So almost 3 years ago I released a very primitive Fake Players engine called L2jRoboto. It lacked many features and it wasn't really manageable.
Thanks to the quarantine situation I decided to spend some of my spare time writing a completely new engine from scratch.
So without any further ado I present to you, Autobots, the most Advanced Fake Player & Autofarm Engine.
Below code the below:
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The engine currently supports every class except for the summoner classes and prophet-like classes.
Features Autobots
Full autobot control through an in game dashboard with amazing UX
Spawn / Despawn / Delete
Inspect a bot's inventory, status, skills and buffs
Customize the bot's combat and social preferences in game
Target radius
PvP aggression and preferences
Self sustain with potions that can be configured in game
Infinite buff replenishing
Infinite consumable replenishing
Ingame bot filtering
Persistent bots that are saved in the database and can be logged in where they logged out
Unique behavior on each bot based on its class
Archers will kite
Spoilers will spoil and sweeper
Pet owners will have pets following or assisting them
Create an autobot in game
Name
Level
Class
Appearance
Create random Autobot
Bot chat control
You can see what the bot sees in the chat and you can do things like talk in general chat or shout chat and also use PMs
Bot clan control
Create a bot clan in game and change the members of the clan from the dashboard, including clan crests for remote locations
Full ingame bot control (movement, attack, skills, chat)
Automatic return to death area using gatekeepers
Features Autofarm
Fully automatic farming with targeting, attacking and self sustain logic
Кому-то это даже нравится... За то всегда можно найти себе контент на голову )) Типо ПвП за РБ или за мобов в локе )) Все равно смешно, но линейка все же остается групповой игрой... Это подойдет в 2 случаях - если тебе нужно хоть как-то сервер заполнить, который уже неделю работает XD, или если ты фанишся на локалке с друзьями. Хотя это и так понятно...