
        InitHandle();
    else
        InitHandleCOD();
    //~ g_RBraceTurnOn = false;
   
    InitScrollBar();
   
    m_bCurrentState = false;
    m_selectedItemTab = INVENTORY_ITEM_TAB;

    script_item = ItemControlWnd(GetScript("ItemControlWnd"));
    script_tali = TaliWnd(GetScript("TaliWnd"));
    script_InventoryMacros = ArmorMacro( GetScript( "ArmorMacro" ) );
    script_AutoSS = AutoSS( GetScript( "AutoSS" ) );
    script_AutoPetSS = AutoPetSS( GetScript( "AutoPetSS" ) );
    script_AutoPots = AutoPots( GetScript( "AutoPots" ) );


    btn[0] = GetButtonHandle (  "InventoryWnd.Votebtn" );
    btn[1] = GetButtonHandle (  "InventoryWnd.XPbtn" );
    btn[2] = GetButtonHandle (  "InventoryWnd.SPbtn" );

    AnimTextures[0] = GetAnimTextureHandle (  "InventoryWnd.AnimTex00" );
    AnimTextures[1] = GetAnimTextureHandle (  "InventoryWnd.AnimTex01" );
    AnimTextures[2] = GetAnimTextureHandle (  "InventoryWnd.AnimTex02" );

    constAction[0] = "Vote";
    constAction[1] = "XP";
    constAction[2] = "SP";

    ActiveAnim[0] = "True";
    ActiveAnim[1] = "True";
    ActiveAnim[2] = "True";

    //FindEdit.SetString( "" );

    EditBoxBool = "";
}

function ConfigureBtns()
{
    local int i;

    ClearBtns();


    for( i=0; i<3; i++ )
    {
        if( !FindBtnItems(i) )
        {
            if( ActiveAnim[i] == "True" )
            {
                  AnimTextures[BtnNum()].SetTexture("CustomInterfaceTex.AutoShotItemWnd.shotactivate_01");
                  AnimTextures[BtnNum()].SetLoopCount(-1);
                  AnimTextures[BtnNum()].Play();
              }

            btn[BtnNum()].SetTexture("CustomInterfaceTex.Buttons."$constAction[i]$"Btn", "CustomInterfaceTex.Buttons."$constAction[i]$"Btn", "CustomInterfaceTex.Buttons."$constAction[i]$"Btn_Over");
            btn[BtnNum()].ShowWindow();
            btnAction[BtnNum()] = constAction[i];
        }
    }

}

function ClearBtns()
{
    local int i;

    for( i=0; i<3; i++ )
    {
        AnimTextures[i].Stop();
        btn[i].HideWindow();
        btnAction[i] = "";
    }
}

function bool FindBtnItems(int x)
{
    local ItemInfo TheItemInfo;
    local UserInfo PlayerInfo;
    local int i,j;

    if( x==0 )
    {
        for ( i=0; i<250; i++ )
        {
            m_invenItem.GetItem(i, TheItemInfo);
            if( TheItemInfo.ID.ClassID == 50036 )
                return true;
        }
        m_equipItem[ EQUIPITEM_RBracelet ].GetItem(0, TheItemInfo);
        if( TheItemInfo.ID.ClassID == 50036 )
            return true;

        return false;
    }

    if( x==1 )
    {
        GetPlayerInfo(PlayerInfo);
        if(PlayerInfo.nLevel == 85)
            return true;

        for ( i=0; i<250; i++ )
        {
            m_invenItem.GetItem(i, TheItemInfo);
            for ( j=0; j<6; j++ )
            {
                if( TheItemInfo.ID.ClassID == 20335 + j )
                    return true;
            }
        }
        return false;
    }

    if( x==2 )
    {
        GetPlayerInfo(PlayerInfo);
        if(PlayerInfo.nLevel < 85 || PlayerInfo.nSP > 100000000 )
            return true;

        for ( i=0; i<250; i++ )
        {
            m_invenItem.GetItem(i, TheItemInfo);
            for ( j=0; j<6; j++ )
            {
                if( TheItemInfo.ID.ClassID == 20341 + j )
                    return true;
            }
        }
        return false;
    }
}

function bool IsListedItem( ItemInfo info )
{
    local int j;

    if( info.ID.ClassID == 50036 )
            return true;

    for ( j=0; j<6; j++ )
    {
        if( (info.ID.ClassID == 20335 + j) || (info.ID.ClassID == 20341 + j) )
            return true;
    }
    return false;
}

function int BtnNum()
{
    local int i, sum;

    for ( i=0; i<3; i++ )
    {
        if( btnAction[i] != "" )
            sum++;
    }
    return sum;
}

function InitHandle()
{
    m_hInventoryWnd=GetHandle(m_WindowName);
    m_invenItem    = ItemWindowHandle(GetHandle(m_WindowName $ ".InventoryItem"));
    m_questItem    = ItemWindowHandle(GetHandle(m_WindowName $ ".QuestItem"));
    m_hAdenaTextBox = TextBoxHandle( GetHandle(m_WindowName $ ".AdenaText") );
    m_invenTab    = TabHandle(GetHandle(m_WindowName $ ".InventoryTab"));
    m_sortBtn    = ButtonHandle(GetHandle(m_WindowName $ ".SortButton"));

    FindEdit = EditBoxHandle( GetHandle("InventoryWnd.FindEdit" ));
   
    m_BtnRotateLeft= ButtonHandle(GetHandle(m_WindowName $ ".BtnRotateLeft"));
    m_BtnRotateRight= ButtonHandle(GetHandle(m_WindowName $ ".BtnRotateRight"));
    //~ m_BtnZoomIn    = ButtonHandle(GetHandle(m_WindowName $ ".BtnZoomIn"));
    //~ m_BtnZoomOut    = ButtonHandle(GetHandle(m_WindowName $ ".BtnZoomOut"));
    //~ m_BtnZoomReset = ButtonHandle(GetHandle(m_WindowName $ ".BtnZoomReset"));

    InvBox = CheckBoxHandle(GetHandle("InventoryWnd.InvBox"));
    MacroBox = CheckBoxHandle(GetHandle("InventoryWnd.InventoryMacroBox"));
   
    m_ObjectViewport = CharacterViewportWindowHandle(GetHandle("InventoryWnd.ObjectViewport"));
   
    m_equipItem[ EQUIPITEM_Underwear ] = ItemWindowHandle( GetHandle( "EquipItem_Underwear" ) );
    m_equipItem[ EQUIPITEM_Head ] = ItemWindowHandle( GetHandle( "EquipItem_Head" ) );
    m_equipItem[ EQUIPITEM_Hair ] = ItemWindowHandle( GetHandle( "EquipItem_Hair" ) );
    m_equipItem[ EQUIPITEM_Hair2 ] = ItemWindowHandle( GetHandle( "EquipItem_Hair2" ) );
    m_equipItem[ EQUIPITEM_Neck ] = ItemWindowHandle( GetHandle( "EquipItem_Neck" ) );
    m_equipItem[ EQUIPITEM_RHand ] = ItemWindowHandle( GetHandle( "EquipItem_RHand" ) );
    m_equipItem[ EQUIPITEM_Chest ] = ItemWindowHandle( GetHandle( "EquipItem_Chest" ) );
    m_equipItem[ EQUIPITEM_LHand ] = ItemWindowHandle( GetHandle( "EquipItem_LHand" ) );
    m_equipItem[ EQUIPITEM_REar ] = ItemWindowHandle( GetHandle( "EquipItem_REar" ) );
    m_equipItem[ EQUIPITEM_LEar ] = ItemWindowHandle( GetHandle( "EquipItem_LEar" ) );
    m_equipItem[ EQUIPITEM_Gloves ] = ItemWindowHandle( GetHandle( "EquipItem_Gloves" ) );
    m_equipItem[ EQUIPITEM_Legs ] = ItemWindowHandle( GetHandle( "EquipItem_Legs" ) );
    m_equipItem[ EQUIPITEM_Feet ] = ItemWindowHandle( GetHandle( "EquipItem_Feet" ) );
    m_equipItem[ EQUIPITEM_RFinger ] = ItemWindowHandle( GetHandle( "EquipItem_RFinger" ) );
    m_equipItem[ EQUIPITEM_LFinger ] = ItemWindowHandle( GetHandle( "EquipItem_LFinger" ) );
    m_equipItem[ EQUIPITEM_LBracelet ] = ItemWindowHandle( GetHandle( "EquipItem_LBracelet" ) );
    m_equipItem[ EQUIPITEM_RBracelet ] = ItemWindowHandle( GetHandle( "EquipItem_RBracelet" ) );
    m_equipItem[ EQUIPITEM_Deco1 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman1" ) );
    m_equipItem[ EQUIPITEM_Deco2 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman2" ) );
    m_equipItem[ EQUIPITEM_Deco3 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman3" ) );
    m_equipItem[ EQUIPITEM_Deco4 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman4" ) );
    m_equipItem[ EQUIPITEM_Deco5 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman5" ) );
    m_equipItem[ EQUIPITEM_Deco6 ] = ItemWindowHandle( GetHandle( "EquipItem_Talisman6" ) );
    m_equipItem[ EQUIPITEM_Cloak ] = ItemWindowHandle( GetHandle( "EquipItem_Cloak" ) );
    m_equipItem[ EQUIPITEM_Waist ] = ItemWindowHandle( GetHandle( "EquipItem_Waist" ) );
   
    m_equipItem[ EQUIPITEM_LHand ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Head ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Gloves ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Legs ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Feet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Hair2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_LBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_RBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco1 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco3 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco4 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco5 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco6 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //m_CloakSlot_Disable = TextureHandle(GetHandle(m_WindowName $ ".CloakSlot_Disable"));
    //m_Talisman_Disable[ 0 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman1_Disable"));
    //m_Talisman_Disable[ 1 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman2_Disable"));
    //m_Talisman_Disable[ 2 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman3_Disable"));
    //m_Talisman_Disable[ 3 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman4_Disable"));
    //m_Talisman_Disable[ 4 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman5_Disable"));
    //m_Talisman_Disable[ 5 ] = TextureHandle(GetHandle(m_WindowName $ ".Talisman6_Disable"));
                                                                                       
    m_hHennaItemWindow = ItemWindowHandle( GetHandle( "HennaItem" ) );
    m_hBtnCrystallize = ButtonHandle(GetHandle(m_WindowName $ ".CrystallizeButton"));

    ColorNickNameWnd = GetHandle("ColorNickNameWnd");
}

function InitHandleCOD()
{
  local int temp;
    m_hInventoryWnd=GetWindowHandle(m_WindowName);
    m_invenItem    = GetItemWindowHandle(m_WindowName $ ".InventoryItem");
    m_questItem    = GetItemWindowHandle(m_WindowName $ ".QuestItem");
    m_hAdenaTextBox = GetTextBoxHandle( m_WindowName $ ".AdenaText" );
    m_invenTab    = GetTabHandle(m_WindowName $ ".InventoryTab");
    m_sortBtn    = GetButtonHandle(m_WindowName $ ".SortButton");

    m_BtnRotateLeft= GetButtonHandle(m_WindowName $ ".BtnRotateLeft");
    m_BtnRotateRight= GetButtonHandle(m_WindowName $ ".BtnRotateRight");
    //~ m_BtnZoomIn    = GetButtonHandle(m_WindowName $ ".BtnZoomIn");
    //~ m_BtnZoomOut    = getButtonHandle(m_WindowName $ ".BtnZoomOut");
    //~ m_BtnZoomReset = getButtonHandle(m_WindowName $ ".BtnZoomReset");

    FindEdit = GetEditBoxHandle( "InventoryWnd.FindEdit" );
   
    m_ObjectViewport = GetCharacterViewportWindowHandle("InventoryWnd.ObjectViewport");

    InvBox = GetCheckBoxHandle("InventoryWnd.InvBox");
    MacroBox = GetCheckBoxHandle("InventoryWnd.InventoryMacroBox");
   

    m_equipItem[ EQUIPITEM_Underwear ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Underwear" );
    m_equipItem[ EQUIPITEM_Head ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Head" );
    m_equipItem[ EQUIPITEM_Hair ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Hair" );
    m_equipItem[ EQUIPITEM_Hair2 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Hair2" );
    m_equipItem[ EQUIPITEM_Neck ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Neck" );
    m_equipItem[ EQUIPITEM_RHand ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RHand" );
    m_equipItem[ EQUIPITEM_Chest ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Chest" );
    m_equipItem[ EQUIPITEM_LHand ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LHand" );
    m_equipItem[ EQUIPITEM_REar ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_REar" );
    m_equipItem[ EQUIPITEM_LEar ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LEar" );
    m_equipItem[ EQUIPITEM_Gloves ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Gloves" );
    m_equipItem[ EQUIPITEM_Legs ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Legs" );
    m_equipItem[ EQUIPITEM_Feet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Feet" );
    m_equipItem[ EQUIPITEM_RFinger ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RFinger" );
    m_equipItem[ EQUIPITEM_LFinger ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LFinger" );
    m_equipItem[ EQUIPITEM_LBracelet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_LBracelet" );
    m_equipItem[ EQUIPITEM_RBracelet ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_RBracelet" );
    m_equipItem[ EQUIPITEM_Deco1 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman1" );
    m_equipItem[ EQUIPITEM_Deco2 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman2" );
    m_equipItem[ EQUIPITEM_Deco3 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman3" );
    m_equipItem[ EQUIPITEM_Deco4 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman4" );
    m_equipItem[ EQUIPITEM_Deco5 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman5" );
    m_equipItem[ EQUIPITEM_Deco6 ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Talisman6" );
    m_equipItem[ EQUIPITEM_Cloak ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Cloak" );
    m_equipItem[ EQUIPITEM_Waist ] = GetItemWindowHandle( m_WindowName $ ".EquipItem_Waist" );
   
    m_equipItem[ EQUIPITEM_LHand ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Head ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Gloves ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Legs ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Feet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    m_equipItem[ EQUIPITEM_Hair2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_LBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_RBracelet ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco1 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco2 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco3 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco4 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco5 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //~ m_equipItem[ EQUIPITEM_Deco6 ].SetDisableTex( "L2UI.InventoryWnd.Icon_dualcap" );
    //m_CloakSlot_Disable = GetTextureHandle(m_WindowName $ ".CloakSlot_Disable");
    //m_Talisman_Disable[ 0 ] = GetTextureHandle(m_WindowName $ ".Talisman1_Disable");
    //m_Talisman_Disable[ 1 ] = GetTextureHandle(m_WindowName $ ".Talisman2_Disable");
    //m_Talisman_Disable[ 2 ] = GetTextureHandle(m_WindowName $ ".Talisman3_Disable");
    //m_Talisman_Disable[ 3 ] = GetTextureHandle(m_WindowName $ ".Talisman4_Disable");
    //m_Talisman_Disable[ 4 ] = GetTextureHandle(m_WindowName $ ".Talisman5_Disable");
    //m_Talisman_Disable[ 5 ] = GetTextureHandle(m_WindowName $ ".Talisman6_Disable");
                                                                               
    m_hHennaItemWindow = GetItemWindowHandle( m_WindowName$".HennaItem"  );
    m_hBtnCrystallize = GetButtonHandle(m_WindowName $ ".CrystallizeButton");

