Display Item Icon

byEvanthe

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Hello, how i can put item icon in item descripion? Like in this
pic 1725115266280.png it is a tutorial somewhere in this forum?
 
You need to create an icon in the tooltip (using Item.IconName as the texture) and then add text on the same line without a line break (bLineBreak), ensuring it is drawn in line (t_bDrawOneLine = true). You can find something similar in this interface, where there is a list of set items in the armor, followed by its name. However, you will need to increase the size of the icon.

1725128428780.png
 
I don't know how to do, i am newbie on editing interface, and i find this feature nice. Maybe you can help me, i can give u my interface.u.
 
I don't have a ready-made solution for this case at hand. You need something like this.

C-подобный:
                StartItem();
                m_Info.eType = DIT_TEXTURE;
                m_Info.nOffSetX = 2; //it`s random value
                m_Info.nOffSetY = 5;
                m_Info.bLineBreak = true;
                m_Info.t_bDrawOneLine = true;
                m_Info.u_nTextureWidth = 32;
                m_Info.u_nTextureHeight = 32;
                m_Info.u_strTexture = class'UIDATA_ITEM'.static.GetItemTextureName(Item.ID);
                EndItem();
                
                StartItem();
                m_Info.eType = DIT_TEXT;
                m_Info.nOffSetX = 5; //it`s random value
                m_Info.nOffSetY = 7;
                m_Info.t_bDrawOneLine = true;
                m_Info.t_color.R = 255;
                m_Info.t_color.G = 255;
                m_Info.t_color.B = 255;
                m_Info.t_color.A = 255;
                m_Info.t_strText = class'UIDATA_ITEM'.static.GetItemName(Item.ID);
 
I want to know in what function i have to add this, maybe it is a replace of existing or add a new
 
@byEvanthe, in function ReturnTooltip_NTT_ITEM. It then depends on what you need: either for all item groups or, for example, only for weapons and armor.
 
For all items i need. ( Armor / Weapon / etc item
 
Then, at the very beginning, even before calling the item name.
 
I understand you help me, and thank you for this, but i can't do this. I am newbie in client edit and i don;t know almost everything. Thank u again!
 
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Реакции: Rolo
@byEvanthe, show your ReturnTooltip_NTT_ITEM function, specifically what's there after all the local variables, just the first 100 lines or so.
 
C++:
function ReturnTooltip_NTT_ITEM(string param, String TooltipType, ETooltipSourceType eSourceType)
    {
   local ItemInfo Item;

   local EItemType eItemType;
   local EEtcItemType eEtcItemType;

   local bool bLargeWidth;
   local string SlotString;
   local string strTmp;
   local int nTmp;
   local int idx;

    //제련효과
   local string ItemName;
   local int Quality;
   local int ColorR;
   local int ColorG;
   local int ColorB;
   local string strDesc1;
   local string strDesc2;
   local string strDesc3;

    // 보급형 아이템
   local int ItemNameClass;

    //셋트아이템
    //~ local array<ItemID> arrItemID;
   local int SetID;
    //~ local int SetID2;

    //아데나읽어주기
   local string strAdena;
   local string strAdenaComma;
   local color AdenaColor;

   local ItemID tmpItemID;

   if (eSourceType == NTST_ITEM)
      {
        ParamToItemInfo(param, Item);

        eItemType = EItemType(Item.ItemType);
        eEtcItemType = EEtcItemType(Item.ItemSubType);

        //아이콘 표시
     if (TooltipType == "InventoryWithIcon")
        {
          StartItem();
          m_Info.eType = DIT_TEXTURE;
          m_Info.u_nTextureWidth = 32;
          m_Info.u_nTextureHeight = 32;
          m_Info.u_strTexture = Item.IconName;
          EndItem();

          AddTooltipItemBlank(4);
          }

        //아이템 이름 취득
        ItemName = class'UIDATA_ITEM'.static.GetRefineryItemName( Item.Name, Item.RefineryOp1, Item.RefineryOp2 );

        ItemNameClass = class'UIDATA_ITEM'.static.GetItemNameClass( Item.ID);

        //branch
        AddPrimeItemSymbol(Item);
        //end of branch

        //인첸트 ex) "+10"
     if (TooltipType != "InventoryPrice1HideEnchant"
          && TooltipType != "InventoryPrice1HideEnchantStackable")
        AddTooltipItemEnchant(Item);

        //아이템 이름
        AddTooltipItemName(ItemName, Item, ItemNameClass);

        //Grade Mark
        AddTooltipItemGrade(Item);

        //아이템 갯수
     if (TooltipType != "InventoryPrice1HideEnchantStackable")
        {
            // 2009 10. 15
            // 퀘스트 보상 아이템 타입이면 아이템 개수를 표기 하지 않는다.
       if (TooltipType != "QuestReward")
          {
            AddTooltipItemCount(Item);
            }
          }

