- Хроники
- Interlude
- Исходники
- Присутствуют
- Сборка
- L2jTesla
So almost 3 years ago I released a very primitive Fake Players engine called L2jRoboto. It lacked many features and it wasn't really manageable.
Thanks to the quarantine situation I decided to spend some of my spare time writing a completely new engine from scratch.
So without any further ado I present to you, Autobots, the most Advanced Fake Player & Autofarm Engine.
Below code the below:
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The engine currently supports every class except for the summoner classes and prophet-like classes.
Features Autobots
- Full autobot control through an in game dashboard with amazing UX
- Spawn / Despawn / Delete
- Inspect a bot's inventory, status, skills and buffs
- Customize the bot's combat and social preferences in game
- Target radius
- PvP aggression and preferences
- Self sustain with potions that can be configured in game
- Infinite buff replenishing
- Infinite consumable replenishing
- Ingame bot filtering
- Persistent bots that are saved in the database and can be logged in where they logged out
- Unique behavior on each bot based on its class
- Archers will kite
- Spoilers will spoil and sweeper
- Pet owners will have pets following or assisting them
- Create an autobot in game
- Name
- Level
- Class
- Appearance
- Create random Autobot
- Bot chat control
- You can see what the bot sees in the chat and you can do things like talk in general chat or shout chat and also use PMs
- Bot clan control
- Create a bot clan in game and change the members of the clan from the dashboard, including clan crests for remote locations
- Full ingame bot control (movement, attack, skills, chat)
- Automatic return to death area using gatekeepers
- Fully automatic farming with targeting, attacking and self sustain logic
Some images:
Configurable skill preferences per class
Configurable Private Sell Store
Configurable Private Buy Store
Bots will now return to their death area after they respawn in town