Interface Decal Effect (Target Texture)

Zorak

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Does anyone have or know how to implement this decal effect in the Interlude interface?


1756248472407.webp
 
In Interlude, there's no native way to get your own Actor, so first you need to implement such a function. After that, you can use spawn effect in other pawn(actor), just like it's done in the Monokini2 interface. The next steps are similar to those in the HF client.
 
In Interlude, there's no native way to get your own Actor, so first you need to implement such a function. After that, you can use spawn effect in other pawn(actor), just like it's done in the Monokini2 interface. The next steps are similar to those in the HF client.

That was the error I received.
Do you have any idea how I can implement it?
 
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