In Interlude, there's no native way to get your own Actor, so first you need to implement such a function. After that, you can use spawn effect in other pawn(actor), just like it's done in the Monokini2 interface. The next steps are similar to those in the HF client.
In Interlude, there's no native way to get your own Actor, so first you need to implement such a function. After that, you can use spawn effect in other pawn(actor), just like it's done in the Monokini2 interface. The next steps are similar to those in the HF client.