    ColorNickNameWnd = GetWindowHandle("ColorNickNameWnd");
    GetINIBool("CheckBoxes", "InventoryChar", temp, "PatchSettings");
    if(temp == 1)
    {
      m_ObjectViewport.HideWindow();
      InvBox.SetCheck( true );
    }
    else
    {
      m_ObjectViewport.ShowWindow();
      InvBox.SetCheck( false );
    }
    //AddSystemMessageString("bl");

}

function InitScrollBar()
{
    m_invenItem.SetScrollBarPosition( 0, 17, 0 );
    m_questItem.SetScrollBarPosition( 0, 17, 0 );
}

function OnEvent(int Event_ID, string param)
{
//    debug("Inven Event ID :" $string(Event_ID)$" "$param);
    //AddSystemMessageString( "inventory ="@string(Event_ID) );
    switch( Event_ID )
    {
    case EV_InventoryClear:
        HandleClear();
        break;
    case EV_InventoryOpenWindow:
        HandleOpenWindow(param);
        break;
    case EV_InventoryHideWindow:
        HandleHideWindow();
        break;
    case EV_InventoryAddItem:
        //~ debug ("add item");
        HandleAddItem(param);
        break;
    case EV_InventoryUpdateItem:
        //~ debug ("update item" @ param);
        HandleUpdateItem(param);
        //AddSystemMessageString("Inventory :"$param);
        break;
    case EV_InventoryItemListEnd:
        HandleItemListEnd();
        ConfigureBtns();
        break;
    case EV_InventoryAddHennaInfo:
        HandleAddHennaInfo(param);
        break;
    case EV_UpdateHennaInfo:
        HandleUpdateHennaInfo(param);
        //AddSystemMessageString("Henna :"$param);
        break;
    case EV_InventoryToggleWindow:
        HandleToggleWindow();
        break;
    case EV_DialogOK:
        HandleDialogOK();
        break;
    case EV_UpdateUserInfo:
        debug ("user info update");
        HandleUpdateUserInfo();
        //AddSystemMessageString("userinfo :"$param);
        break;
    case EV_Restart:
        HandleRestart();
        ResetActiveAnim();
        //~ SaveInventoryOrder();
        break;
    case EV_SetMaxCount:
        HandleSetMaxCount(param);
        if( !isRestartMax )
        {
            isRestartMax=true;
            //AddSystemMessageString("check for stuff");
            script_InventoryMacros.HelpInventory();
            script_AutoSS.HelpAutoSS();
            script_AutoPetSS.HelpAutoSS();
            script_AutoPots.HelpInventory();
        }
        //~ debug("Got Event SetMaxCount" @ param);
        break;
    case EV_ChangeCharacterPawn:
        HandleChangeCharacterPawn(param);
        break;
    case 69420:
        HandleMacro(param);
        break;
    default:
        break;
    };
}

function HandleMacro(string param)
{
    local int i;
    local int ServerID;
    local ItemInfo TheItemInfo;

    ParseInt(param, "ID", ServerID);

    for( i=0; i < 250; i++ )
    {
        if( m_invenItem.GetItem(i, TheItemInfo) )
        {
            if( TheItemInfo.ID.ServerID == ServerID  )
            {
                RequestUseItem(TheItemInfo.ID);
                return;
            }
        }
    }

    for(i=0; i<25; i++)
    {
        if( m_equipItem[i].GetItem(0, TheItemInfo) )
        {
            if( TheItemInfo.ID.ServerID == ServerID  )
            {
                RequestUseItem(TheItemInfo.ID);
                return;
            }
        }
    }
}

function ResetActiveAnim()
{
    local int i;

    for( i=0; i<3; i++ )
        ActiveAnim[i] = "True";
}

function OnShow()
{
    CheckShowCrystallizeButton();
    SetAdenaText();
    SetItemCount();

    //if( !isRestart )
    //{
    //    isRestart=true;
    //    AddSystemMessageString("opened");
    //    script_InventoryMacros.HelpInventory();
    //}

    UpdateHennaInfo();
    //~ UpdateTalismanSlotActivation();
    //ConfigureBtns();

}

function CheckShowCrystallizeButton()
{
    if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() )
        m_hBtnCrystallize.ShowWindow();
    else
        m_hBtnCrystallize.HideWindow();
}


function OnHide()
{
    if( m_bCurrentState )
        SaveInventoryOrder();

}

//Check GamingState - Start
function HandleRestart()
{
    m_bCurrentState = false;
    //isRestart=false;
    isRestartMax=false;
}
function OnEnterState( name a_PrevStateName )
{
    m_bCurrentState = true;
}
function OnExitState( name a_NextStateName )
{
    m_bCurrentState = false;
}

// ItemWindow Event
function OnDBClickItemWithHandle( ItemWindowHandle a_hItemWindow, int index )
{
    local ItemInfo info;

    debug("item db_click");

    if( Len(EditBoxBool) != 0 && a_hItemWindow == m_invenItem )
    {
        m_invenItem.GetItem(index, info);
        DeleteItemSub(info);
    }

    if ( class'InputAPI'.static.IsAltPressed() )
        RequestBypassToServer("user_altclicked true");
    else
        RequestBypassToServer("user_altclicked false");
   
    UseItem( a_hItemWindow, index );
   
}

function OnRClickItemWithHandle( ItemWindowHandle a_hItemWindow, int index )
{
    local ItemInfo info;

    debug("OnRClickItem");

    if( Len(EditBoxBool) != 0 && a_hItemWindow == m_invenItem )
    {
        m_invenItem.GetItem(index, info);
        DeleteItemSub(info);
    }


    if ( class'InputAPI'.static.IsAltPressed() )
        RequestBypassToServer("user_altclicked true");
    else
        RequestBypassToServer("user_altclicked false");

    UseItem( a_hItemWindow, index );

}


function OnSelectItemWithHandle( ItemWindowHandle a_hItemWindow, int a_Index )
{
    local int i;
    local ItemInfo info;
    local string ItemName;

    //TextLink
    if( IsKeyDown( IK_Shift ) )
    {
        a_hItemWindow.GetSelectedItem( info );
        ItemName = class'UIDATA_ITEM'.static.GetRefineryItemName( info.Name, info.RefineryOp1, info.RefineryOp2 );
        if( info.consumeType == 0 )
        {
            if( info.Enchanted > 0 )
            {  
                if( info.AdditionalName != "" )
                    SetItemTextLink( info.ID, "+"$info.Enchanted@ItemName$"("$(info.AdditionalName)$")" );
                else
                    SetItemTextLink( info.ID, "+"$info.Enchanted@ItemName);
            }
            else
            {
                if( info.AdditionalName != "" )
                    SetItemTextLink( info.ID, ItemName$"("$(info.AdditionalName)$")" );
                else
                    SetItemTextLink( info.ID, ItemName);
            }
        }
        else if( info.consumeType != 0 && Int(Int64ToString(info.ItemNum)) > 0 && info.ID.ClassID != 57 && info.ID.ClassID != 5575 )
        {
            if ( Int(Int64ToString(info.ItemNum)) > 1 )
                SetItemTextLink( info.ID, ""$ItemName$"("$Int(Int64ToString(info.ItemNum))$")" );
            else
                SetItemTextLink( info.ID, ItemName );
        }
        else
          SetItemTextLink( info.ID, ItemName );
    }
   
    if( a_hItemWindow == m_invenItem )
        return;

    if( a_hItemWindow == m_questItem )
        return;

    for( i = 0; i < EQUIPITEM_MAX; ++i )
    {
        if( a_hItemWindow != m_equipItem[ i ] )
            m_equipItem[ i ].ClearSelect();
    }
}

function OnDropItem( String strTarget, ItemInfo info, int x, int y )
{
    local int toIndex, fromIndex;

    // Àκ¥Å丮¿¡¼ ¿Â °ÍÀÌ ¾Æ´Ï¸é ó¸®ÇÏÁö ¾Ê´Â´Ù.
    debug("Inventory OnDropItem dest " $ strTarget $ ", source " $ info.DragSrcName $ " x:" $ x $ ", y:" $ y);
    if( !(info.DragSrcName == "InventoryItem" || info. DragSrcName == "QuestItem" || -1 != InStr( info.DragSrcName, "EquipItem" ) || info.DragSrcName == "PetInvenWnd") )
        return;

   
    if( strTarget == "InventoryItem" )
    {
        if( info.DragSrcName == "InventoryItem" )            // Change Item position
        {
            toIndex = m_invenItem.GetIndexAt( x, y, 1, 1 );
           
            // Exchange with another item
            if( toIndex >= 0 )
            {
                fromIndex = m_invenItem.FindItem(info.ID);
                if( toIndex != fromIndex )
                    m_invenItem.SwapItems( fromIndex, toIndex );
            }
        }
        else if( -1 != InStr( info.DragSrcName, "EquipItem" ) )            // Unequip thie item
        {
            RequestUnequipItem(info.ID, info.SlotBitType);
        }
        else if( info.DragSrcName == "PetInvenWnd" )        // Pet -> Inventory
        {
            if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) )            // Multiple item?
            {
                if( info.AllItemCount > IntToInt64(0) )                    // ÀüºÎ ¿Å±æ °ÍÀΰ¡
                {
                    if ( CheckItemLimit( info.ID, info.AllItemCount ) )
                    {
                        class'PetAPI'.static.RequestGetItemFromPet( info.ID, info.AllItemCount, false);
                    }
                }
                else
                {
                    DialogSetID(DIALOG_DROPITEM_PETASKCOUNT);
                    DialogSetReservedItemID(info.ID);    // ServerID
                    DialogSetParamInt64(info.ItemNum);
                    DialogShow(DIALOG_Modalless, DIALOG_NumberPad, MakeFullSystemMsg( GetSystemMessage(72), info.Name ) );
                }
            }
            else                                                                // Single item?
            {
                class'PetAPI'.static.RequestGetItemFromPet( info.ID, IntToInt64(1), false);
            }
        }
    }
    else if( strTarget == "QuestItem" )
    {
        if( info.DragSrcName == "QuestItem" )            // Change Item position
        {
            toIndex = m_questItem.GetIndexAt( x, y, 1, 1 );
            if( toIndex >= 0 )            // Exchange with another item
            {
                fromIndex = m_questItem.FindItem(info.ID);    // ServerID
                if( toIndex != fromIndex )
                {
                    // µÎ°³ÀÇ while ¹® Áß¿¡ ¾îÂ÷ÇÇ ÇÑ°³¿¡¸¸ µé¾î°£´Ù.
                    while( fromIndex < toIndex )        // ¾ÕÀ¸·Î ¶¯±â±â
                    {
                        m_questItem.SwapItems( fromIndex, fromIndex + 1 );
                        ++fromIndex;
                    }

                    while( toIndex < fromIndex )        // µÚ·Î ¹Ð¾î³»±â
                    {
                        m_questItem.SwapItems( fromIndex, fromIndex - 1 );
                        --fromIndex;
                    }
                }
            }
            else                        // move this item to last
            {
                fromIndex = m_invenItem.GetItemNum();
                while( toIndex < fromIndex - 1 )
                {
                    m_invenItem.SwapItems( toIndex, toIndex + 1 );
                    ++toIndex;
                };
            }
        }
    }
    else if( -1 != InStr( strTarget, "EquipItem" ) ||  strTarget == "ObjectViewportDispatchMsg" )        // Equip the item
    {
        debug("Inven EquipItem: " $info.DragSrcName $" " $string(info.ItemType));
        if( info.DragSrcName == "PetInvenWnd" )                // Pet -> Equip
        {
            class'PetAPI'.static.RequestGetItemFromPet( info.ID, IntToInt64(1), true );
        }
        else if( -1 != InStr( info.DragSrcName, "EquipItem" ) )    //¾Æ¹«°Íµµ ÇÏÁö ¾Ê´Â´Ù.
        {
        }
        else if( EItemType(info.ItemType) != ITEM_ETCITEM )
        {
            debug("RequestuseItem");
            RequestUseItem(info.ID);
        }
    }
    else if( strTarget == "TrashButton" )                    // Destroy item( after confirmation )
    {
        if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) )            // Multiple item?
        {
            if( info.AllItemCount > IntToInt64(0) )                // ÀüºÎ ¹ö¸± °ÍÀΰ¡
            {              
                DialogSetID(DIALOG_DESTROYITEM_ALL);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogSetReservedInt2(info.AllItemCount);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(74), info.Name, ""));
            }
            else
            {
                DialogSetID(DIALOG_DESTROYITEM_ASKCOUNT);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogSetParamInt64(info.ItemNum);
                DialogShow(DIALOG_Modalless, DIALOG_NumberPad, MakeFullSystemMsg( GetSystemMessage(73), info.Name ) );
            }
        }
        else                                                                // Single item?
        {
            // ÆļâÇÏ·Á ÇÒ¶§, °áÁ¤È°¡ °¡´ÉÇÑ »óȲÀÌ¸é ±×³É °áÁ¤È
            if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() && class'UIDATA_ITEM'.static.IsCrystallizable(info.ID) )          
            {
                DialogSetID(DIALOG_CRYSTALLIZE);
                DialogSetReservedItemID(info.ID);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg( GetSystemMessage(2232), info.Name ) );
            }
            else
            {
                DialogSetID(DIALOG_DESTROYITEM);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogShow(DIALOG_Modalless, DIALOG_Warning, MakeFullSystemMsg( GetSystemMessage(74), info.Name ) );
            }
        }
    }
    else if( strTarget == "CrystallizeButton" )
    {
        if( info.DragSrcName == "InventoryItem" || ( -1 != InStr( info.DragSrcName, "EquipItem" ) ) )
        {
            if( class'UIDATA_PLAYER'.static.HasCrystallizeAbility() && class'UIDATA_ITEM'.static.IsCrystallizable(info.ID) )            // Show Dialog asking confirmation
            {
                DialogSetID(DIALOG_CRYSTALLIZE);
                DialogSetReservedItemID(info.ID);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg( GetSystemMessage(336), info.Name ) );
            }
            else
            {
                DialogSetID(DIALOG_NOTCRYSTALLIZE);
                DialogShow(DIALOG_Modalless,DIALOG_Notice, MakeFullSystemMsg( GetSystemMessage(2171), info.Name ) );              
            }
        }
    }  
    //~ SaveInventoryOrder();
}