        //아이템이 아데나면, 읽어주기 스트링
     if (IsAdena(Item.ID))
        {
            //SimpleTooltip을 읽어주기스트링까지 보여준다.
          m_Tooltip.SimpleLineCount = 2;

          StartItem();
          m_Info.eType = DIT_TEXT;
          m_Info.nOffSetY = 6;
          m_Info.bLineBreak = true;
          m_Info.t_bDrawOneLine = true;
          m_Info.t_strText = "(" $ ConvertNumToText(Int64ToString(Item.ItemNum)) $ ")";
          EndItem();
          }

        //InventoryPrice1 타입
     if (TooltipType == "InventoryPrice1"
          || TooltipType == "InventoryPrice1HideEnchant"
          || TooltipType == "InventoryPrice1HideEnchantStackable")
        {
          strAdena = Int64ToString(Item.Price);
          strAdenaComma = MakeCostString(strAdena);
          AdenaColor = GetNumericColor(strAdenaComma);

            //가격 : xxx,xxx,xxx
          AddTooltipItemOption(322, strAdenaComma $ " ", true, true, false);
          SetTooltipItemColor(AdenaColor.R, AdenaColor.G, AdenaColor.B, 0);

            //"아데나"
          StartItem();
          m_Info.eType = DIT_TEXT;
          m_Info.nOffSetY = 6;
          m_Info.t_bDrawOneLine = true;
          m_Info.t_color = AdenaColor;
          m_Info.t_ID= 469;
          EndItem();

            //SimpleTooltip을 가격까지 보여준다.
          m_Tooltip.SimpleLineCount = 2;

            //읽어주기 스트링
       if (Item.Price>IntToInt64(0))
          {
            m_Tooltip.SimpleLineCount = 3;
            AddTooltipItemOption(0, "(" $ ConvertNumToText(strAdena) $ ")", false, true, false);
            SetTooltipItemColor(AdenaColor.R, AdenaColor.G, AdenaColor.B, 0);
            }
          }

        //InventoryPrice2 타입
     if (TooltipType == "InventoryPrice2"
          || TooltipType == "InventoryPrice2PrivateShop")
        {
          strAdena = Int64ToString(Item.Price);
          strAdenaComma = MakeCostString(strAdena);
          AdenaColor = GetNumericColor(strAdenaComma);

            //가격 : 1개당
          AddTooltipItemOption2(322, 468, true, true, false);
          SetTooltipItemColor(AdenaColor.R, AdenaColor.G, AdenaColor.B, 0);

            //"xxx,xxx,xxx "
          StartItem();
          m_Info.eType = DIT_TEXT;
          m_Info.nOffSetY = 6;
          m_Info.t_bDrawOneLine = true;
          m_Info.t_color = AdenaColor;
          m_Info.t_strText = " " $ strAdenaComma $ " ";
          EndItem();

            //"아데나"
          StartItem();
          m_Info.eType = DIT_TEXT;
          m_Info.nOffSetY = 6;
          m_Info.t_bDrawOneLine = true;
          m_Info.t_color = AdenaColor;
          m_Info.t_ID= 469;
          EndItem();

            //SimpleTooltip을 가격까지 보여준다.
          m_Tooltip.SimpleLineCount = 2;

            //읽어주기 스트링
       if (Item.Price>IntToInt64(0))
          {
            m_Tooltip.SimpleLineCount = 3;

                //"("
            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.bLineBreak = true;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_color = AdenaColor;
            m_Info.t_strText = "(";
              EndItem();

                //"1개당"
              StartItem();
              m_Info.eType = DIT_TEXT;
              m_Info.nOffSetY = 6;
              m_Info.t_bDrawOneLine = true;
              m_Info.t_color = AdenaColor;
              m_Info.t_ID = 468;
              EndItem();

              StartItem();
              m_Info.eType = DIT_TEXT;
              m_Info.nOffSetY = 6;
              m_Info.t_bDrawOneLine = true;
              m_Info.t_color = AdenaColor;
              m_Info.t_strText = " " $ ConvertNumToText(strAdena) $ ")";
              EndItem();
              }
            }

        //InventoryPrice2PrivateShop 타입
       if (TooltipType == "InventoryPrice2PrivateShop")
          {
         if (IsStackableItem(Item.ConsumeType) && Item.Reserved64 > IntToInt64(0))
            {
                //"구매개수 : xx"
              AddTooltipItemOption(808, Int64ToString(Item.Reserved64), true, true, false);
              }
            }

        /////////////////////////////////////////////////////////////////////////////////////////
        // 아이템에 따른 각종 정보

