кто-нибудь, помогите пожалуйста

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Andrius

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лог сервера с ошибкой, пожалуйста, помогите ребята
Там же для диб*лов =) написано - синим по черному
в файле AutoSpawnManager.java , в строке 489 , функции AutoDespawner - ошибка, объект 268549663(что это за объект ? Гадать не буду)
Показывай Код !
 
Запрещено публиковать исходный код без BB-кода — CODE
package l2ro.gameserver.instancemanager;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import l2ro.commons.dbutils.DbUtils;
import l2ro.commons.threading.RunnableImpl;
import l2ro.commons.util.Rnd;
import l2ro.gameserver.Config;
import l2ro.gameserver.ThreadPoolManager;
import l2ro.gameserver.data.xml.holder.NpcHolder;
import l2ro.gameserver.database.DatabaseFactory;
import l2ro.gameserver.idfactory.IdFactory;
import l2ro.gameserver.model.SimpleSpawner;
import l2ro.gameserver.model.Spawner;
import l2ro.gameserver.model.base.Race;
import l2ro.gameserver.model.instances.NpcInstance;
import l2ro.gameserver.templates.mapregion.RestartArea;
import l2ro.gameserver.templates.mapregion.RestartPoint;
import l2ro.gameserver.templates.npc.NpcTemplate;
import l2ro.gameserver.utils.Location;

public class AutoSpawnManager
{
private static final Logger _log = LoggerFactory.getLogger(AutoSpawnManager.class);
private static AutoSpawnManager _instance;

private static final int DEFAULT_INITIAL_SPAWN = 30000; // 30 seconds after registration
private static final int DEFAULT_RESPAWN = 3600000; // 1 hour in millisecs
private static final int DEFAULT_DESPAWN = 3600000; // 1 hour in millisecs

protected Map<Integer, AutoSpawnInstance> _registeredSpawns;
protected Map<Integer, ScheduledFuture<?>> _runningSpawns;

public AutoSpawnManager()
{
this._registeredSpawns = new ConcurrentHashMap<Integer, AutoSpawnInstance>();
this._runningSpawns = new ConcurrentHashMap<Integer, ScheduledFuture<?>>();

this.restoreSpawnData();

_log.info("AutoSpawnHandler: Loaded " + this.size() + " handlers in total.");
}

public static AutoSpawnManager getInstance()
{
if (_instance == null)
{
_instance = new AutoSpawnManager();
}

return _instance;
}

public final int size()
{
return this._registeredSpawns.size();
}

private void restoreSpawnData()
{
@SuppressWarnings("unused")
int numLoaded = 0;
Connection con = null;
PreparedStatement statement = null;
PreparedStatement statement2 = null;
ResultSet rset = null, rset2 = null;

try
{
con = DatabaseFactory.getInstance().getConnection();

// Restore spawn group data, then the location data.
statement = con.prepareStatement("SELECT * FROM random_spawn ORDER BY groupId ASC");
statement2 = con.prepareStatement("SELECT * FROM random_spawn_loc WHERE groupId=?");

rset = statement.executeQuery();
while (rset.next())
{
// Register random spawn group, set various options on the created spawn instance.
AutoSpawnInstance spawnInst = this.registerSpawn(rset.getInt("npcId"), rset.getInt("initialDelay"), rset.getInt("respawnDelay"), rset.getInt("despawnDelay"));
spawnInst.setSpawnCount(rset.getInt("count"));
spawnInst.setBroadcast(rset.getBoolean("broadcastSpawn"));
spawnInst.setRandomSpawn(rset.getBoolean("randomSpawn"));
numLoaded++;

// Restore the spawn locations for this spawn group/instance.

statement2.setInt(1, rset.getInt("groupId"));
rset2 = statement2.executeQuery();
while (rset2.next())
{
// Add each location to the spawn group/instance.
spawnInst.addSpawnLocation(rset2.getInt("x"), rset2.getInt("y"), rset2.getInt("z"), rset2.getInt("heading"));
}
DbUtils.close(rset2);
}
}
catch (SQLException e)
{
_log.warn("AutoSpawnHandler: Could not restore spawn data: ", e);
}
finally
{
DbUtils.closeQuietly(statement2, rset2);
DbUtils.closeQuietly(con, statement, rset);
}
}