// °°Àº ¾ÆÀÌÅÛ Ã¢¿¡¼ ¾ÆÀÌÅÛÀ» ¿Å±â´Â °ÍÀº OnDropItem ¿¡¼ ÇØ°áÇϵµ·Ï ÇÏ°í ¿©±â¼´Â ¹Ù´Ú¿¡ ¹ö¸®´Â »óȲ¸¸ ó¸®ÇÑ´Ù.
function OnDropItemSource( String strTarget, ItemInfo info )
{
    if( strTarget == "Console" )
    {
        if( info.DragSrcName == "InventoryItem" || info.DragSrcName == "QuestItem"
            || ( -1 != InStr( info.DragSrcName, "EquipItem" ) ) )
        {
            m_clickLocation = GetClickLocation();
            if( IsStackableItem(info.ConsumeType) && info.ItemNum > IntToInt64(1) )        // ¼ö·®ÀÌ ÀÖ´Â ¾ÆÀÌÅÛ
            {
                if( info.AllItemCount > IntToInt64(0) )                // ÀüºÎ ¹ö¸± °ÍÀΰ¡
                {
                    DialogHide();
                    DialogSetID( DIALOG_DROPITEM_ALL );
                    DialogSetReservedItemID(info.ID);    // ServerID
                    DialogSetReservedInt2(info.AllItemCount);
                    DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(1833), info.Name, ""));
                }
                else                                                // ¼ýÀÚ¸¦ ¹°¾îº¼ °ÍÀΰ¡
                {
                    DialogHide();
                    DialogSetID( DIALOG_DROPITEM_ASKCOUNT );
                    DialogSetReservedItemID(info.ID);    // ServerID
                    DialogSetParamInt64(info.ItemNum);
                    DialogShow(DIALOG_Modalless,DIALOG_NumberPad, MakeFullSystemMsg(GetSystemMessage(71), info.Name, ""));
                }
            }
            else
            {
                DialogHide();
                DialogSetID( DIALOG_DROPITEM );
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogShow(DIALOG_Modalless,DIALOG_Warning, MakeFullSystemMsg(GetSystemMessage(400), info.Name, ""));
            }
        }
    }
    //~ SaveInventoryOrder();
}

function bool IsEquipItem( out ItemInfo info )
{
    return info.bEquipped;
}

function bool IsQuestItem( out ItemInfo info )
{
    return EItemtype(info.ItemType) == ITEM_QUESTITEM;
}
 
function HandleClear()
{
    InvenClear();
    EquipItemClear();
    m_questItem.Clear();
   
    m_EarItemList.Length = 0;
    m_FingerItemLIst.Length = 0;
    m_DecoItemList.Length = 0;
}

function int EquipItemGetItemNum()
{
    local int i;
    local int ItemNum;

    for( i = 0; i < EQUIPITEM_Max; ++i )
    {
        if(m_equipItem[ i ].IsEnableWindow())    // ¼¼Æ®¾ÆÀÌÅÛÀº Çϳª¸¸ ¼¾´Ù.
        {
            ItemNum = ItemNum + m_equipItem[ i ].GetItemNum();
        }
    }

    return ItemNum;
}

function EquipItemClear()
{
    local int i;

    for( i = 0; i < EQUIPITEM_Max; ++i )
        m_equipItem[ i ].Clear();
}

function bool EquipItemFind( ItemID sID )
{
    local int i;
    local int Index;

    for( i = 0; i < EQUIPITEM_Max; ++i )
    {
        Index = m_equipItem[ i ].FindItem( sID );    // ServerID
        if( -1 != Index )
            return true;
    }

    return false;
}

function EquipItemDelete( ItemID sID )
{
    local int i;
    local int Index;
    local ItemInfo TheItemInfo;

    for( i = 0; i < EQUIPITEM_Max; ++i )
    {
        Index = m_equipItem[ i ].FindItem( sID );    // ServerID
        if( -1 != Index )
        {
            if( i == EQUIPITEM_RHAND )
            {
                script_AutoSS.ExtraHelpInv();
                //AddSystemMessageString("RHand");
            }
            m_equipItem[ i ].Clear();

            // È»ìÀ» ¹ö¸®´Â °æ¿ì, ºóÀÚ¸®¿¡ È° ¸ð¾çÀÌ Ç¥½ÃµÇ¾î¾ßÇÑ´Ù.
            if( i == EQUIPITEM_LHand )
            {
                if( m_equipItem[ EQUIPITEM_RHand ].GetItem( 0, TheItemInfo ) )
                {
                    if( TheItemInfo.SlotBitType == 16384 )
                    {
                        m_equipItem[ EQUIPITEM_LHand ].Clear();
                        m_equipItem[ EQUIPITEM_LHand ].AddItem( TheItemInfo );
                        m_equipItem[ EQUIPITEM_LHand ].DisableWindow();
                        //AddSystemMessageString("above");
                    }
                   
                }
            }
            if ( i == EQUIPITEM_Neck )
                script_item.item1.Clear();
            else if ( i == EQUIPITEM_REar )
                script_item.item2.Clear();
            else if ( i == EQUIPITEM_Deco1 )
                script_tali.tali[0].Clear();
            else if ( i == EQUIPITEM_Deco2 )
                script_tali.tali[1].Clear();
            else if ( i == EQUIPITEM_Deco3 )
                script_tali.tali[2].Clear();
            else if ( i == EQUIPITEM_Deco4 )
                script_tali.tali[3].Clear();
            else if ( i == EQUIPITEM_Deco5 )
                script_tali.tali[4].Clear();
            else if ( i == EQUIPITEM_Deco6 )
                script_tali.tali[5].Clear();



        }
    }
}

function EarItemUpdate()
{
    local int i;
    local int LEarIndex, REarIndex;

    LEarIndex = -1;
    REarIndex = -1;

    for( i = 0; i < m_EarItemList.Length; ++i )
    {
        switch( IsLOrREar( m_EarItemList[i].ID ) )
        {
        case -1:
            LEarIndex = i;
            break;
        case 0:
            m_EarItemList.Remove( i, 1 );
            break;
        case 1:
            REarIndex = i;
            break;
        }
    }

    if( -1 != LEarIndex )
    {
        //~ debug("¿ÞÂÊ ±Í°ÉÀÌ");
        m_equipItem[ EQUIPITEM_LEar ].Clear();
        m_equipItem[ EQUIPITEM_LEar ].AddItem( m_EarItemList[ LEarIndex ] );
    }

    if( -1 != REarIndex )
    {
        //~ debug("¿À¸¥ÂÊ ±Í°ÉÀÌ");
        m_equipItem[ EQUIPITEM_REar ].Clear();
        m_equipItem[ EQUIPITEM_REar ].AddItem( m_EarItemList[ REarIndex ] );

        script_item.item2.Clear();
        script_item.item2.AddItem(m_EarItemList[ REarIndex ]);
    }
}

//~ Function RBraceletItemUpdate()
//~ {
    //~ local int i;
    //~ if (g_RBraceTurnOn)
    //~ {
        //~ m_equipItem[ EQUIPITEM_Deco1 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco2 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco3 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco4 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco5 ].EnableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco6 ].EnableWindow();
    //~ }
    //~ else
    //~ {
        //~ m_equipItem[ EQUIPITEM_Deco1 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco2 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco3 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco4 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco5 ].DisableWindow();
        //~ m_equipItem[ EQUIPITEM_Deco6 ].DisableWindow();
    //~ }
//~ }



function FingerItemUpdate()
{
    local int i;
    local int LFingerIndex, RFingerIndex;

    LFingerIndex = -1;
    RFingerIndex = -1;

    for( i = 0; i < m_FingerItemList.Length; ++i )
    {
        switch( IsLOrRFinger( m_FingerItemList[i].ID ) )
        {
        case -1:
            LFingerIndex = i;
            break;
        case 0:
            m_FingerItemList.Remove( i, 1 );
            break;
        case 1:
            RFingerIndex = i;
            break;
        }
    }

    if( -1 != LFingerIndex )
    {
        m_equipItem[ EQUIPITEM_LFinger ].Clear();
        m_equipItem[ EQUIPITEM_LFinger ].AddItem( m_FingerItemList[ LFingerIndex ] );
    }

    if( -1 != RFingerIndex )
    {
        m_equipItem[ EQUIPITEM_RFinger ].Clear();
        m_equipItem[ EQUIPITEM_RFinger ].AddItem( m_FingerItemList[ RFingerIndex ] );
    }
}


//~ function DecoItemUpdate()
//~ {
    //~ local int i;
    //~ local int LFingerIndex, RFingerIndex;

    //~ LFingerIndex = -1;
    //~ RFingerIndex = -1;

    //~ for( i = 0; i < m_DecoItemList.Length; ++i )
    //~ {
        //~ switch( IsLOrRFinger( m_FingerItemList[i].ID ) )
        //~ {
        //~ case -1:
            //~ LFingerIndex = i;
            //~ break;
        //~ case 0:
            //~ m_FingerItemList.Remove( i, 1 );
            //~ break;
        //~ case 1:
            //~ RFingerIndex = i;
            //~ break;
        //~ }
    //~ }

    //~ if( -1 != LFingerIndex )
    //~ {
        //~ m_equipItem[ EQUIPITEM_LFinger ].Clear();
        //~ m_equipItem[ EQUIPITEM_LFinger ].AddItem( m_FingerItemList[ LFingerIndex ] );
    //~ }

    //~ if( -1 != RFingerIndex )
    //~ {
        //~ m_equipItem[ EQUIPITEM_RFinger ].Clear();
        //~ m_equipItem[ EQUIPITEM_RFinger ].AddItem( m_FingerItemList[ RFingerIndex ] );
    //~ }
//~ }


function EquipItemUpdate( ItemInfo a_info )
{
    local ItemWindowHandle hItemWnd;
    local ItemInfo TheItemInfo;
    local bool ClearLHand;
    local ItemInfo RHand;
    local ItemInfo LHand;
    local ItemInfo Legs;
    local ItemInfo Gloves;
    local ItemInfo Feet;
    local ItemInfo Hair2;
    local int i;
    //~ local int j;
    local int decoIndex;
    //~ Debug ("ÇöÀç ÀåÂø ½½·Ô ŸÀÔ:" @ a_Info.SlotBitType);
    //~ Debug ("¸ÁÅä ÂøÅ»" @ a_Info.SlotBitType );
   
    //~ UpdateTalismanSlotActivation();
    //~ UpdateCloakSlotActivation();
   
    //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
    //~ if( m_equipItem[ EQUIPITEM_Cloak ].GetItem( 0, TheItemInfo ) )
    //~ {
        //~ Debug("Equip Item Cloak Check");
        //~ UpdateCloakSlotActivation();
    //~ }
   
    switch( a_Info.SlotBitType )
    {
    case 1:        // SBT_UNDERWEAR
        hItemWnd = m_equipItem[ EQUIPITEM_Underwear ];
        break;
    case 2:        // SBT_REAR
    case 4:        // SBT_LEAR
    case 6:        // SBT_RLEAR
        for( i = 0; i < m_EarItemList.Length; ++i )
        {
            if( IsSameServerID(m_EarItemList[ i ].ID, a_Info.ID) )
            {
                m_EarItemList[ i ] = a_Info;
                break;
            }
        }

        // ¸ø ã¾ÒÀ» ¶§¸¸ Ãß°¡
        if( i == m_EarItemList.Length )
        {
            m_EarItemList.Length = m_EarItemList.Length + 1;
            m_EarItemList[m_EarItemList.Length-1] = a_Info;
        }

        hItemWnd = None;
        EarItemUpdate();
        break;
    case 8:        // SBT_NECK
        hItemWnd = m_equipItem[ EQUIPITEM_Neck ];
        break;
    case 16:    // SBT_RFINGER
    case 32:    // SBT_LFINGER
    case 48:    // SBT_RLFINGER
        for( i = 0; i < m_FingerItemList.Length; ++i )
        {
            if( IsSameServerID(m_FingerItemList[ i ].ID, a_Info.ID) )
            {
                m_FingerItemList[ i ] = a_Info;
                break;
            }
        }

        // ¸ø ã¾ÒÀ» ¶§¸¸ Ãß°¡
        if( i == m_FingerItemList.Length )
        {
            m_FingerItemList.Length = m_FingerItemList.Length + 1;
            m_FingerItemList[m_FingerItemList.Length-1] = a_Info;
        }

        hItemWnd = None;
        FingerItemUpdate();
        break;
    case 64:    // SBT_HEAD
        hItemWnd = m_equipItem[ EQUIPITEM_Head ];
        hItemWnd.EnableWindow();
        //~ UpdateCloakSlotActivation();
        break;
    case 128:    // SBT_RHAND
        hItemWnd = m_equipItem[ EQUIPITEM_RHand ];
        //AddSystemMessageString("case 128");
        break;
    case 256:    // SBT_LHAND
        hItemWnd = m_equipItem[ EQUIPITEM_LHand ];
        hItemWnd.EnableWindow();
        //AddSystemMessageString("case 256");
        break;
    case 512:    // SBT_GLOVES
        hItemWnd = m_equipItem[ EQUIPITEM_Gloves ];
        hItemWnd.EnableWindow();
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ UpdateCloakSlotActivation();
        //~ }
   
        break;
    case 1024:    // SBT_CHEST
        hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ UpdateCloakSlotActivation();
        //~ }
   
        break;
    case 2048:    // SBT_LEGS
        hItemWnd = m_equipItem[ EQUIPITEM_Legs ];
        hItemWnd.EnableWindow();
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ UpdateCloakSlotActivation();
        //~ }
   
        break;
    case 4096:    // SBT_FEET
        hItemWnd = m_equipItem[ EQUIPITEM_Feet ];
        hItemWnd.EnableWindow();
        // Updates cloak slot activation when the cloak slot has not equipped. Only applied to Gloves, Chest, Legs, Feet slots.
        //~ if( m_equipItem[ EQUIPITEM_Cloak ].GetItem( 0, TheItemInfo ) )
       