          SlotString = GetSlotTypeString(Item.ItemType, Item.SlotBitType, Item.ArmorType);

       switch (eItemType)
          {

        // 1. WEAPON
            case ITEM_WEAPON:
            bLargeWidth = true;

            //Slot Type
            strTmp = GetWeaponTypeString(Item.WeaponType);
         if (Len(strTmp)>0)
            {
              AddTooltipItemOption(0, strTmp $ " / " $ SlotString, false, true, false);
              }

            //빈공간
            AddTooltipItemBlank(12);

            //"[무기 제원]"
            AddTooltipItemOption(1489, "", true, false, false);
            SetTooltipItemColor(255, 255, 255, 0);

            //Physical Damage
            AddTooltipItemOption(94, String(GetPhysicalDamage(Item.WeaponType, Item.SlotBitType, Item.CrystalType, Item.Enchanted, Item.PhysicalDamage)), true, true, false);

            //Masical Damage
            AddTooltipItemOption(98, String(GetMagicalDamage(Item.WeaponType, Item.SlotBitType, Item.CrystalType, Item.Enchanted, Item.MagicalDamage)), true, true, false);

            //Attack Speed
            AddTooltipItemOption(111, GetAttackSpeedString(Item.AttackSpeed), true, true, false);

            //SoulShot Count
         if (Item.SoulshotCount>0)
            {
              AddTooltipItemOption(404, "X " $ Item.SoulshotCount, true, true, false);
              }

            //SpiritShot Count
         if (Item.SpiritShotCount>0)
            {
              AddTooltipItemOption(496, "X " $ Item.SpiritshotCount, true, true, false);
              }

            //Weight
         if (Item.Weight==0)
            AddTooltipItemOption(52, " 0 ", true, true, false);
         else
            AddTooltipItemOption(52, String(Item.Weight), true, true, false);
            //AddTooltipItemOption(52, String(Item.Weight), true, true, false);

            //MP Consume
         if (Item.MpConsume != 0)
            {
              AddTooltipItemOption(320, String(Item.MpConsume), true, true, false);
              }

            //제련효과
         if (Item.RefineryOp1 != 0 || Item.RefineryOp2 != 0)
            {
                //빈공간
              AddTooltipItemBlank(12);

                //"[제련효과]"
              AddTooltipItemOption(1490, "", true, false, false);
              SetTooltipItemColor(255, 255, 255, 0);

                //컬러값 취득
           if (Item.RefineryOp2 != 0)
              {
                Quality = class'UIDATA_REFINERYOPTION'.static.GetQuality( Item.RefineryOp2 );
                GetRefineryColor(Quality, ColorR, ColorG, ColorB);
                }

           if (Item.RefineryOp1 != 0)
              {
                strDesc1 = "";
                strDesc2 = "";
                strDesc3 = "";
             if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.RefineryOp1, strDesc1, strDesc2, strDesc3 ))
                {
               if (Len(strDesc1)>0)
                  {
                    AddTooltipItemOption(0, strDesc1, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc2)>0)
                  {
                    AddTooltipItemOption(0, strDesc2, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc3)>0)
                  {
                    AddTooltipItemOption(0, strDesc3, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
                  }
                }

           if (Item.RefineryOp2 != 0)
              {
                strDesc1 = "";
                strDesc2 = "";
                strDesc3 = "";
             if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.RefineryOp2, strDesc1, strDesc2, strDesc3 ))
                {
               if (Len(strDesc1)>0)
                  {
                    AddTooltipItemOption(0, strDesc1, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);

                    }
               if (Len(strDesc2)>0)
                  {
                    AddTooltipItemOption(0, strDesc2, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc3)>0)
                  {
                    AddTooltipItemOption(0, strDesc3, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
                  }
                }

                //"교환/드롭 불가"
              AddTooltipItemOption(1491, "", true, false, false);
              SetTooltipItemColor(ColorR, ColorG, ColorB, 0);

                //빈공간
           if (Len(Item.Description)>0)
              {
                AddTooltipItemBlank(12);
                }
              }
         break;

        // 2. ARMOR
            case ITEM_ARMOR:
            bLargeWidth = true;

