[CODE]Protocol: S_EX_USER_INFO_INVENWEIGHT(17, 4) <= S_EX_ADENA_INVEN_COUNT(15, 4)
<= S_INVENTORY_UPDATE(59, 38) <= C_GET_ITEM(24, 42) <= C_GET_ITEM(24, 42)
<= S_EX_SET_COMPASS_ZONE_CODE(9, 42) <= S_EX_TELEPORT_TO_LOCATION_ACTIV(33, 42)
<= S_TELEPORT_TO_LOCATION(31, 42) <= S_DELETE_OBJECT(8, 42) <= S_DELETE_OBJECT(8, 42)
History: UClass::Bind <+ (Class 22_22.AmbientSoundWObject3) <- ULinkerLoad::CreateExport
<+ (AmbientSoundWObject3 22370219) <- IndexToObject <- ULinkerLoad<<UObject
<+ (LinkerLoad Transient.LinkerLoad 22370219)) <- ULevelBase::Serialize
<- ULevel::Serialize <- LoadObject <+
(Level 22_22.myLevel 22370219==22370219/22662557 22365097 16611)
<- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load
<+ Outer=22_22 (37938,-49008,1021) <- LoadLevelLoop
<- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport
<- UGameEngine::ProcessTeleport <- UGameEngine::ScreenFadeDone
<- UGameEngine::FadeUpdate <- UGameEngine::Tick <- UpdateWorld
<- CMainLoop::UpdateTheWorld <- MainLoop