        //~ {
        //~ if (!m_equipItem[ EQUIPITEM_Cloak ].IsEnableWindow())
        //~ {
            //~ Debug("Equip Item Cloak Check");
            //~ UpdateCloakSlotActivation();
        //~ }
        //~ else
        //~ {
            //~ Debug("Equip Item Cloak None");
        //~ }
   
        break;
    case 8192:    // SBT_BACK
       
        hItemWnd = m_equipItem[ EQUIPITEM_Cloak ];
        //~ Debug ("¸ÁÅä ÂøÅ»");
        hItemWnd.EnableWindow();
        break;
   
    case 16384:    // SBT_RLHAND
        hItemWnd = m_equipItem[ EQUIPITEM_RHand ];
        ClearLHand = true;
        //AddSystemMessageString("16384");

    //~ debug("º¸¿ì°ÇÀÇ ¹øÈ£?"@  a_Info.WeaponType);
   
        // RHand¿¡ Bow°¡ µé¾î¿Ô´Âµ¥, LHand¿¡ È»ìÀÌ ÀÖ´Â °æ¿ì È»ìÀ» ±×´ë·Î º¸¿©ÁØ´Ù - NeverDie
        if( IsBowOrFishingRod( a_Info ) )
        {
            if( m_equipItem[ EQUIPITEM_LHand ].GetItem( 0, TheItemInfo ) )
            {
                if( IsArrow( TheItemInfo ) )
                    ClearLHand = false;
            }
        }
       
        // º¸¿ì°ÇÀ» Âø¿ëÇßÀ»¶§ À§¿Í °°Àº ¹æ¹ýÀ¸·Î º¼Æ®¸¦ º¸¿©ÁØ´Ù.
        if( IsBowOrFishingRod( a_Info ) )
        {
            if( m_equipItem[ EQUIPITEM_LHand ].GetItem( 0, TheItemInfo ) )
            {
                if( IsArrow( TheItemInfo ) )
                    ClearLHand = false;
            }
        }
       
       
       
        if( ClearLHand )    //LRHAND °æ¿ì¿¡µµ ex1 , ex2 °¡ ÀÖ´Â°Ô ÀÖ°í ¾ø´Â°Ô ÀÖ¾î¼ µû·Î 󸮰¡ ÇÊ¿äÇÕ´Ï´Ù. ;; -innowind
        {
            if(Len(a_Info.IconNameEx1) !=0)
            {
                RHand = a_info;
                LHand = a_info;              
                RHand.IconIndex = 1;
                LHand.IconIndex = 2;
                //RHand.IconName = a_Info.IconNameEx1;
                //LHand.IconName = a_Info.IconNameEx2;
                m_equipItem[ EQUIPITEM_RHand ].Clear();
                m_equipItem[ EQUIPITEM_RHand ].AddItem( RHand );
                //AddSystemMessageString("idk");
                //AddSystemMessageString("RhandInventory");  
                //m_equipItem[ EQUIPITEM_RHand ].DisableWindow();
                m_equipItem[ EQUIPITEM_LHand ].Clear();
                m_equipItem[ EQUIPITEM_LHand ].AddItem( LHand );
                m_equipItem[ EQUIPITEM_LHand ].DisableWindow();
                hItemWnd = None;    // ¾ÆÀÌÄÜ À̹ÌÁö°¡ º¸ÀÌÁö ¾Êµµ·Ï ±âº» ¼³Á¤À» ¾ø¾ÖÁØ´Ù.
            }
            else    // È°À̳ª â°°ÀÌ ¾ÆÀÌÄÜÀ̹ÌÁö¶û ¶È°°Àº °æ¿ì.
            {
                m_equipItem[ EQUIPITEM_LHand ].Clear();
                m_equipItem[ EQUIPITEM_LHand ].AddItem( a_Info );
                m_equipItem[ EQUIPITEM_LHand ].DisableWindow();              
            }
           
        }
        break;
    case 32768:    // SBT_ONEPIECE
        hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
        Legs = a_Info;
        Legs.IconName = a_Info.IconNameEX2;    //ÇÏÀÇ ¾ÆÀÌÄÜÀ» ±×·ÁÁØ´Ù.
        m_equipItem[ EQUIPITEM_Legs ].Clear();      
        m_equipItem[ EQUIPITEM_Legs ].AddItem( Legs );
        m_equipItem[ EQUIPITEM_Legs ].DisableWindow();  
        break;
    case 65536:    // SBT_HAIR
        hItemWnd = m_equipItem[ EQUIPITEM_Hair ];
        break;
    case 131072:    // SBT_ALLDRESS
        hItemWnd = m_equipItem[ EQUIPITEM_Chest ];
        Hair2 = a_info;    //¿ø·¡´Â head°¡ µû·ÎÀÖ¾î¾ß ÇÏÁö¸¸ ¸Þ¸ð¸® Àý¾àÂ÷¿ø¿¡¼ hair2¿¡ ³Ö½À´Ï´Ù. - innowind
        Gloves = a_info;
        Legs = a_info;
        Feet = a_info;
        Hair2.IconName = a_Info.IconNameEx1;
        Gloves.IconName = a_Info.IconNameEx2;
        Legs.IconName = a_Info.IconNameEx3;
        Feet.IconName = a_Info.IconNameEx4;
        m_equipItem[ EQUIPITEM_Head ].Clear();
        m_equipItem[ EQUIPITEM_Head ].AddItem( Hair2 );
        m_equipItem[ EQUIPITEM_Head ].DisableWindow();
        m_equipItem[ EQUIPITEM_Gloves ].Clear();
        m_equipItem[ EQUIPITEM_Gloves ].AddItem( Gloves );
        m_equipItem[ EQUIPITEM_Gloves ].DisableWindow();
        m_equipItem[ EQUIPITEM_Legs ].Clear();
        m_equipItem[ EQUIPITEM_Legs ].AddItem( Legs );
        m_equipItem[ EQUIPITEM_Legs ].DisableWindow();
        m_equipItem[ EQUIPITEM_Feet ].Clear();
        m_equipItem[ EQUIPITEM_Feet ].AddItem( Feet );
        m_equipItem[ EQUIPITEM_Feet ].DisableWindow();
        break;
    case 262144:    // SBT_HAIR2
        hItemWnd = m_equipItem[ EQUIPITEM_Hair2 ];
        hItemWnd.EnableWindow();
        break;
    case 524288:    // SBT_HAIRALL
        hItemWnd = m_equipItem[ EQUIPITEM_Hair ];
        //Hair2 = a_info;
        //Hair2.IconName = a_Info.IconNameEx2;
        m_equipItem[ EQUIPITEM_Hair2 ].Clear();
        m_equipItem[ EQUIPITEM_Hair2 ].AddItem( a_info );
        m_equipItem[ EQUIPITEM_Hair2 ].DisableWindow();
        break;
    case 1048576: //SBT_RBracelet
        hItemWnd = m_equipItem[ EQUIPITEM_RBracelet ];
        m_equipItem[ EQUIPITEM_RBracelet ].Clear();
        m_equipItem[ EQUIPITEM_RBracelet ].AddItem( a_info );
        m_equipItem[ EQUIPITEM_RBracelet ].EnableWindow();
       
        //~ g_RBraceTurnOn = true;
        //~ RBraceletItemUpdate();
       
   

        break;

    case  2097152:      //SBT_LBracelet
        hItemWnd = m_equipItem[ EQUIPITEM_LBracelet ];
        m_equipItem[ EQUIPITEM_LBracelet ].Clear();
        m_equipItem[ EQUIPITEM_LBracelet ].AddItem( a_info );
        m_equipItem[ EQUIPITEM_LBracelet ].EnableWindow();
       
        // Updates Talisman Item slot activation when the Bracelet slot has not equipped.
        //~ if (!m_equipItem[ EQUIPITEM_Deco1 ].IsEnableWindow())
        //~ {
        //~ UpdateTalismanSlotActivation();
        //~ }
           
        break;

    case 4194304:    //SBT_Deco1;
   
        //~ debug ("¾ÆÀÌÅÛ ¹øÈ£" @ a_info.ItemType );
       
        decoIndex = GetDecoIndex(a_info.Id);
   
        if (decoIndex != -1)
        {
            m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].Clear();
            m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].AddItem( a_info );
            m_equipItem[ EQUIPITEM_Deco1 + decoIndex ].EnableWindow();

            switch (decoIndex)
            {
                case 0:
                script_tali.tali[0].Clear();
                script_tali.tali[0].AddItem(a_info);
                break;
                case 1:
                script_tali.tali[1].Clear();
                script_tali.tali[1].AddItem(a_info);
                break;
                case 2:
                script_tali.tali[2].Clear();
                script_tali.tali[2].AddItem(a_info);
                break;
                case 3:
                script_tali.tali[3].Clear();
                script_tali.tali[3].AddItem(a_info);
                break;
                case 4:
                script_tali.tali[4].Clear();
                script_tali.tali[4].AddItem(a_info);
                break;
                case 5:
                script_tali.tali[5].Clear();
                script_tali.tali[5].AddItem(a_info);
                break;
            }
        }
        break;
    case 268435456:
        hItemWnd = m_equipItem[ EQUIPITEM_Waist ];
        break;  
    }
   
    if( None != hItemWnd )
    {
        hItemWnd.Clear();
        //~ Debug("IconName="@a_Info.IconName);
        hItemWnd.AddItem( a_Info );

        if ( a_Info.SlotBitType == 8 ) //Necklase
        {
            script_item.item1.Clear();
            script_item.item1.AddItem(a_Info);
        }

        //if ( a_Info.SlotBitType == 2 ) //Necklase
        //{
        //    script_item.item2.Clear();
        //    script_item.item2.AddItem(a_Info);
        //}
   
    }
   
    //~ UpdateTalismanSlotActivation();
    //~ UpdateCloakSlotActivation();
}

function HandleOpenWindow(string param)
{
    local int open;
    ParseInt(param, "Open", open);

    if(open==0)
        return;
   
    OpenWindow();
}

function OpenWindow()
{
    m_hInventoryWnd.ShowWindow();
    m_questItem.SetFocus();
    m_invenItem.SetFocus();
}

function HandleHideWindow()
{
    HideWindow(m_WindowName);
}

function HandleAddItem(string param)
{
    //local int Order;
    local ItemInfo info;
   
    ParamToItemInfo( param, info );
    //Debug ("HandleAddItem"  );

    if( info.IconPanel == "InventoryTabs.pvp_tab" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.pvp_tab_enchant"$info.Enchanted;
    else if( info.IconPanel == "" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.tab_enchant"$info.Enchanted;
    //else if( info.ItemSubType == 1 && Int(Int64ToString(info.ItemNum)) > 0 )
    //    info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
    else if( info.consumeType != 0 && Int(Int64ToString(info.ItemNum)) > 0 && info.ID.ClassID != 57 && info.ID.ClassID != 5575 )
        info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));

    if( IsEquipItem(info) )  
    {  
        EquipItemUpdate( info );
        //AddSystemMessageString("SS0");
    }
    else if( IsQuestItem(info) )
    {
        m_questItem.AddItem( info );
        //AddSystemMessageString("SS1");
    }
    else
    {
        //ParseInt( param, "Order", Order );
        //debug("InvenOrder: "$string(Order));
        //InvenAddItem( info, Order );
        InvenAddItem( info );
        //AddSystemMessageString("SS2");
    }
}

function AddItemSub( ItemInfo info )
{
    local int i;

    if( Len(EditBoxBool) == 0 )
        return;

    if(info.consumeType != 0)
    {
        for ( i=0; i<InventoryLimit; i++ )
        {
            if( info.ID.ClassID == items[i].ID.ClassID )
            {
                items[i] = info;
                return;
            }
        }
    }

    for ( i=0; i<InventoryLimit; i++ )
    {
        //AddSystemMessageString("Name = "$items[i].Name);
        if( items[i].Name == "" )
        {
            items[i] = info;
            return;
        }
    }
}

function HandleUpdateItem(string param)
{
//    local int        Order;
    local string    type;
    local ItemInfo    info;
    local int        index;
   
//    debug("Inventory UpdateItem : " $ param);
    ParseString( param, "type", type );
    //AddSystemMessageString("type ="@type);
    ParamToItemInfo( param, info );

    if( info.IconPanel == "InventoryTabs.pvp_tab" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.pvp_tab_enchant"$info.Enchanted;
    else if( info.IconPanel == "" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.tab_enchant"$info.Enchanted;
    //else if( info.ItemSubType == 1 && Int(Int64ToString(info.ItemNum)) > 0 )
    //    info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
    else if( info.consumeType != 0 && Int(Int64ToString(info.ItemNum)) > 0 && info.ID.ClassID != 57 && info.ID.ClassID != 5575 )
        info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
   
//    debug("bEQUIPED:"@INFO.bEquipped);
    //AddSystemMessageString("bequiped ="@INFO.bEquipped);
   
    if( type == "add" )
    {
        if( IsEquipItem(info) )
        {
            EquipItemUpdate( info );
            //AddSystemMessageString("ADD0");
        }
        else if( IsQuestItem(info) )
        {
            m_questItem.AddItem(info);
            index = m_questItem.GetItemNum() - 1;
            while( index > 0 )                        // Á¦ÀÏ ¾ÕÀ¸·Î!
            {
                m_questItem.SwapItems(index-1, index);
                --index;
            }
        }
        else
        {
            //ParseInt( param, "Order", Order );
            //InvenAddItem( info, Order );
            InvenAddItem( info );
            //AddSystemMessageString("ADD1");
            script_AutoSS.ShowSpecificShot(info);
            script_AutoSS.ChangeNum(info);
            script_AutoPetSS.ShowSpecificShot(info);
            script_AutoPetSS.ChangeNum(info);
            if( info.ID.ClassID == 22249 || info.ID.ClassID == 22250 || info.ID.ClassID == 22251 )
                script_AutoPots.HelpInventory();
            if( IsListedItem(info) )
                ConfigureBtns();
        }
    }
    else if( type == "update" )
    {
//        debug("¾÷µ¥ÀÌÆ®? " $ param);
        if( IsEquipItem(info) )
        {
//            debug("ÀÌÁîÀÌÅ¢¾ÆÀÌÅÛ?? " $ param);
           
            if( EquipItemFind(info.ID) )        // match found
            {
//                debug("ÀÌÇÁ·Î ? " $ param);
                EquipItemUpdate( info );
                if( InStr( Caps(Info.Name), "BOLT") == -1 && InStr( Caps(Info.Name), "ARROW") == -1 )
                {
                    script_AutoSS.ExtraHelp();
                    script_AutoPetSS.HelpAutoSS();
                    script_AutoPots.HelpInventory();
                }
                //AddSystemMessageString("ADD2");
               
