Can someone tell me what is causing this error?
Recently, I noticed that my server often has issues with L2Cached or L2NPC crashing.
Кто-нибудь может сказать, что вызывает эту ошибку?
Недавно я заметил, что у моего сервера часто возникают проблемы с L2Cached или L2NPC, которые выдают сбой.
L2Cached errors:
IOThread [6][31] (ahehe): void IOThread_common(void *arglist) -> PacketHandler::Handler -> PacketHandler::RequestLoadRaidBossStatus
Lock Stack :
L2NPC errors:
IOThread [2][78] (ahehe): void IOThread_common(void *arglist) -> bool ClanAttack(CSocket* pSocket, const unsigned char* pPacket) -> void CNPC::ClanAttacked(CSharedCreatureData* spAttacker, CSharedCreatureData* spVictim, int nWeaponClassID, int nSkillNameID, int nDamage) -> int CNPC::HandleEvent(CNPCEvent* pEvent) -> int InterlockedHandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> int CScriptEngine::RunNPCScript(CNPCEvent* pNPCEvent, CNPCEventHandler *pHandler, CScriptBinCode *pCode, CAIParameter *pParam, CAIProperty *pProp) -> CScriptAccessible::Invoke() -> void CNPC::AddUseSkillDesire(CSharedCreatureData *target, int nSkillNameID, int skill_type, int action_move_type, float value)
Lock Stack :
Recently, I noticed that my server often has issues with L2Cached or L2NPC crashing.
Кто-нибудь может сказать, что вызывает эту ошибку?
Недавно я заметил, что у моего сервера часто возникают проблемы с L2Cached или L2NPC, которые выдают сбой.
L2Cached errors:
IOThread [6][31] (ahehe): void IOThread_common(void *arglist) -> PacketHandler::Handler -> PacketHandler::RequestLoadRaidBossStatus
Lock Stack :
L2NPC errors:
IOThread [2][78] (ahehe): void IOThread_common(void *arglist) -> bool ClanAttack(CSocket* pSocket, const unsigned char* pPacket) -> void CNPC::ClanAttacked(CSharedCreatureData* spAttacker, CSharedCreatureData* spVictim, int nWeaponClassID, int nSkillNameID, int nDamage) -> int CNPC::HandleEvent(CNPCEvent* pEvent) -> int InterlockedHandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> int CScriptEngine::RunNPCScript(CNPCEvent* pNPCEvent, CNPCEventHandler *pHandler, CScriptBinCode *pCode, CAIParameter *pParam, CAIProperty *pProp) -> CScriptAccessible::Invoke() -> void CNPC::AddUseSkillDesire(CSharedCreatureData *target, int nSkillNameID, int skill_type, int action_move_type, float value)
Lock Stack :