            // Sheild
         if ( Item.SlotBitType == 256 && Item.ArmorType == 4 ) // ArmorType == 4 is sigil..
            {
           if (Len(SlotString)>0)
              AddTooltipItemOption(0, SlotString, false, true, false);
           if (Item.PhysicalDefense != 0)
              AddTooltipItemOption(95, String(GetPhysicalDefense(Item.CrystalType, Item.Enchanted, Item.PhysicalDefense)), true, true, false);
                //Avoid Modify
           if (Item.AvoidModify != 0)
              AddTooltipItemOption(97, String(Item.AvoidModify), true, true, false);
                    //Weight
           if (Item.Weight != 0)
              AddTooltipItemOption(52, String(Item.Weight), true, true, false);
              }
         else if (Item.SlotBitType == 256 || Item.SlotBitType == 128) //SBT_LHAND or SBT_RHAND
            {
           if (Len(SlotString)>0)
              AddTooltipItemOption(0, SlotString, false, true, false);
                //Shield Defense
                //debug("Shield Defense" $ Item.ShieldDefense);
           if (Item.ShieldDefense != 0)
              AddTooltipItemOption(95, String(GetShieldDefense(Item.CrystalType, Item.Enchanted, Item.ShieldDefense)), true, true, false);

                //Shield Defense Rate
                //debug("Shield Defense Rate" $ Item.ShieldDefenseRate);
           if (Item.ShieldDefenseRate != 0)
              AddTooltipItemOption(317, String(Item.ShieldDefenseRate), true, true, false);

                //Avoid Modify
                //debug("Avoid Modify" $ Item.AvoidModify);
           if (Item.AvoidModify != 0)
              AddTooltipItemOption(97, String(Item.AvoidModify), true, true, false);

                //Weight
                //debug("Weight" $ Item.Weight);
           if (Item.Weight != 0)
              AddTooltipItemOption(52, String(Item.Weight), true, true, false);
              }

            // Magical Armor
         else if (IsMagicalArmor(Item.ID))
            {
                //Slot Type
           if (Len(SlotString)>0)
              AddTooltipItemOption(0, SlotString, false, true, false);

                //MP Bonus
              AddTooltipItemOption(388, String(Item.MpBonus), true, true, false);

                //Physical Defense
           if (Item.SlotBitType == 65536)
              {

                }
           else if ( Item.SlotBitType == 524288)
              {
                }
           else if ( Item.SlotBitType == 262144)
              {
                }
           else
              {
             if (Item.PhysicalDefense != 0)
                AddTooltipItemOption(95, String(GetPhysicalDefense(Item.CrystalType, Item.Enchanted, Item.PhysicalDefense)), true, true, false);
                }

                //Weight
           if (Item.Weight != 0)
              AddTooltipItemOption(52, String(Item.Weight), true, true, false);
              }

            // Physical Armor
         else
            {
                //Slot Type
                //debug("Physical Armor1 " $ Item.SlotBitType $ Item.PhysicalDefense);
           if (Len(SlotString)>0)
              AddTooltipItemOption(0, SlotString, false, true, false);

                //Physical Defense
           if (Item.SlotBitType == 65536)
              {

                }
           else if ( Item.SlotBitType == 524288)
              {
                }
           else if ( Item.SlotBitType == 262144)
              {
                }
           else
              {
             if (Item.PhysicalDefense != 0)
                AddTooltipItemOption(95, String(GetPhysicalDefense(Item.CrystalType, Item.Enchanted, Item.PhysicalDefense)), true, true, false);
                }
                //Weight
           if (Item.Weight != 0)
              AddTooltipItemOption(52, String(Item.Weight), true, true, false);
              }
            //제련효과
         if (Item.RefineryOp1 != 0 || Item.RefineryOp2 != 0)
            {
                //빈공간
              AddTooltipItemBlank(12);

                //"[제련효과]"
              AddTooltipItemOption(1490, "", true, false, false);
              SetTooltipItemColor(255, 255, 255, 0);

                //컬러값 취득
           if (Item.RefineryOp2 != 0)
              {
                Quality = class'UIDATA_REFINERYOPTION'.static.GetQuality( Item.RefineryOp2 );
                GetRefineryColor(Quality, ColorR, ColorG, ColorB);
                }

           if (Item.RefineryOp1 != 0)
              {
                strDesc1 = "";
                strDesc2 = "";
                strDesc3 = "";
             if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.RefineryOp1, strDesc1, strDesc2, strDesc3 ))
                {
               if (Len(strDesc1)>0)
                  {
                    AddTooltipItemOption(0, strDesc1, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc2)>0)
                  {
                    AddTooltipItemOption(0, strDesc2, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc3)>0)
                  {
                    AddTooltipItemOption(0, strDesc3, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
                  }
                }

           if (Item.RefineryOp2 != 0)
              {
                strDesc1 = "";
                strDesc2 = "";
                strDesc3 = "";
             if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.RefineryOp2, strDesc1, strDesc2, strDesc3 ))
                {
               if (Len(strDesc1)>0)
                  {
                    AddTooltipItemOption(0, strDesc1, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);

                    }
               if (Len(strDesc2)>0)
                  {
                    AddTooltipItemOption(0, strDesc2, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc3)>0)
                  {
                    AddTooltipItemOption(0, strDesc3, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
                  }
                }
                //빈공간
              AddTooltipItemBlank(12);
              }

         break;