            }
            else            // not found in equipItemList. In this case, move the item from InvenItemList to EquipItemList
            {
//                debug("¾ÆÀÌÅÛ Âø¿ë ÇÁ·Î¼¼½º1 Àκ¥Å丮¿¡¼ Áö¿î´Ù.");
//                debug("¿¤½º·Î?? " $ param);
                InvenDelete( info );
//                debug("¾ÆÀÌÅÛ Âø¿ë ÇÁ·Î¼¼½º2");
                EquipItemUpdate( info );
            }
        }
        else if( IsQuestItem(info) )
        {
            index = m_questItem.FindItem(info.ID);    // ServerID
            if( index != -1 )
            {
                m_questItem.SetItem(index, info);
            }
            else        // In this case, Equipped item is being unequipped.
            {
                EquipItemDelete(info.ID);
                m_questItem.AddItem(info);
            }
        }
        else
        {
            index = m_invenItem.FindItem(info.ID);    // ServerID
            if( index != -1 )
            {
                m_invenItem.SetItem( index, info );
                script_AutoSS.ChangeNum(info);
                script_AutoPetSS.ChangeNum(info);
                script_AutoPots.ChangeNum(info);
                UpdateItemSub(info);
                //AddSystemMessageString("ADD3");
            }
            else        // In this case, Equipped item is being unequipped.
            {
                EquipItemDelete(info.ID);
                //InvenAddItem( info, 0 );
                InvenAddItem( info );
                AddItemSub(info);
                //AddSystemMessageString("ADD4");
            }
        }
    }
    else if( type == "delete" )
    {
        if( IsEquipItem(info) )
        {
            EquipItemDelete(info.ID);
            //AddSystemMessageString("ADD5");
        }
        else if( IsQuestItem(info) )
        {
            index = m_questItem.FindItem(info.ID);    // ServerID
            m_questItem.DeleteItem(index);
        }
        else
        {
            InvenDelete( info );
            DeleteItemSub( info );
            script_AutoSS.DeleteNum( info );
            script_AutoPetSS.DeleteNum( info );
            script_AutoPots.DeleteNum(info);
            if( IsListedItem(info) )
                ConfigureBtns();
            //AddSystemMessageString("ADD6");
        }
    }

    UpdateItemUsability();

    SetAdenaText();
    SetItemCount();
}

function UpdateItemSub( ItemInfo info )
{
    local int i;

    if( Len(EditBoxBool) == 0 )
        return;

    for ( i=0; i<InventoryLimit; i++ )
    {
        if( items[i].ID == info.ID )
        {
            items[i] = info;
            return;
        }
    }
}

function DeleteItemSub( ItemInfo info )
{
    local int i;
    local ItemInfo temp;

    if( Len(EditBoxBool) == 0 )
        return;

    for ( i=0; i<InventoryLimit; i++ )
    {
        if( items[i] == info )
        {
            items[i] = temp;
            return;
        }
    }
}

function HandleItemListEnd()
{
    SetAdenaText();
    SetItemCount();
    UpdateItemUsability();
}

function UpdateItemUsability()
{
    m_invenItem.SetItemUsability();
    m_questItem.SetItemUsability();
}

function HandleAddHennaInfo(string param)
{
    /*
    local int hennaID, isActive;

    ParseInt( param, "ID", hennaID );
    ParseInt( param, "bActive", isActive );
    */
    UpdateHennaInfo();
}

function HandleUpdateHennaInfo(string param)
{
    UpdateHennaInfo();
}

function UpdateHennaInfo()
{
    local int i;
    local int HennaInfoCount;
    local int HennaID;
    local int IsActive;
    local ItemInfo HennaItemInfo;
    local UserInfo PlayerInfo;
    local int ClassStep;

    if( GetPlayerInfo( PlayerInfo ) )
    {
        ClassStep = GetClassStep( PlayerInfo.nSubClass );
        switch( ClassStep )
        {
        case 1:
        case 2:
        case 3:
            m_hHennaItemWindow.SetRow( ClassStep );
            break;
        default:
            m_hHennaItemWindow.SetRow( 0 );
            break;
        }
    }

    m_hHennaItemWindow.Clear();

    HennaInfoCount = class'HennaAPI'.static.GetHennaInfoCount();
    if( HennaInfoCount > ClassStep )
        HennaInfoCount = ClassStep;

    for( i = 0; i < HennaInfoCount; ++i )
    {
        if( class'HennaAPI'.static.GetHennaInfo( i, HennaID, IsActive ) )
        {
            if( !class'UIDATA_HENNA'.static.GetItemName( HennaID, HennaItemInfo.Name ) )
                break;
            if( !class'UIDATA_HENNA'.static.GetDescription( HennaID, HennaItemInfo.Description ) )
                break;
            if( !class'UIDATA_HENNA'.static.GetIconTex( HennaID, HennaItemInfo.IconName ) )
                break;

            if( 0 == IsActive )
                HennaItemInfo.bDisabled = true;
            else
                HennaItemInfo.bDisabled = false;

            m_hHennaItemWindow.AddItem( HennaItemInfo );          
        }
    }
}

function SetAdenaText()
{
    local string adenaString;
   
    adenaString = MakeCostString( Int64ToString(GetAdena()) );

    m_hAdenaTextBox.SetText(adenaString);
    m_hAdenaTextBox.SetTooltipString( ConvertNumToText(Int64ToString(GetAdena())) );
    //debug("SetAdenaText " $ adenaString );
}

function UseItem( ItemWindowHandle a_hItemWindow, int index )
{
    local ItemInfo    info;
    local ItemInfo talisman1,talisman2,talisman3,talisman4,talisman5,talisman6;
    local ItemInfo item1i,item2i;

    if( a_hItemWindow.GetItem(index, info) )
    {
        if( !info.bDisabled )        // lpislhy
        {
            if( info.bRecipe )                    // Á¦Á¶¹ý(·¹½ÃÇÇ)¸¦ »ç¿ëÇÒ °ÍÀÎÁö ¹°¾îº»´Ù
            {
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogSetID(DIALOG_USE_RECIPE);
                DialogShow(DIALOG_Modalless,DIALOG_Warning, GetSystemMessage(798));
            }
            else if( info.PopMsgNum > 0 )            // Æ˾÷ ¸Þ½ÃÁö¸¦ º¸¿©ÁØ´Ù.
            {
                DialogSetID(DIALOG_POPUP);
                DialogSetReservedItemID(info.ID);    // ServerID
                DialogShow(DIALOG_Modalless,DIALOG_Warning, GetSystemMessage(info.PopMsgNum));
            }
            else
            {
                debug ("Sending Request to Server:");
                RequestUseItem(info.ID);

                debug("The info.ID is" $string(info.ID.ClassID) );
                //AddSystemMessageString("Info.ID is : "$info.ID);

                script_item.item1.GetItem(0, item1i);
                script_item.item2.GetItem(0, item2i);
                script_tali.tali[0].GetItem(0, talisman1);
                script_tali.tali[1].GetItem(0, talisman2);
                script_tali.tali[2].GetItem(0, talisman3);
                script_tali.tali[3].GetItem(0, talisman4);
                script_tali.tali[4].GetItem(0, talisman5);
                script_tali.tali[5].GetItem(0, talisman6);
                switch (info.ID)
                {
                    case item1i.ID:
                    script_item.item1.Clear();
                    break;
                    case item2i.ID:
                    script_item.item2.Clear();
                    break;
                    case talisman1.ID:
                    script_tali.tali[0].Clear();
                    break;
                    case talisman2.ID:
                    script_tali.tali[1].Clear();
                    break;
                    case talisman3.ID:
                    script_tali.tali[2].Clear();
                    break;
                    case talisman4.ID:
                    script_tali.tali[3].Clear();
                    break;
                    case talisman5.ID:
                    script_tali.tali[4].Clear();
                    break;
                    case talisman6.ID:
                    script_tali.tali[5].Clear();
                    break;
                }
            }
        }
    }
}

function int GetMyInventoryLimit()
{
    //~ debug ("MyInventoryLimit:" @ class'UIDATA_PLAYER'.static.GetInventoryLimit());
    //~ return class'UIDATA_PLAYER'.static.GetInventoryLimit();
    return m_MaxInvenCount;
}

function int GetQuestItemInventoryLimit()
{
    return m_MaxQuestItemInvenCount;
}

function SetItemCount()
{
    local int limit;
    local int count;
    local TextBoxHandle handle;

    if(m_selectedItemTab == INVENTORY_ITEM_TAB)
    {
        count = m_invenCount + EquipItemGetItemNum();
        limit = GetMyInventoryLimit();
    }
    else if(m_selectedItemTab == QUEST_ITEM_TAB)
    {
        count = m_questItem.GetItemNum();
        limit = GetQuestItemInventoryLimit();
    }

    //count = m_invenCount + m_questItem.GetItemNum() + EquipItemGetItemNum();
    //count = m_invenCount + EquipItemGetItemNum() + m_questItem.GetItemNum();
    //count = m_invenCount + m_questItem.GetItemNum() + EquipItemGetItemNum();

    if(CREATE_ON_DEMAND==0)
        handle = TextBoxHandle(GetHandle(m_WindowName $ ".ItemCount"));
    else
        handle = GetTextBoxHandle(m_WindowName $ ".ItemCount");

    handle.SetText("(" $ count $ "/" $ limit $ ")");
    debug("SetItemCount : count " $ count $ ", limit : " $ limit );
}

function HandleDialogOK()
{
    local int id;
    local INT64 reserved2;
    local ItemID sID;
    local INT64 number;
   
    if( DialogIsMine() )
    {
        id = DialogGetID();
        reserved2 = DialogGetReservedInt2();
        number = StringToInt64(DialogGetString());
        sID = DialogGetReservedItemID();    // ItemID
       
        if( id == DIALOG_USE_RECIPE || id == DIALOG_POPUP )
        {
            RequestUseItem(sID);
        }
        else if( id == DIALOG_DROPITEM )
        {
            RequestDropItem( sID, IntToInt64(1), m_clickLocation );
        }
        else if( id == DIALOG_DROPITEM_ASKCOUNT )
        {
            if(number == IntToInt64(0))
                number = IntToInt64(1);                    // ¾Æ¹« ¼ýÀÚµµ ÀÔ·ÂÇÏÁö ¾ÊÀ¸¸é 1°³ µå¶øÀ¸·Î ó¸®
            RequestDropItem( sID, number, m_clickLocation );
        }
        else if( id == DIALOG_DROPITEM_ALL )
        {
            RequestDropItem( sID, reserved2, m_clickLocation );
        }
        else if( id == DIALOG_DESTROYITEM )
        {
            RequestDestroyItem(sID, IntToInt64(1));
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if( id == DIALOG_DESTROYITEM_ASKCOUNT )
        {
            RequestDestroyItem(sID, number);
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if( id == DIALOG_DESTROYITEM_ALL)
        {
            RequestDestroyItem(sID, reserved2);
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if( id == DIALOG_CRYSTALLIZE )
        {
            RequestCrystallizeItem(sID,IntToInt64(1));
            PlayConsoleSound(IFST_TRASH_BASKET);
        }
        else if ( id == DIALOG_DROPITEM_PETASKCOUNT )
        {
            class'PetAPI'.static.RequestGetItemFromPet( sID, number, false);
        }
    }
}

function HandleUpdateUserInfo()
{
    if( m_hOwnerWnd.IsShowWindow() )
    {
        InvenLimitUpdate();
        EarItemUpdate();
        FingerItemUpdate();
        CheckShowCrystallizeButton();
        UpdateTalismanSlotActivation();
        UpdateCloakSlotActivation();
    }
    else
    {
      EarItemUpdate();
    }
    //ConfigureBtns();
}

function HandleToggleWindow()
{
  local string tempString;

  tempString=FindEdit.GetString();

    if( m_hOwnerWnd.IsShowWindow() )
    {
        m_hOwnerWnd.HideWindow();
        PlayConsoleSound(IFST_INVENWND_CLOSE);
    }
    else
    {
        //ConfigureBtns();
        if( IsShowInventoryWndUponEvent() )
        {
         tempString=FindEdit.GetString();

           If(Len(tempString)>0)
            FindEdit.SetString( "" );
           //else
           RequestItemList();
           
            m_hOwnerWnd.ShowWindow();
            PlayConsoleSound(IFST_INVENWND_OPEN);
        }
    }
}

//°³ÀÎâ°í, Ç÷¸Íâ°í, ȹ°Ã¢°í, ±³È¯Ã¢, »óÁ¡±¸¸Å, ÆǸÅâ, °³ÀÎÆǸÅ, °³Àα¸¸Å âÀÌ ¶°ÀÖÀ» °æ¿ì ¹«½ÃÇÏ´Â ·çƾ
//´Ù¸¥»ç¶÷ÀÇ °³ÀλóÁ¡ â¿¡¼ ³»°¡ ±¸¸ÅÇÒ¶§´Â ¿·Á¾ßÇÔ --;; - innowind
function bool IsShowInventoryWndUponEvent()
{
    local WindowHandle m_warehouseWnd;
    local WindowHandle m_privateShopWnd;
    local WindowHandle m_tradeWnd;
    local WindowHandle m_shopWnd;
    local WindowHandle m_multiSellWnd;
    local WindowHandle m_deliverWnd;
    local PrivateShopWnd m_scriptPrivateShopWnd;
    local WindowHandle m_PostBoxWnd, m_PostWriteWnd, m_PostDetailWnd_General, m_PostDetailWnd_SafetyTrade;
    //branch
    local WindowHandle m_BR_CashShopWnd;
    local WindowHandle m_BR_BuyingWnd;
    //end of branch

