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Fake Players

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За веру и верность форуму
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Ничего заумного в ней нету, работает по принципу оффлайн трейда. Для любителей поизвращаться можно к ним написать АИ=)
Код:
CORE Side:

Index: java/com/descja/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)
+++ java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)

private long _chatBanTimer = 0L;
private ScheduledFuture<?> _chatBanTask = null;

private boolean _isOffline = false;
+      private boolean _isFakePlayer = false;



public void setOffline(boolean set)
{
  _isOffline = set;
}

+      public boolean isFakePlayer()
+      {
+   return _isFakePlayer;
+  }
===================================================================
Index: java/com/descja/FakePlayers.java
===================================================================
--- java/com/descja/FakePlayers.java (revision 0)
+++ java/com/descja/FakePlayers.java (revision 0)

package com.descja;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

import com.descja.Config;
import com.descja.gameserver.model.actor.instance.L2PcInstance;
import com.descja.gameserver.network.L2GameClient;
import com.descja.gameserver.network.L2GameClient.GameClientState;
import com.descja.gameserver.thread.LoginServerThread;
import com.descja.util.ResourceUtil;
import com.descja.util.database.L2DatabaseFactory;



public class FakePlayers
{
private static final Log _log = LogFactory.getLog(FakePlayers.class.getName());
private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM fake_players";
private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";


private static FakePlayers _instance;
public static FakePlayers getInstance()
  {
   if(_instance == null)
   {
_instance = new FakePlayers();
   }

   return _instance;
  }
private FakePlayers()
{
  storeFakePlayers();
}

public static void storeFakePlayers()
{
  _log.info("FakePlayers: Activated");
  Connection con = null;
  int nPlayers = 0;
  try
  {
   con = L2DatabaseFactory.getInstance().getConnection();
   PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
   ResultSet rs = stm.executeQuery();
   while(rs.next())
   {
L2PcInstance player = null;

try
{
L2GameClient client = new L2GameClient(null);
player = L2PcInstance.load(rs.getInt("charId"));
client.setActiveChar(player);
client.setAccountName(player.getAccountNamePlayer());
client.setState(GameClientState.IN_GAME);
player.setClient(client);
player.isFakePlayer();
player.spawnMe(player.getX(), player.getY(), player.getZ());
LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client);

if(Config.FAKE_PLAYERS_SIT)
{
  player.sitDown();
}
player.setOnlineStatus(true);
player.restoreEffects();
player.broadcastUserInfo();
nPlayers++;
}
catch(Exception e)
{
_log.error("Fake Players Engine: Error loading player: "+player,e);
if(player != null)
{
  player.deleteMe();
}
}
   }
   rs.close();
   stm.close();
   _log.info("Loaded: " +nPlayers+ " Fake Players");
  }
  catch(Exception e)
  {
   _log.error("Fake Players Engine : Error while loading player: ",e);
  }
  finally
  {
   ResourceUtil.closeConnection(con);
  }
}


}
===================================================================
Index: java/com/descja/gameserver/GameServer.java
===================================================================
--- java/com/descja/gameserver/GameServer.java (revision 53)
+++ java/com/descja/gameserver/GameServer.java (revision 53)

+import com.descja.FakePlayers;


   private static void loadCharacters()
{
  Util.printSection("Characters");
  ClanTable.getInstance();
  CharTemplateTable.getInstance();
  LevelUpData.getInstance();
}

+ //DescJa Fake Players//
+ private static void loadWhiteAttack()
+ {
+  if(Config.FAKE_PLAYERS)
+  {
+  Util.printSection("Fake Characters");
+  FakePlayers.getInstance();
+  }
+ }
+ //DescJa Fake Players//
===================================================================
Index: java/com/descja/Config.java
===================================================================
--- java/com/descja/Config.java (revision 162)
+++ java/com/descja/Config.java (revision 162)

+      /*DescJa*/
+ public static boolean FAKE_PLAYERS_SIT;
+ public static boolean FAKE_PLAYERS;
+ //FakePlayers.ini//
+ public static void FakePlayersConfig()
+ {
+  try
+  {
+   L2Properties p = new L2Properties(ConfigFiles.FakePlayers_INI);
+
+   FAKE_PLAYERS = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayers", "False"));
+   FAKE_PLAYERS_SIT = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayersSit", "False"));
+   
+   p.clear();
+  }
+  catch(Exception e)
+  {
+   _log.warn("Failed to load " + ConfigFiles.FakePlayers_INI);
+  }
+ }
+ /*DescJa*/
===================================================================
Index: java/com/descja/util/services/ConfigFiles.java
===================================================================
--- java/com/descja/util/services/ConfigFiles.java
+++ java/com/descja/util/services/ConfigFiles.java

+ public static final String FakePlayers_INI = "./config/FakePlayers.ini";
===================================================================
Index: config/FakePlayers.ini
===================================================================
--- config/FakePlayers.ini
+++ config/FakePlayers.ini
+#============================================
+#       Fake Players Mod    #
+#============================================
+
+# Enable Fake Players System
+# Default: False
+FakePlayers = False
+
+# Fake Players Sit Down
+# Default: False
+FakePlayersSit = False

DP Side:

CREATE TABLE `fake_players` (
  `charId` decimal(11,0) NOT NULL DEFAULT '0',
  PRIMARY KEY (`charId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
 

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