        // 3. ACCESSARY
            case ITEM_ACCESSARY:
            bLargeWidth = true;

            //Slot Type
         if (Len(SlotString)>0)
            AddTooltipItemOption(0, SlotString, false, true, false);

            //Magical Defense
            // 탈리스만은 아이템 마방을 보여주지 않는다.
            // 왼팔찌 오른팔찌도 마방을 보여주지 않는다.
         if ((Item.SlotBitType != 4194304 ) && (Item.SlotBitType != 1048576 ) && (Item.SlotBitType != 2097152 ))
            AddTooltipItemOption(99, String(GetMagicalDefense(Item.CrystalType, Item.Enchanted, Item.MagicalDefense)), true, true, false);

         if (Item.Weight == 0)
            AddTooltipItemOption(52, " 0 ", true, true, false);
         else
            AddTooltipItemOption(52, String(Item.Weight), true, true, false);

            //debug ("Refinery Result Accessotires" @ Item.RefineryOp1);
            //제련효과
         if (Item.RefineryOp1 != 0 || Item.RefineryOp2 != 0)
            {
                //빈공간
              AddTooltipItemBlank(12);

                //"[제련효과]"
              AddTooltipItemOption(1490, "", true, false, false);
              SetTooltipItemColor(255, 255, 255, 0);

                //컬러값 취득
           if (Item.RefineryOp2 != 0)
              {
                Quality = class'UIDATA_REFINERYOPTION'.static.GetQuality( Item.RefineryOp2 );
                GetRefineryColor(Quality, ColorR, ColorG, ColorB);
                }

           if (Item.RefineryOp1 != 0)
              {
                strDesc1 = "";
                strDesc2 = "";
                strDesc3 = "";
             if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.RefineryOp1, strDesc1, strDesc2, strDesc3 ))
                {
               if (Len(strDesc1)>0)
                  {
                    AddTooltipItemOption(0, strDesc1, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc2)>0)
                  {
                    AddTooltipItemOption(0, strDesc2, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc3)>0)
                  {
                    AddTooltipItemOption(0, strDesc3, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
                  }
                }

           if (Item.RefineryOp2 != 0)
              {
                strDesc1 = "";
                strDesc2 = "";
                strDesc3 = "";
             if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.RefineryOp2, strDesc1, strDesc2, strDesc3 ))
                {
               if (Len(strDesc1)>0)
                  {
                    AddTooltipItemOption(0, strDesc1, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);

                    }
               if (Len(strDesc2)>0)
                  {
                    AddTooltipItemOption(0, strDesc2, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
               if (Len(strDesc3)>0)
                  {
                    AddTooltipItemOption(0, strDesc3, false, true, false);
                    SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                    }
                  }
                }
                //빈공간
              AddTooltipItemBlank(12);
              }



         break;

        // 4. QUEST
            case ITEM_QUESTITEM:
            bLargeWidth = true;

            //Slot Type
         if (Len(SlotString)>0)
            AddTooltipItemOption(0, SlotString, false, true, false);
         break;

        // 5. ETC
            case ITEM_ETCITEM:
            bLargeWidth = true;

         if (eEtcItemType == ITEME_PET_COLLAR)
            {
                //Pet Name
           if (Item.Damaged == 0)
              nTmp = 971;
           else
              nTmp = 970;
              AddTooltipItemOption2(969, nTmp, true, true, false);

                //Pet Level
              AddTooltipItemOption(88, String(Item.Enchanted), true, true, false);
              }
         else if (eEtcItemType == ITEME_TICKET_OF_LORD)
            {
              AddTooltipItemOption(972, String(Item.Enchanted), true, true, false);
              }
         else if (eEtcItemType == ITEME_LOTTO)
            {
                // 복권에서는 bless가 회차, 몬스터레이스에서는 Enchant가 회차입니다. 주의하세요! - lancelot 2008. 11. 11.
                // 회차
              AddTooltipItemOption(670, String(Item.Blessed), true, true, false);

                // Info
              AddTooltipItemOption(671, GetLottoString(Item.Enchanted, Item.Damaged), true, true, false);
              }
         else if (eEtcItemType == ITEME_RACE_TICKET)
            {
                // 회차
              AddTooltipItemOption(670, String(Item.Enchanted), true, true, false);

                // Info
              AddTooltipItemOption(671, GetRaceTicketString(Item.Blessed), true, true, false);

                //Money
              AddTooltipItemOption(744, String(Item.Damaged*100), true, true, false);
              }
            //Weight
            //~ if (Item.Price!=0)
         if (Item.Weight==0)
            AddTooltipItemOption(52, " 0 ", true, true, false);
         else
            AddTooltipItemOption(52, String(Item.Weight), true, true, false);
         break;