    //»óÇ° Àκ¥Å丮 Ãß°¡
    local WindowHandle m_ProductInventoryWnd;

    if(CREATE_ON_DEMAND==0)
    {
        m_warehouseWnd = GetHandle( "WarehouseWnd" );        //°³ÀÎâ°í, Ç÷¸Íâ°í, ȹ°Ã¢°í
        m_privateShopWnd = GetHandle( "PrivateShopWnd" );    //°³ÀÎÆǸÅ, °³Àα¸¸Å
        m_tradeWnd = GetHandle( "TradeWnd" );                //±³È¯
        m_shopWnd = GetHandle( "ShopWnd" );                //»óÁ¡±¸¸Å, ÆǸÅ
        m_multiSellWnd = GetHandle( "MultiSellWnd" );                //»óÁ¡±¸¸Å, ÆǸÅ
        m_deliverWnd = GetHandle( "DeliverWnd" );                //ȹ°¼ºñ½º
        m_scriptPrivateShopWnd = PrivateShopWnd( GetScript("PrivateShopWnd") );

        m_PostBoxWnd = GetHandle( "PostBoxWnd" );
        m_PostWriteWnd = GetHandle( "PostWriteWnd" );
        m_PostDetailWnd_General = GetHandle( "PostDetailWnd_General" );
        m_PostDetailWnd_SafetyTrade = GetHandle( "PostDetailWnd_SafetyTrade" );
       
        //branch
        m_BR_CashShopWnd = GetHandle( "BR_CashShopWnd" );    // À¯·á »óÁ¡
        m_BR_BuyingWnd = GetHandle( "BR_BuyingWnd" );    // À¯·á »óÁ¡
        //end of branch

        m_ProductInventoryWnd = GetHandle( "ProductInventoryWnd" ); // ÆǸŴëÇà
    }
    else
    {
        m_warehouseWnd = GetWindowHandle( "WarehouseWnd" );                    //°³ÀÎâ°í, Ç÷¸Íâ°í, ȹ°Ã¢°í
        m_privateShopWnd = GetWindowHandle( "PrivateShopWnd" );                    //°³ÀÎÆǸÅ, °³Àα¸¸Å
        m_tradeWnd = GetWindowHandle( "TradeWnd" );                            //±³È¯
        m_shopWnd = GetWindowHandle( "ShopWnd" );                            //»óÁ¡±¸¸Å, ÆǸÅ
        m_multiSellWnd = GetWindowHandle( "MultiSellWnd" );                        //»óÁ¡±¸¸Å, ÆǸÅ
        m_deliverWnd = GetWindowHandle( "DeliverWnd" );                            //ȹ°¼ºñ½º
        m_scriptPrivateShopWnd = PrivateShopWnd( GetScript("PrivateShopWnd") );

        m_PostBoxWnd = GetWindowHandle( "PostBoxWnd" );
        m_PostWriteWnd = GetWindowHandle( "PostWriteWnd" );
        m_PostDetailWnd_General = GetWindowHandle( "PostDetailWnd_General" );
        m_PostDetailWnd_SafetyTrade = GetWindowHandle( "PostDetailWnd_SafetyTrade" );
       
        //branch
        m_BR_CashShopWnd = GetWindowHandle( "BR_CashShopWnd" );    // À¯·á »óÁ¡
        m_BR_BuyingWnd = GetWindowHandle( "BR_BuyingWnd" );    // À¯·á »óÁ¡
        //end of branch

        m_ProductInventoryWnd = GetWindowHandle( "ProductInventoryWnd" ); // ÆǸŴëÇà
    }

    if( m_warehouseWnd.IsShowWindow() )
        return false;

    if( m_warehouseWnd.IsShowWindow() )
        return false;

    if( m_tradeWnd.IsShowWindow() )
        return false;
   
    if( m_shopWnd.IsShowWindow() )
        return false;
   
    if( m_multiSellWnd.IsShowWindow() )
        return false;
   
    if( m_deliverWnd.IsShowWindow() )
        return false;
   
    if( m_privateShopWnd.IsShowWindow() && m_scriptPrivateShopWnd.m_type == PT_Sell )
        return false;

    if (m_PostBoxWnd.IsShowWindow() || m_PostWriteWnd.IsShowWindow() || m_PostDetailWnd_General.IsShowWindow() || m_PostDetailWnd_SafetyTrade.IsShowWindow() )
        return false;
       
    //branch
    if( m_BR_CashShopWnd.IsShowWindow() || m_BR_BuyingWnd.IsShowWindow() )
        return false;
    //end of branch

    if( m_ProductInventoryWnd.IsShowWindow() )
        return false;

    return true;
}

function int IsLOrREar( ItemID sID )
{
    local ItemID LEar;
    local ItemID REar;
    local ItemID LFinger;
    local ItemID RFinger;

    GetAccessoryItemID( LEar, REar, LFinger, RFinger );

    if( IsSameServerID(sID, LEar) )
        return -1;
    else if( IsSameServerID(sID, REar) )
        return 1;
    else
        return 0;
}

function int IsLOrRFinger( ItemID sID )
{
    local ItemID LEar;
    local ItemID REar;
    local ItemID LFinger;
    local ItemID RFinger;

    GetAccessoryItemID( LEar, REar, LFinger, RFinger );

    if( IsSameServerID(sID, LFinger) )
        return -1;
    else if( IsSameServerID(sID, RFinger) )
        return 1;
    else
        return 0;
}

function bool IsBowOrFishingRod( ItemInfo a_Info )
{
    //~ debug("º¸¿ì°ÇÀÇ ¹øÈ£?"@  a_Info.WeaponType);
   
    if( 6 == a_Info.WeaponType || 10 == a_Info.WeaponType || 12 == a_Info.WeaponType )
        return true;

    return false;
}

function int IsDecoItem( ItemInfo a_Info )
{
    return a_Info.SlotBitType;
}

function bool IsArrow( ItemInfo a_Info )
{
    return a_Info.bArrow;
}

//Inven Item Order, ttmayrin
function InvenLimitUpdate()
{
    local int Count;
    local int CurLimit;
    local int InvenLimit;
    local int AddedCount;
    local int DeletedCount;
   
    local ItemInfo ClearItem;
    local ItemInfo CurItem;

    local UserInfo user;

    //Default Item
    //¾ÆÀÌÅÛ Âø¿ëÈÄ ½½·Ô ¸®¼Â
    ClearItem.IconName = "L2ui_ct1.emptyBtn";
   
    if( GetPlayerInfo( user ) )
    {
       
        ClearItemID( ClearItem.ID );      
        InvenLimit = user.nInvenLimit;
        CurLimit = m_invenItem.GetItemNum();
        debug("User InvenLimit : "$string(InvenLimit)$"InvenItem: "$string(CurLimit));
        if( CurLimit < InvenLimit )
        {
            AddedCount = InvenLimit - CurLimit;
            for( Count=0; Count<AddedCount; Count++ )
                m_invenItem.AddItem( ClearItem );
        }
        else if ( CurLimit > InvenLimit )
        {
            DeletedCount = CurLimit - InvenLimit;
            for ( Count = m_InvenItem.GetItemNum()- 1; Count >= 0; Count-- )
            {
                if (DeletedCount > 0)
                {
                    m_InvenItem.GetItem(Count, CurItem );
                    if (!IsValidItemID(CurItem.ID))
                    {
                        m_invenItem.DeleteItem(Count);
                        DeletedCount--;
                    }
                    if (DeletedCount <= 0)
                    {
                        break;
                    }                  
                }
            }
        }
    }
}

//function InvenAddItem( ItemInfo newItem, int order )
function InvenAddItem( ItemInfo newItem )
{
    local int idx;
    local int CurLimit;
    local int FindIdx;
   
    local ItemInfo curItem;
   
    FindIdx = -1;
   
    if( m_invenItem.GetItem( newItem.Order, curItem ) )
    {
        if( !IsValidItemID( curItem.ID ) )
        {
            //FindIdx = Order;
            FindIdx = newItem.Order;
        }
    }
   
    if( FindIdx < 0 )
    {
        CurLimit = m_invenItem.GetItemNum();
        for( idx=0; idx<CurLimit; idx++ )
        {
            if( m_invenItem.GetItem( idx, curItem ) )
            {
                if( !IsValidItemID( curItem.ID ) )
                {
                    FindIdx = idx;
                    break;
                }
            }
        }
    }
   
    if( FindIdx > -1 )
    {
        m_invenItem.SetItem( FindIdx, newItem );
    }
    else
    {
        m_invenItem.AddItem( newItem );
    }
       
    m_invenCount++;
}

function InvenDelete( ItemInfo item )
{
    local int FindIdx;
    local ItemInfo ClearItem;
   
    ClearItemID( ClearItem.ID );
   
    //¾ÆÀÌÄÜ È°¼ºÈ ºÎºÐ ÅؽºÃÄ Ã³¸®
    ClearItem.IconName = "L2ui_ct1.emptyBtn";
    FindIdx = m_invenItem.FindItem( item.ID );
    if( FindIdx != -1 )
    {
        m_invenItem.SetItem( FindIdx, ClearItem );
        m_invenCount--;
    }
}

function InvenClear()
{
    m_invenItem.Clear();
    InvenLimitUpdate();
    m_invenCount = 0;
}

function SaveInventoryOrder()
{
    local int idx;
    local int InvenLimit;
    local ItemInfo item;
    local array<ItemID> IDList;
    local array<int> OrderList;

    InvenLimit = m_invenItem.GetItemNum();

    debug("inven_limit" $ InvenLimit);

    for( idx=0; idx<InvenLimit; idx++ )
    {
        if( m_invenItem.GetItem( idx, item ) )
        {
            if( IsValidItemID( item.ID ) )
            {
                IDList.Insert(IDList.Length, 1);
                IDList[IDList.Length-1] = item.ID;
               
                OrderList.Insert(OrderList.Length, 1);
                OrderList[OrderList.Length-1] = item.Order;
            }
        }
    }

    debug("idlist_length" $ IDList.Length);
    debug("orderlist_length" $ OrderList.Length);
   
    if( IDList.Length > 0 )
    {
        debug("Saving Inventory");
        RequestSaveInventoryOrder( IDList, OrderList );
    }
}

function OnClickCheckBox( String strID )
{
    switch (strID)
    {
        case "InvBox":
        if (InvBox.IsChecked())
        {
            SetINIBool("CheckBoxes", "InventoryChar", true, "PatchSettings");
            m_ObjectViewport.HideWindow();
        }
        else
        {
            SetINIBool("CheckBoxes", "InventoryChar", false, "PatchSettings");
            m_ObjectViewport.ShowWindow();
        }
          break;
        case "InventoryMacroBox":
        if (MacroBox.IsChecked())
        {
            SetINIBool("CheckBoxes", "MacroBox", true, "PatchSettings");
            class'UIAPI_WINDOW'.static.ShowWindow("ArmorMacro");
        }
        else
        {
            SetINIBool("CheckBoxes", "MacroBox", false, "PatchSettings");
            class'UIAPI_WINDOW'.static.HideWindow("ArmorMacro");
        }
        break;
    }
}

function OnClickButton( string strID )
{  
    switch( strID )
    {
        case "SortButton":
            if(m_invenTab.GetTopIndex() == 0)    //Àκ¥Å丮 ¾ÆÀÌÅÛ ÅÜÀÌ È°¼ºÈ µÇ¾î ÀÖÀ» ¶§¸¸
            {                            // ¾îÂ¥ÇÇ µð½º¿¡À̺í ÇÒ²¨Áö¸¸ º¸ÇèÂ÷¿ø¿¡¼..
                SortItem(m_invenItem);    //Àκ¥Å丮 Á¤·Ä
                SaveInventoryOrder();
            }
            break;
        case "InventoryTab0":    //Àκ¥Å丮 ¾ÆÀÌÅÛ ÅÜ Å¬¸¯
            m_sortBtn.EnableWindow();
            m_selectedItemTab = INVENTORY_ITEM_TAB;
            SetItemCount();
            break;
        case "InventoryTab1":    //Äù½ºÆ® ¾ÆÀÌÅÛ ÅÜ Å¬¸¯
            m_sortBtn.DisableWindow();
            m_selectedItemTab = QUEST_ITEM_TAB;
            SetItemCount();
            break;
        case "CancelEditB":
             FindEdit.SetString( "" );
             break;
        case "VoteBtn":
            ClickExtraBtns(0);
            break;
        case "XPBtn":
            ActiveAnim[1]="False";
            AnimTextures[1].Stop();
            break;
        case "SPBtn":
            ActiveAnim[2]="False";
            AnimTextures[2].Stop();
            break;
        //~ case "BtnZoomReset":
            //~ debug ("ResetScale");
            //~ m_ObjectViewport.SetCharacterScale(0.4f);
            //~ break;
       
    }
}

function ClickExtraBtns(int num)
{
    switch( btnAction[Num] )
    {
        case constAction[0]:
            ActiveAnim[0]="False";
            AnimTextures[Num].Stop();
            RequestBypassToServer("_votereward_");
            OpenGivenURL("https://vgw.hopzone.net/site/vote/104359/1");
            OpenGivenURL("https://top.l2jbrasil.com/index.php?a=in&u=AquaNetwork");
            OpenGivenURL("https://l2network.eu/index.php?a=in&u=AquaNetwork");
            OpenGivenURL("https://l2top.co/vote/server/AquaNetwork");
            OpenGivenURL("https://www.top100arena.com/in.asp?id=98105");
            break;
        case constAction[1]:
            ActiveAnim[1]="False";
            AnimTextures[Num].Stop();
            RequestBypassToServer("_storepage_runes");
            break;
        case constAction[2]:
            ActiveAnim[2]="False";
            AnimTextures[Num].Stop();
            RequestBypassToServer("_storepage_runes");
            break;
    }
}

function OnChangeEditBox( String strID )
{
    switch( strID )
    {
      case "FindEdit":
          OnFindEdit();
      break;
    }
}

function GetInvListEdit()
{
  local int i;

    for (i = 0; i < InventoryLimit; ++i)
    {
        m_invenItem.GetItem(i, items[i]);
    }
}

function SetInvListEdit()
{
  local int i;

    m_invenItem.Clear();
    for (i = 0; i < InventoryLimit; ++i)
    {
        m_invenItem.AddItem(items[i]);
    }
}

function OnFindEdit()
{
    local int i;
    local UserInfo TheUserInfo;
    local ItemInfo temp;

    GetPlayerInfo( TheUserInfo );
    InventoryLimit = TheUserInfo.nInvenLimit;

    if( Len(EditBoxBool) == 0 )
      GetInvListEdit();