/**
* Registers a spawn with the given parameters with the spawner, and marks it as active. Returns a AutoSpawnInstance containing info about the spawn.
* @param int npcId
* @param int[][] spawnPoints
* @param int initialDelay (If < 0 = default value)
* @param int respawnDelay (If < 0 = default value)
* @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
* Return AutoSpawnInstance spawnInst
*/
public AutoSpawnInstance registerSpawn(int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay)
{
if (initialDelay < 0)
{
initialDelay = DEFAULT_INITIAL_SPAWN;
}

if (respawnDelay < 0)
{
respawnDelay = DEFAULT_RESPAWN;
}

if (despawnDelay < 0)
{
despawnDelay = DEFAULT_DESPAWN;
}

AutoSpawnInstance newSpawn = new AutoSpawnInstance(npcId, initialDelay, respawnDelay, despawnDelay);

if (spawnPoints != null)
{
for (int[] spawnPoint : spawnPoints)
{
newSpawn.addSpawnLocation(spawnPoint);
}
}

int newId = IdFactory.getInstance().getNextId();
newSpawn._objectId = newId;
this._registeredSpawns.put(newId, newSpawn);

this.setSpawnActive(newSpawn, true);

return newSpawn;
}

/**
* Registers a spawn with the given parameters with the spawner, and marks it as active. Returns a AutoSpawnInstance containing info about the spawn. <BR>
* <B>Warning:</B> Spawn locations must be specified separately using addSpawnLocation().
* @param int npcId
* @param int initialDelay (If < 0 = default value)
* @param int respawnDelay (If < 0 = default value)
* @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
* Return AutoSpawnInstance spawnInst
*/
public AutoSpawnInstance registerSpawn(int npcId, int initialDelay, int respawnDelay, int despawnDelay)
{
return this.registerSpawn(npcId, null, initialDelay, respawnDelay, despawnDelay);
}

/**
* Remove a registered spawn from the list, specified by the given spawn instance.
* @param AutoSpawnInstance spawnInst
* Return boolean removedSuccessfully
*/
public boolean removeSpawn(AutoSpawnInstance spawnInst)
{
if (!this.isSpawnRegistered(spawnInst))
{
return false;
}

try
{
// Try to remove from the list of registered spawns if it exists.
this._registeredSpawns.remove(spawnInst.getNpcId());

// Cancel the currently associated running scheduled task.
ScheduledFuture<?> respawnTask = this._runningSpawns.remove(spawnInst._objectId);
respawnTask.cancel(false);
}
catch (RuntimeException e)
{
_log.warn("AutoSpawnHandler: Could not auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId + "): ", e);
return false;
}

return true;
}

/**
* Remove a registered spawn from the list, specified by the given spawn object ID.
* @param int objectId
* Return boolean removedSuccessfully
*/
public void removeSpawn(int objectId)
{
this.removeSpawn(this._registeredSpawns.get(objectId));
}

/**
* Sets the active state of the specified spawn.
* @param AutoSpawnInstance spawnInst
* @param boolean isActive
*/
public void setSpawnActive(AutoSpawnInstance spawnInst, boolean isActive)
{
int objectId = spawnInst._objectId;

if (this.isSpawnRegistered(objectId))
{
ScheduledFuture<?> spawnTask = null;

if (isActive)
{
AutoSpawner rset = new AutoSpawner(objectId);
if (spawnInst._desDelay > 0)
{
spawnTask = ThreadPoolManager.getInstance().scheduleAtFixedRate(rset, spawnInst._initDelay, spawnInst._resDelay);
}
else
{
spawnTask = ThreadPoolManager.getInstance().schedule(rset, spawnInst._initDelay);
}
// spawnTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(rset, spawnInst._initDelay, spawnInst._resDelay);
this._runningSpawns.put(objectId, spawnTask);
}
else
{
spawnTask = this._runningSpawns.remove(objectId);

if (spawnTask != null)
{
spawnTask.cancel(false);
}
}

spawnInst.setSpawnActive(isActive);
}
}

/**
* Returns the number of milliseconds until the next occurrance of the given spawn.
* @param AutoSpawnInstance spawnInst
* @param long milliRemaining
*/
public final long getTimeToNextSpawn(AutoSpawnInstance spawnInst)
{
int objectId = spawnInst._objectId;