            }
        //////////////////////////////////////////////// //////////////////////////////////////
        //////////////////////////////////////////////// //////////////////////////////////////

        // [칠월칠석, 방어구 각인] item enchant option - by jin 09/08/05
       if (Item.EnchantOption1 != 0 || Item.EnchantOption2 != 0 || Item.EnchantOption3 != 0)
          {
            //English
            AddTooltipItemBlank(12);

            //"[인챈트효과]"
            AddTooltipItemOption(2214, "", true, false, false);
            SetTooltipItemColor(255, 255, 255, 0);

            //Sometimes
         if (Item.EnchantOption1 != 0)
            {
                // [칠월칠석, 방어구각인] 각인 효과는 일단 무조건 1번 색상을 사용. - by jin 09/08/06
              GetRefineryColor(1, ColorR, ColorG, ColorB);
              }

         if (Item.EnchantOption1 != 0)
            {
              strDesc1 = "";
              strDesc2 = "";
              strDesc3 = "";
           if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.EnchantOption1, strDesc1, strDesc2, strDesc3 ))
              {
             if (Len(strDesc1)>0)
                {
                  AddTooltipItemOption(0, strDesc1, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                  }
             if (Len(strDesc2)>0)
                {
                  AddTooltipItemOption(0, strDesc2, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                  }
             if (Len(strDesc3)>0)
                {
                  AddTooltipItemOption(0, strDesc3, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                  }
                }
              }

         if (Item.EnchantOption2 != 0)
            {
              strDesc1 = "";
              strDesc2 = "";
              strDesc3 = "";
           if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.EnchantOption2, strDesc1, strDesc2, strDesc3 ))
              {
             if (Len(strDesc1)>0)
                {
                  AddTooltipItemOption(0, strDesc1, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);

                  }
             if (Len(strDesc2)>0)
                {
                  AddTooltipItemOption(0, strDesc2, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                  }
             if (Len(strDesc3)>0)
                {
                  AddTooltipItemOption(0, strDesc3, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                  }
                }
              }

         if (Item.EnchantOption3 != 0)
            {
              strDesc1 = "";
              strDesc2 = "";
              strDesc3 = "";
           if (class'UIDATA_REFINERYOPTION'.static.GetOptionDescription( Item.EnchantOption3, strDesc1, strDesc2, strDesc3 ))
              {
             if (Len(strDesc1)>0)
                {
                  AddTooltipItemOption(0, strDesc1, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);

                  }
             if (Len(strDesc2)>0)
                {
                  AddTooltipItemOption(0, strDesc2, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                  }
             if (Len(strDesc3)>0)
                {
                  AddTooltipItemOption(0, strDesc3, false, true, false);
                  SetTooltipItemColor(ColorR, ColorG, ColorB, 0);
                  }
                }
              }

            //English
            AddTooltipItemBlank(12);
            }

        //Home Improvement
       if (Item.CurrentDurability >= 0 && Item.Durability > 0)
          {
            bLargeWidth = true;

            //English
            AddTooltipItemBlank(12);

            //<Home >
            AddTooltipItemOption(1492, "", true, false, false);
            SetTooltipItemColor(255, 255, 255, 0);

            //Sometimes
            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.bLineBreak = true;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_color.R = 163;
            m_Info.t_color.G = 163;
            m_Info.t_color.B = 163;
            m_Info.t_color.A = 255;
            m_Info.t_ID = 1493;
            EndItem();

            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.t_bDrawOneLine = true;
         if (Item.CurrentDurability+1 <= 5)
            {
              m_Info.t_color.R = 255;
              m_Info.t_color.G = 0;
              m_Info.t_color.B = 0;
              }
         else
            {
              m_Info.t_color.R = 176;
              m_Info.t_color.G = 155;
              m_Info.t_color.B = 121;
              }
            m_Info.t_color.A = 255;
            m_Info.t_strText = " " $ Item.CurrentDurability $ "/" $ Item.Durability;
            EndItem();

            //"English/Russian"
            AddTooltipItemOption(1491, "", true, false, false);

            //English
         if (Len(Item.Description)>0)
            {
              AddTooltipItemBlank(12);
              }
            }

        //branch
        //Sometimes
       if (Item.BR_MaxEnergy > 0)
          {
            //bLargeWidth = true;

            //English
            AddTooltipItemBlank(12);
            //<Sometimes>
            AddTooltipItemOption(5065, "", true, false, false);
            SetTooltipItemColor(255, 255, 255, 0);

            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.bLineBreak = true;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_color.R = 163;
            m_Info.t_color.G = 163;
            m_Info.t_color.B = 163;
            m_Info.t_color.A = 255;
            m_Info.t_ID = 5066;
            EndItem();