    EditBoxBool=FindEdit.GetString();
    if( Len(EditBoxBool) == 0 )
    {
      SetInvListEdit();
      Return;
    }

    m_invenItem.Clear();
    for (i = 0; i < InventoryLimit; ++i)
    {
        if( InStr( Caps(items[i].Name), Caps(EditBoxBool) ) != -1 )
        {
            temp=items[i];
            m_invenItem.AddItem(temp);  
        }
    }
       
}

function OnLButtonDown (WindowHandle  a_WindowHandle, int X, int Y)
{
    //~ debug ("ClickedDown");
   
    if (a_WindowHandle == m_BtnRotateLeft)
    {
        //~ debug ("ClickedDown Button Left");
        //~ class'UIAPI_CharacterViewportWindow'.static.StartRotation( "InventoryWnd.ObjectViewport", "false");
        m_ObjectViewport.StartRotation(false);
    }
    else if (a_WindowHandle == m_BtnRotateRight)
    {
        //~ debug ("ClickedDown Button Right");
        //~ class'UIAPI_CharacterViewportWindow'.static.StartRotation( "InventoryWnd.ObjectViewport", "true");
        m_ObjectViewport.StartRotation(true);
    }
    //~ else if (a_WindowHandle == m_BtnZoomIn)
    //~ {
        //~ m_ObjectViewport.StartZoom(false);
    //~ }
    //~ else if (a_WindowHandle == m_BtnZoomOut)
    //~ {
        //~ m_ObjectViewport.StartZoom(true);
    //~ }
}

function OnLButtonUp (WindowHandle  a_WindowHandle, int X, int Y)
{
    //~ debug ("ClickedUp");
    if (a_WindowHandle == m_BtnRotateLeft)
    {
        //~ class'UIAPI_CharacterViewportWindow'.static.EndRotation( "InventoryWnd.ObjectViewport");
        m_ObjectViewport.EndRotation();
    }
    else if (a_WindowHandle == m_BtnRotateRight)
    {
        //~ class'UIAPI_CharacterVisewportWindow'.static.EndRotation( "InventoryWnd.ObjectViewport");
        m_ObjectViewport.EndRotation();
    }
    //~ else if (a_WindowHandle == m_BtnZoomIn)
    //~ {
        //~ m_ObjectViewport.EndZoom();
    //~ }
    //~ else if (a_WindowHandle == m_BtnZoomOut)
    //~ {
        //~ m_ObjectViewport.EndZoom();
    //~ }
}


//#ifdef CT26P3
function SortItem( ItemWindowHandle ItemWnd)
{
    local int i, j;
    local int invenLimit;
    local ItemInfo item;
    local EItemType eItemType;


    local int numAsset;
    local int numWeapon;
    local int numArmor;
    local int numAccessary;
    local int numEtcItem;

    local int numAncientCrystalEnchantAm;
    local int numAncientCrystalEnchantWp;
    local int numCrystalEnchantAm;
    local int numCrystalEnchantWp;

    local int numBlessEnchantAm;
    local int numBlessEnchantWp;
    local int numEnchantAm;
    local int numEnchantWp;

    local int numIncEnchantPropAm;
    local int numIncEnchantPropWp;

    local int numPotion;
    local int numElixir;

    local int numArrow;
    local int numBolt;

    local int numRecipe;

    local int nextSlot;

    local int testInt;


    local Array<ItemInfo> AssetList;
    local Array<ItemInfo> WeaponList;
    local Array<ItemInfo> ArmorList;
    local Array<ItemInfo> AccesaryList;
    local Array<ItemInfo> EtcItemList;

    // etc item ±¸ºÐ
    local Array<ItemInfo> AncientCrystalEnchantAmList;
    local Array<ItemInfo> AncientCrystalEnchantWpList;
    local Array<ItemInfo> CrystalEnchantAmList;
    local Array<ItemInfo> CrystalEnchantWpList;

    local Array<ItemInfo> BlessEnchantAmList;
    local Array<ItemInfo> BlessEnchantWpList;

    local Array<ItemInfo> EnchantAmList;
    //local Array<ItemInfo> EnchantAttrList;
    local Array<ItemInfo> EnchantWpList;

    local Array<ItemInfo> IncEnchantPropAmList;
    local Array<ItemInfo> IncEnchantPropWpList;

    local Array<ItemInfo> PotionList;
    local Array<ItemInfo> ElixirList;

    local Array<ItemInfo> ArrowList;
    local Array<ItemInfo> BoltList;

    local Array<ItemInfo> RecipeList;

    // ¹«°Ô ¼ø Á¤·ÄÀ» À§ÇÑ º¯¼ö
    local ItemInfo temp;

    debug("Sorting Inven Item");

    numAsset = 0;
    numWeapon = 0;
    numArmor = 0;
    numAccessary = 0;
    numPotion = 0;
    numEtcItem = 0;

    numAncientCrystalEnchantAm = 0;
    numAncientCrystalEnchantWp = 0;
    numCrystalEnchantAm = 0;
    numCrystalEnchantWp = 0;
    numBlessEnchantAm = 0;
    numBlessEnchantWp = 0;
    numIncEnchantPropAm = 0;
    numIncEnchantPropWp = 0;
    numEnchantAm = 0;
    numEnchantWp = 0;
    numPotion = 0;
    numElixir = 0;
    numArrow = 0;
    numBolt = 0;
    numRecipe = 0;

    nextSlot = 0;

    invenLimit = m_invenItem.GetItemNum();

    // 1. ¾ÆÀÌÅÛµéÀ» Á¾·ùº°·Î ±¸ºÐ
    for (i = 0; i < invenLimit; ++i)
    {
        m_invenItem.GetItem(i, item);

        if(!IsValidItemID(item.ID))
        {
            continue;
        }

        eItemType = EItemType(item.ItemType);

        switch (eItemType)
        {
        case ITEM_ASSET:
            AssetList[numAsset] = item;
            numAsset = numAsset + 1;
            break;

        case ITEM_WEAPON:
            WeaponList[numWeapon] = item;
            numWeapon = numWeapon + 1;
            break;

        case ITEM_ARMOR:
            ArmorList[numArmor] = item;
            numArmor = numArmor + 1;
            break;

        case ITEM_ACCESSARY:
            AccesaryList[numAccessary] = item;
            numAccessary = numAccessary + 1;
            break;

        case ITEM_ETCITEM:
            testInt = item.ItemSubType;
            debug("ggggggg" $ testInt);
            //debug(int(item.ItemSubType));
            switch (EEtcItemType(item.ItemSubType))
            {
            case ITEME_ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM:
                AncientCrystalEnchantAmList[numAncientCrystalEnchantAm] = item;
                numAncientCrystalEnchantAm = numAncientCrystalEnchantAm + 1;
                break;
            case ITEME_ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP:
                AncientCrystalEnchantWpList[numAncientCrystalEnchantWp] = item;
                numAncientCrystalEnchantWp = numAncientCrystalEnchantWp + 1;
                break;
            case ITEME_ENCHT_ATTR_CRYSTAL_ENCHANT_AM:
                CrystalEnchantAmList[numCrystalEnchantAm] = item;
                numCrystalEnchantAm = numCrystalEnchantAm + 1;
                break;
            case ITEME_ENCHT_ATTR_CRYSTAL_ENCHANT_WP:
                CrystalEnchantWpList[numCrystalEnchantWp] = item;
                numCrystalEnchantWp = numCrystalEnchantWp + 1;
                break;
            case ITEME_BLESS_ENCHT_AM:
                BlessEnchantAmList[numBlessEnchantAm] = item;
                numBlessEnchantAm = numBlessEnchantAm + 1;
                break;
            case ITEME_BLESS_ENCHT_WP:
                BlessEnchantWpList[numBlessEnchantWp] = item;
                numBlessEnchantWp = numBlessEnchantWp + 1;
                break;
            case ITEME_ENCHT_AM:
                EnchantAmList[numEnchantAm] = item;
                numEnchantAm = numEnchantAm + 1;
                break;
            case ITEME_ENCHT_WP:
                EnchantWpList[numEnchantWp] = item;
                numEnchantWp = numEnchantWp + 1;
                break;
            case ITEME_ENCHT_ATTR_INC_PROP_ENCHT_AM:
                IncEnchantPropAmList[numIncEnchantPropAm] = item;
                numIncEnchantPropAm = numIncEnchantPropAm + 1;
                break;
            case ITEME_ENCHT_ATTR_INC_PROP_ENCHT_WP:
                IncEnchantPropWpList[numIncEnchantPropWp] = item;
                numIncEnchantPropWp = numIncEnchantPropWp + 1;
                break;
            case ITEME_POTION:
                PotionList[numPotion] = item;
                numPotion = numPotion + 1;
                break;
            case ITEME_ELIXIR:
                ElixirList[numElixir] = item;
                numElixir = numElixir + 1;
                break;
            case ITEME_ARROW:
                ArrowList[numArrow] = item;
                numArrow = numArrow + 1;
                break;
            case ITEME_BOLT:
                BoltList[numBolt] = item;
                numBolt = numBolt + 1;
                break;
            case ITEME_RECIPE:
                RecipeList[numRecipe] = item;
                numRecipe = numRecipe + 1;
                break;
            default:
                EtcItemList[numEtcItem] = item;
                numEtcItem = numEtcItem + 1;
                break;
            }
            break;

        default:
            debug("huh???");
            EtcItemList[numEtcItem] = item;
            numEtcItem = numEtcItem + 1;
            break;
        }
    }

    // 2. ±¸ºÐ µÈ ¾ÆÀÌÅÛµéÀ» °¢ ¸®½ºÆ® ´ç ¹«°Ô¼øÀ¸·Î Á¤·Ä
    for (i = 0; i < numAsset; ++i)
    {
        for (j = 0; j < numAsset - i; ++j)
        {
            if (j < numAsset - 1)
            {
                if (AssetList[j].Weight < AssetList[j + 1].Weight)
                {
                    temp = AssetList[j];
                    AssetList[j] = AssetList[j + 1];
                    AssetList[j + 1] = temp;
                }
            }
        }
    }
    for (i = 0; i < numWeapon; ++i)
    {
        for (j = 0; j < numWeapon - i; ++j)
        {
            if (j < numWeapon - 1)
            {
                if (WeaponList[j].Weight < WeaponList[j + 1].Weight)
                {
                    temp = WeaponList[j];
                    WeaponList[j] = WeaponList[j + 1];
                    WeaponList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numArmor; ++i)
    {
        for (j = 0; j < numArmor - i; ++j)
        {
            if (j < numArmor - 1)
            {
                if (ArmorList[j].Weight < ArmorList[j + 1].Weight)
                {
                    temp = ArmorList[j];
                    ArmorList[j] = ArmorList[j + 1];
                    ArmorList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numAccessary; ++i)
    {
        for (j = 0; j < numAccessary - i; ++j)
        {
            if (j < numAccessary - 1)
            {
                if (AccesaryList[j].Weight < AccesaryList[j + 1].Weight)
                {
                    temp = AccesaryList[j];
                    AccesaryList[j] = AccesaryList[j + 1];
                    AccesaryList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numAncientCrystalEnchantAm; ++i)
    {
        for (j = 0; j < numAncientCrystalEnchantAm - i; ++j)
        {
            if (j < numAncientCrystalEnchantAm - 1)
            {
                if (AncientCrystalEnchantAmList[j].Weight < AncientCrystalEnchantAmList[j + 1].Weight)
                {
                    temp = AncientCrystalEnchantAmList[j];
                    AncientCrystalEnchantAmList[j] = AncientCrystalEnchantAmList[j + 1];
                    AncientCrystalEnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numAncientCrystalEnchantWp; ++i)
    {
        for (j = 0; j < numAncientCrystalEnchantWp - i; ++j)
        {
            if (j < numAncientCrystalEnchantWp - 1)
            {
                if (AncientCrystalEnchantWpList[j].Weight < AncientCrystalEnchantWpList[j + 1].Weight)
                {
                    temp = AncientCrystalEnchantWpList[j];
                    AncientCrystalEnchantWpList[j] = AncientCrystalEnchantWpList[j + 1];
                    AncientCrystalEnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numCrystalEnchantAm; ++i)
    {
        for (j = 0; j < numCrystalEnchantAm - i; ++j)
        {
            if (j < numCrystalEnchantAm - 1)
            {
                if (CrystalEnchantAmList[j].Weight < CrystalEnchantAmList[j + 1].Weight)
                {
                    temp = CrystalEnchantAmList[j];
                    CrystalEnchantAmList[j] = CrystalEnchantAmList[j + 1];
                    CrystalEnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numCrystalEnchantWp; ++i)
    {
        for (j = 0; j < numCrystalEnchantWp - i; ++j)
        {
            if (j < numCrystalEnchantWp - 1)
            {          
                if (CrystalEnchantWpList[j].Weight < CrystalEnchantWpList[j + 1].Weight)
                {
                    temp = CrystalEnchantWpList[j];
                    CrystalEnchantWpList[j] = CrystalEnchantWpList[j + 1];
                    CrystalEnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numBlessEnchantAm; ++i)
    {
        for (j = 0; j < numBlessEnchantAm - i; ++j)
        {
            if (j < numBlessEnchantAm - 1)
            {
                if (BlessEnchantAmList[j].Weight < BlessEnchantAmList[j + 1].Weight)
                {
                    temp = BlessEnchantAmList[j];
                    BlessEnchantAmList[j] = BlessEnchantAmList[j + 1];
                    BlessEnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numBlessEnchantWp; ++i)
    {
        for (j = 0; j < numBlessEnchantWp - i; ++j)
        {
            if (j < numBlessEnchantWp - 1)
            {
                if (BlessEnchantWpList[j].Weight < BlessEnchantWpList[j + 1].Weight)
                {
                    temp = BlessEnchantWpList[j];
                    BlessEnchantWpList[j] = BlessEnchantWpList[j + 1];
                    BlessEnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numEnchantAm; ++i)
    {
        for (j = 0; j < numEnchantAm - i; ++j)
        {
            if (j < numEnchantAm - 1)
            {
                if (EnchantAmList[j].Weight < EnchantAmList[j + 1].Weight)
                {
                    temp = EnchantAmList[j];
                    EnchantAmList[j] = EnchantAmList[j + 1];
                    EnchantAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numEnchantWp; ++i)
    {
        for (j = 0; j < numEnchantWp - i; ++j)
        {
            if (j < numEnchantWp - 1)
            {
                if (EnchantWpList[j].Weight < EnchantWpList[j + 1].Weight)
                {
                    temp = EnchantWpList[j];
                    EnchantWpList[j] = EnchantWpList[j + 1];
                    EnchantWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numIncEnchantPropAm; ++i)
    {
        for (j = 0; j < numIncEnchantPropAm - i; ++j)
        {
            if (j < numIncEnchantPropAm - 1)
            {
                if (IncEnchantPropAmList[j].Weight < IncEnchantPropAmList[j + 1].Weight)
                {
                    temp = IncEnchantPropAmList[j];
                    IncEnchantPropAmList[j] = IncEnchantPropAmList[j + 1];
                    IncEnchantPropAmList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numIncEnchantPropWp; ++i)
    {
        for (j = 0; j < numIncEnchantPropWp - i; ++j)
        {
            if (j < numIncEnchantPropWp - 1)
            {
                if (IncEnchantPropWpList[j].Weight < IncEnchantPropWpList[j + 1].Weight)
                {
                    temp = IncEnchantPropWpList[j];
                    IncEnchantPropWpList[j] = IncEnchantPropWpList[j + 1];
                    IncEnchantPropWpList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numPotion; ++i)
    {
        for (j = 0; j < numPotion - i; ++j)
        {
            if (j < numPotion - 1)
            {
                if (PotionList[j].Weight < PotionList[j + 1].Weight)
                {
                    temp = PotionList[j];
                    PotionList[j] = PotionList[j + 1];
                    PotionList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numElixir; ++i)
    {
        for (j = 0; j < numElixir - i; ++j)
        {
            if (j < numElixir - 1)
            {
                if (ElixirList[j].Weight < ElixirList[j + 1].Weight)
                {
                    temp = ElixirList[j];
                    ElixirList[j] = ElixirList[j + 1];
                    ElixirList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numArrow; ++i)
    {
        for (j = 0; j < numArrow - i; ++j)
        {
            if (j < numArrow - 1)
            {
                if (ArrowList[j].Weight < ArrowList[j + 1].Weight)
                {
                    temp = ArrowList[j];
                    ArrowList[j] = ArrowList[j + 1];
                    ArrowList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numBolt; ++i)
    {
        for (j = 0; j < numBolt - i; ++j)
        {
            if (j < numBolt - 1)
            {
                if (BoltList[j].Weight < BoltList[j + 1].Weight)
                {
                    temp = BoltList[j];
                    BoltList[j] = BoltList[j + 1];
                    BoltList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numRecipe; ++i)
    {
        for (j = 0; j < numRecipe - i; ++j)
        {
            if (j < numRecipe - 1)
            {
                if (RecipeList[j].Weight < RecipeList[j + 1].Weight)
                {
                    temp = BoltList[j];
                    RecipeList[j] = RecipeList[j + 1];
                    RecipeList[j + 1] = temp;
                }
            }
        }
    }

    for (i = 0; i < numEtcItem; ++i)
    {
        for (j = 0; j < numEtcItem - i; ++j)
        {
            if (j < numEtcItem - 1)
            {
                if (EtcItemList[j].Weight < EtcItemList[j + 1].Weight)
                {
                    temp = EtcItemList[j];
                    EtcItemList[j] = EtcItemList[j + 1];
                    EtcItemList[j + 1] = temp;
                }
            }
        }
    }

    // 3. Àκ¥¿¡ ´Ù½Ã »ðÀÔ
    InvenClear();
   
    for (i = 0; i < numAsset; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AssetList[i]);
    }  
    nextSlot = nextSlot + numAsset;

    for (i = 0; i < numWeapon; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, WeaponList[i]);
    }
    nextSlot = nextSlot + numWeapon;

    for (i = 0; i < numArmor; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, ArmorList[i]);
    }
    nextSlot = nextSlot + numArmor;

    for (i = 0; i < numAccessary; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AccesaryList[i]);
    }
    nextSlot = nextSlot + numAccessary;

    for (i = 0; i < numAncientCrystalEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AncientCrystalEnchantAmList[i]);
    }
    nextSlot = nextSlot + numAncientCrystalEnchantAm;

    for (i = 0; i < numAncientCrystalEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, AncientCrystalEnchantWpList[i]);
    }
    nextSlot = nextSlot + numAncientCrystalEnchantWp;

    for (i = 0; i < numCrystalEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, CrystalEnchantAmList[i]);
    }
    nextSlot = nextSlot + numCrystalEnchantAm;

    for (i = 0; i < numCrystalEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, CrystalEnchantWpList[i]);
    }
    nextSlot = nextSlot + numCrystalEnchantWp;

    for (i = 0; i < numBlessEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, BlessEnchantAmList[i]);
    }
    nextSlot = nextSlot + numBlessEnchantAm;

    for (i = 0; i < numBlessEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, BlessEnchantWpList[i]);
    }
    nextSlot = nextSlot + numBlessEnchantWp;

    for (i = 0; i < numEnchantAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, EnchantAmList[i]);
    }
    nextSlot = nextSlot + numEnchantAm;

    for (i = 0; i < numEnchantWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, EnchantWpList[i]);
    }
    nextSlot = nextSlot + numEnchantWp;

    for (i = 0; i < numIncEnchantPropAm; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, IncEnchantPropAmList[i]);
    }
    nextSlot = nextSlot + numIncEnchantPropAm;

    for (i = 0; i < numIncEnchantPropWp; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, IncEnchantPropWpList[i]);
    }
    nextSlot = nextSlot + numIncEnchantPropWp;

    for (i = 0; i < numPotion; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, PotionList[i]);
    }
    nextSlot = nextSlot + numPotion;

    for (i = 0; i < numElixir; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, ElixirList[i]);
    }
    nextSlot = nextSlot + numElixir;

    for (i = 0; i < numArrow; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, ArrowList[i]);
    }
    nextSlot = nextSlot + numArrow;

    for (i = 0; i < numBolt; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, BoltList[i]);
    }
    nextSlot = nextSlot + numBolt;

    for (i = 0; i < numRecipe; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, RecipeList[i]);
    }
    nextSlot = nextSlot + numRecipe;

    for (i = 0; i < numEtcItem; ++i)
    {
        m_invenItem.SetItem(nextSlot + i, EtcItemList[i]);
    }
    nextSlot = nextSlot + numEtcItem;
   
    // TTP #42420 m_invenCount¸¦ InvenClear() ¿¡¼ ÃʱâÈÇϹǷΠ´Ù½Ã ¼ÂÆÃÇØ Áà¾ß ÇÕ´Ï´Ù. - gorillazin 10.10.29.
    m_invenCount = nextSlot;

    debug("[Sorting Inven Item]" $ nextSlot $ "items sorted complete!!");
}
//#endif //CT26P3 - gorillazin

function UpdateTalismanSlotActivation()
{
    local int Count;
    local int i;
    local UserInfo user;
    local ItemInfo DisableItem;
   
    DisableItem.IconName = "L2UI_CT1.Inventory_DF_TalismanSlot_Disable";       //Find This and Fill Out with the Final.
   
   
   
    if( GetPlayerInfo( user ) )
    {
        Count = user.nTalismanNum;
        //~ debug ("Talisman Activation" @ user.nTalismanNum);
       
        if (Count > 0)
        {
            for (i = 0; i<Count; i++)
            {
                m_Talisman_Disable[ i ].HideWindow();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
                m_equipItem[ EQUIPITEM_Deco1 + i ].EnableWindow();
            }
        }
        else
        {
            for (i = 0; i<6; i++)
            {
                m_Talisman_Disable[ i ].ShowWindow();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].Clear();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
                m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
            }
        }
        //~ {
            //~ for (i = 0; i<Count; i++)
            //~ {
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].ClearItem();
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].AddItem( DisableItem );
                //~ m_equipItem[ EQUIPITEM_Deco1 + i ].DisableWindow();
            //~ }
        //~ }
    }
}
   
function UpdateCloakSlotActivation()
{
    //~ local int i;
    local UserInfo user;
    local ItemInfo DisableItem;
   
    DisableItem.IconName = "L2UI_CT1.Inventory_DF_CloakSlot_Disable";      //Find This and Fill Out with the Final.
   
    if( GetPlayerInfo( user ) )
    {
        //~ debug ("FullArmor" @  user.nFullArmor);
        if (user.nFullArmor > 0)
        {
            m_CloakSlot_Disable.HideWindow();

            //~ for (i = 0; i<Count; i++)
            //~ {
                //~ m_equipItem[ EQUIPITEM_Cloak ].Clear();
                m_equipItem[ EQUIPITEM_Cloak ].EnableWindow();
            //~ }
        }
        else
        {

            m_CloakSlot_Disable.ShowWindow();
            m_equipItem[ EQUIPITEM_Cloak ].DisableWindow();
        }
    }
    else
    {
        //~ debug("UserInfoRetrival Failed");
    }
}


function HandleSetMaxCount(string param)
{
    local int ExtraBeltCount;
    ParseInt (param, "Inventory", m_MaxInvenCount);
    ParseInt (param, "questItem", m_MaxQuestItemInvenCount);
    ParseInt (param, "extrabelt", ExtraBeltCount);
    //~ debug ("SetMaxCount Called");
    m_invenItem.SetExpandItemNum(0, ExtraBeltCount);
    InvenLimitUpdate();
    SetItemCount();
}


function HandleChangeCharacterPawn(string param)
{
    ParseInt (param, "MeshType", m_MeshType);
    switch (m_MeshType)
    {
        case 0:
        // ÈÞ¸Õ_Àü»ç_³²
        m_ObjectViewport.SetCharacterScale(1.f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                      
        break;
        case 1:
        // ÈÞ¸Õ_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.03f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                      
        break;
        case 8:
        // ÈÞ¸Õ_¹ý»ç_³²
        m_ObjectViewport.SetCharacterScale(1.047f);
        m_ObjectViewport.SetCharacterOffsetX(2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                      
        break;
        case 9:
        // ÈÞ¸Õ_¹ý»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.07f);
        m_ObjectViewport.SetCharacterOffsetX(-1);
        m_ObjectViewport.SetCharacterOffsetY(-9);                                      
        break;
        case 6:
        // ¿¤ÇÁ_Àü»ç_³²
        m_ObjectViewport.SetCharacterScale(0.98f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-7);                                      
        break;
        case 7:
        // ¿¤ÇÁ_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.04f);
        m_ObjectViewport.SetCharacterOffsetX(-4);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                      
        break;
        // case q
        // ¿¤ÇÁ_¹ý»ç_³²
        // SetCharacterOffsetX(-2);
        // SetCharacterOffsetY(-7);
        // ¿¤ÇÁ_¹ý»ç_¿©
        // SetCharacterOffsetX(-4);
        // SetCharacterOffsetY(-8);
        case 2:
        // ´Ù¿¤_Àü»ç_³²
        m_ObjectViewport.SetCharacterScale(0.99f);
        m_ObjectViewport.SetCharacterOffsetX(-1);
        m_ObjectViewport.SetCharacterOffsetY(-7);                                      
        break;
        case 3:
        // ´Ù¿¤_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(1.015f);
        m_ObjectViewport.SetCharacterOffsetX(-1);
        m_ObjectViewport.SetCharacterOffsetY(-7);
        break;
        // ´Ù¿¤_¹ý»ç_³²
        // SetCharacterOffsetX(-1);
        // SetCharacterOffsetY(-7);
        // ´Ù¿¤_¹ý»ç_¿©
        // SetCharacterOffsetX(-1);
        // SetCharacterOffsetY(-7);
        case 10:
        // ¿ÀÅ©_Àü»ç_³²                            
        m_ObjectViewport.SetCharacterScale(0.953f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-9);                                      
        break;
        case 11:
        // ¿ÀÅ©_Àü»ç_¿©
        m_ObjectViewport.SetCharacterScale(0.97f);
        m_ObjectViewport.SetCharacterOffsetX(2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                      
        break;
        case 12:
        // ¿ÀÅ©_¹ý»ç_³²
        m_ObjectViewport.SetCharacterScale(0.955f);
        m_ObjectViewport.SetCharacterOffsetX(-2);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                      
        break;
        case 13:
        // ¿ÀÅ©_¹ý»ç_¿©
        m_ObjectViewport.SetCharacterScale(0.985f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-8);                                      
        break;
        case 4:
        // µå¿öÇÁ_³²
        m_ObjectViewport.SetCharacterScale(1.043f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-2);                                      
        break;
        case 5:
        // µå¿öÇÁ_¿©
        m_ObjectViewport.SetCharacterScale(1.09f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                      
        break;
        case 14:
        // Ä«¸¶¿¤_³²
        m_ObjectViewport.SetCharacterScale(0.993f);
        m_ObjectViewport.SetCharacterOffsetX(-5);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                      
        break;
        case 15:
        // Ä«¸¶¿¤_¿©
        m_ObjectViewport.SetCharacterScale(1.01f);
        m_ObjectViewport.SetCharacterOffsetX(0);
        m_ObjectViewport.SetCharacterOffsetY(-6);                                      
        break;
    }
}



defaultproperties
{
    m_WindowName="InventoryWnd"
}
Более чем вероятно, что внутри функции ParamToItemInfo.
 
Благодарю за наводку, будем искать, разбираться
Наврал. Тут кислота прямо внутри инвентаря.


C#:
    if( info.IconPanel == "InventoryTabs.pvp_tab" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.pvp_tab_enchant"$info.Enchanted;
    else if( info.IconPanel == "" && info.Enchanted > 0 )
        info.IconPanel = "InventoryTabs.tab_enchant"$info.Enchanted;
    //else if( info.ItemSubType == 1 && Int(Int64ToString(info.ItemNum)) > 0 )
    //    info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
    else if( info.consumeType != 0 && Int(Int64ToString(info.ItemNum)) > 0 && info.ID.ClassID != 57 && info.ID.ClassID != 5575 )
        info.IconPanel = "InventoryTabs.tab_consumables"$Min(100, Int(Int64ToString(info.ItemNum)));
 
А пароль от этого архива какой? CompileHF2017___NewYear2017 ?
Или я где-то не увидел :)?

Projack Где ты был раньше когда я искал как эти епучие сплитлайны добавить :)?
 
А пароль от этого архива какой? CompileHF2017___NewYear2017 ?
Или я где-то не увидел :)?

Projack Где ты был раньше когда я искал как эти епучие сплитлайны добавить :)?
Без понятия, там и так уже все распаковано для компила. Но предполагаю, что пароль - кусок названия после двух подчеркиваний.
 
Последнее редактирование:
Интересная реализация функционала через RequestBypassToServer.
Интересно что на стороне сервера было.
 
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