            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.t_bDrawOneLine = true;
            m_Info.bLineBreak = true;
         if ( Item.BR_CurrentEnergy==0 || (Item.BR_MaxEnergy / Item.BR_CurrentEnergy > 10) )
            {
              m_Info.t_color.R = 255;
              m_Info.t_color.G = 0;
              m_Info.t_color.B = 0;
              }
         else
            {
              m_Info.t_color.R = 176;
              m_Info.t_color.G = 155;
              m_Info.t_color.B = 121;
              }
            m_Info.t_color.A = 255;
            //m_Info.t_strText = " " $ Item.BR_CurrentEnergy $ "/" $ Item.BR_MaxEnergy;
            m_Info.t_strText = " " ;
            ParamAdd(m_Info.Condition, "Type", "CurrentEnergy");
            EndItem();
            }
        //end of branch

        //Sometimes
       if (Len(Item.Description)>0)
          {
            bLargeWidth = true;

            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.bLineBreak = true;
            m_Info.t_color.R = 178;
            m_Info.t_color.G = 190;
            m_Info.t_color.B = 207;
            m_Info.t_color.A = 255;
            m_Info.t_strText = Item.Description;
            EndItem();
            }

        //////////////////////////////////////////////// //////////////////////////////////////
        // To learn more
       if (IsValidItemID(Item.ID))
          {
         for (idx=0; idx<TOOLTIP_SETITEM_MAX; idx++)
            {
                //Sometimes you should know

           for (SetID=0; SetID<class'UIDATA_ITEM'.static.GetSetItemNum(Item.ID, idx); SetID++) //0,1,2번 완비되야하나..
              {
                bLargeWidth = true;
             if (!class'UIDATA_ITEM'.static.IsExistSetItem(Item.ID, idx, SetID))
                {
                  tmpItemID.classID = class'UIDATA_ITEM'.static.GetSetItemFirstID(Item.ID, idx, SetID);

               if (tmpItemID.classID > 0)
                  {
                    strTmp = class'UIDATA_ITEM'.static.GetItemName(tmpItemID);
                    StartItem();
                    m_Info.eType = DIT_TEXT;
                    m_Info.nOffSetY = 6;
                    m_Info.bLineBreak = true;
                    m_Info.t_bDrawOneLine = true;
                    m_Info.t_color.R = 112;
                    m_Info.t_color.G = 115;
                    m_Info.t_color.B = 123;
                    m_Info.t_color.A = 255;
                    m_Info.t_strText = strTmp;
                    ParamAdd(m_info.Condition, "SetItemNum", string(idx));
                    ParamAdd(m_Info.Condition, "Type", "Equip");
                    ParamAddItemID(m_Info.Condition, Item.ID);
                    ParamAdd(m_Info.Condition, "CurTypeID", string(SetID)); //비교할 아이템의 Type 예(0번:흉갑 1번:각반 2번:헬멧 3번:팔 4번 다리 ..ItemName.txt에 들어있는순서
                    ParamAdd(m_Info.Condition, "NormalColor", "112,115,123");
                    ParamAdd(m_Info.Condition, "EnableColor", "176,185,205");
                    EndItem();
                    }
                  }
                }

                //Sometimes
              strTmp = class'UIDATA_ITEM'.static.GetSetItemEffectDescription(Item.ID, idx);
           if (Len(strTmp)>0)
              {
                bLargeWidth = true;

                StartItem();
                m_Info.eType = DIT_TEXT;
                m_Info.nOffSetY = 6;
                m_Info.bLineBreak = true;
                m_Info.t_color.R = 128;
                m_Info.t_color.G = 127;
                m_Info.t_color.B = 103;
                m_Info.t_color.A = 255;
                m_Info.t_strText = strTmp;
                ParamAdd(m_Info.Condition, "Type", "SetEffect");
                ParamAddItemID(m_Info.Condition, Item.ID);
                ParamAdd(m_Info.Condition, "EffectID", String(idx));
                ParamAdd(m_Info.Condition, "NormalColor", "128,127,103");
                ParamAdd(m_Info.Condition, "EnableColor", "183,178,122");
                EndItem();
                }
              }
            //Sometimes you need to know
            strTmp = class'UIDATA_ITEM'.static.GetSetItemEnchantEffectDescription(Item.ID);
         if (Len(strTmp)>0)
            {
              bLargeWidth = true;

              StartItem();
              m_Info.eType = DIT_TEXT;
              m_Info.nOffSetY = 6;
              m_Info.bLineBreak = true;
              m_Info.t_color.R = 74;
              m_Info.t_color.G = 92;
              m_Info.t_color.B = 104;
              m_Info.t_color.A = 255;
              m_Info.t_strText = strTmp;
              ParamAdd(m_Info.Condition, "Type", "EnchantEffect");
              ParamAddItemID(m_Info.Condition, Item.ID);
              ParamAdd(m_Info.Condition, "NormalColor", "74,92,104");
              ParamAdd(m_Info.Condition, "EnableColor", "111,146,169");
              EndItem();
              }
            }

        //퀘스트 정보를 표시한다.
          AddTooltipItemQuestList(Item);

        // 속성 게이지를 그려준다.
          AddTooltipItemAttributeGage(Item);

        // In the field of medicine
       if (Item.CurrentPeriod > 0)
          {
            //English
            AddTooltipItemBlank(12);

            //<English translation>
            AddTooltipItemOption(1739, "", true, false, false);
            SetTooltipItemColor(255, 255, 255, 0);

            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.bLineBreak = true;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_color.R = 163;
            m_Info.t_color.G = 163;
            m_Info.t_color.B = 163;
            m_Info.t_color.A = 255;
            m_Info.t_ID = 1199;
            EndItem();

            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_color.R = 163;
            m_Info.t_color.G = 163;
            m_Info.t_color.B = 163;
            m_Info.t_color.A = 255;
            m_Info.t_strText = " : ";
            EndItem();

            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.nOffSetY = 6;
            m_Info.bLineBreak = true;
            m_Info.t_color.R = 178;
            m_Info.t_color.G = 190;
            m_Info.t_color.B = 207;
            m_Info.t_color.A = 255;
            m_Info.t_strText = "" $ MakeTimeStr(Item.CurrentPeriod);
            ParamAdd(m_Info.Condition, "Type", "PeriodTime");
            EndItem();


            }
          }
     else
        {
          return;
          }

     if (bLargeWidth)
        m_Tooltip.MinimumWidth = TOOLTIP_MINIMUM_WIDTH;

     if(TooltipType == "InventoryPawnViewer") // PawnViewer용추가 - lancelot 2007. 10. 16.
        {
          StartItem();
          m_Info.eType = DIT_TEXT;
          m_Info.nOffSetY = 6;
          m_Info.t_bDrawOneLine = true;
          m_Info.bLineBreak = true;
          m_Info.t_strText ="ID : "$string(Item.Id.classID);
          EndItem();
          }
        AddCrossLine();
        AddTooltipToBuilderPC(Item);

        ReturnTooltipInfo(m_Tooltip);
        }
Okay, let me show you!
 
@byEvanthe, first of all, find your function AddTooltipItemName and modify it in a similar way:

C-подобный:
function AddTooltipItemNames(string Name, ItemInfo Item, int AddTooltipItemName)
{
    //NEW
    StartItem();
    m_Info.eType = DIT_TEXTURE;
    m_Info.bLineBreak = true;
    m_Info.t_bDrawOneLine = true;
    m_Info.u_nTextureWidth = 32;
    m_Info.u_nTextureHeight = 32;
    m_Info.u_strTexture = class'UIDATA_ITEM'.static.GetItemTextureName(Item.ID);
    EndItem();
    //NEW
                
    StartItem();
    m_Info.eType = DIT_TEXT;
    m_Info.t_bDrawOneLine = true;
    //NEW
    m_Info.nOffSetX = 2; //it`s random value
    m_Info.nOffSetY = 5; //and this
    //NEW
    switch (AddTooltipItemName)
    {
        case 0:
        m_Info.t_color.R = 137;
        m_Info.t_color.G = 137;
        m_Info.t_color.B = 137;
...

You will get something like this:
1725131037339.png

As you can see, the enchantment parameter, grade icon, and item type are all out of place. Therefore, you will need to adjust the offset parameters for each of them: m_Info.nOffSetX and m_Info.nOffSetY, and fine-tune them so that they look correct. I believe it won't be difficult for you to find the corresponding blocks by their names.
 
@byEvanthe, sorry, I added an extra letter "s" at the end of the name, just AddTooltipItemName. )
 
1725132685470.png

Actually, i want it like this. Icon / item name / grade / type of item
 
Посмотреть вложение 77932

Actually, i want it like this. Icon / item name / grade / type of item
I took it from here, the source code is there
 
Well, i don't need the whole interface, i need just this 1725140609653.png for weapons/armors/acc/mats/etc
 
Ok, looks like this 1725141836310.png

Now, when i put mouse on items in inventory ( without any click ) the name disappeared and i see just enchant ( in case if item it's enchanted ) 1725141896480.png

Ad last thing, how i can put this 1725141913156.png down to 1725141928592.png
 
m_Tooltip.SimpleLineCount - показывает количество линий тултипа без клика мышкой
 
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