if (!this.isSpawnRegistered(objectId))
{
return -1;
}

return this._runningSpawns.get(objectId).getDelay(TimeUnit.MILLISECONDS);
}

/**
* Attempts to return the AutoSpawnInstance associated with the given NPC or Object ID type. <BR>
* Note: If isObjectId == false, returns first instance for the specified NPC ID.
* @param int id
* @param boolean isObjectId
* Return AutoSpawnInstance spawnInst
*/
public final AutoSpawnInstance getAutoSpawnInstance(int id, boolean isObjectId)
{
if (isObjectId)
{
if (this.isSpawnRegistered(id))
{
return this._registeredSpawns.get(id);
}
}
else
{
for (AutoSpawnInstance spawnInst : this._registeredSpawns.values())
{
if (spawnInst._npcId == id)
{
return spawnInst;
}
}
}

return null;
}

public Map<Integer, AutoSpawnInstance> getAllAutoSpawnInstance(int id)
{
Map<Integer, AutoSpawnInstance> spawnInstList = new ConcurrentHashMap<Integer, AutoSpawnInstance>();

for (AutoSpawnInstance spawnInst : this._registeredSpawns.values())
{
if (spawnInst._npcId == id)
{
spawnInstList.put(spawnInst._objectId, spawnInst);
}
}

return spawnInstList;
}

/**
* Tests if the specified object ID is assigned to an auto spawn.
* @param int objectId
* Return boolean isAssigned
*/
public final boolean isSpawnRegistered(int objectId)
{
return this._registeredSpawns.containsKey(objectId);
}

/**
* Tests if the specified spawn instance is assigned to an auto spawn.
* @param AutoSpawnInstance spawnInst
* Return boolean isAssigned
*/
public final boolean isSpawnRegistered(AutoSpawnInstance spawnInst)
{
return this._registeredSpawns.containsValue(spawnInst);
}

/**
* AutoSpawner Class <BR>
* <BR>
* This handles the main spawn task for an auto spawn instance, and initializes a despawner if required.
* @author Tempy
*/
private class AutoSpawner extends RunnableImpl
{
private int _objectId;

AutoSpawner(int objectId)
{
this._objectId = objectId;
}

@Override
public void runImpl() throws Exception
{
try
{
// Retrieve the required spawn instance for this spawn task.
AutoSpawnInstance spawnInst = AutoSpawnManager.this._registeredSpawns.get(this._objectId);

// If the spawn is not scheduled to be active, cancel the spawn task.
if (!spawnInst.isSpawnActive() || Config.DONTLOADSPAWN)
{
return;
}

Location[] locationList = spawnInst.getLocationList();

// If there are no set co-ordinates, cancel the spawn task.
if (locationList.length == 0)
{
_log.info("AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = " + this._objectId + ").");
return;
}

int locationCount = locationList.length;
int locationIndex = Rnd.get(locationCount);

/*
* If random spawning is disabled, the spawn at the next set of co-ordinates after the last. If the index is greater than the number of possible spawns, reset the counter to zero.
*/
if (!spawnInst.isRandomSpawn())
{
locationIndex = spawnInst._lastLocIndex;
locationIndex++;

if (locationIndex == locationCount)
{
locationIndex = 0;
}

spawnInst._lastLocIndex = locationIndex;
}

// Set the X, Y and Z co-ordinates, where this spawn will take place.
final int x = locationList[locationIndex].x;
final int y = locationList[locationIndex].y;
final int z = locationList[locationIndex].z;
final int heading = locationList[locationIndex].h;

// Fetch the template for this NPC ID and create a new spawn.
NpcTemplate npcTemp = NpcHolder.getInstance().getTemplate(spawnInst.getNpcId());
SimpleSpawner newSpawn = new SimpleSpawner(npcTemp);

newSpawn.setLocx(x);
newSpawn.setLocy;
newSpawn.setLocz(z);
if (heading != -1)
{
newSpawn.setHeading(heading);
}
newSpawn.setAmount(spawnInst.getSpawnCount());
if (spawnInst._desDelay == 0)
{
newSpawn.setRespawnDelay(spawnInst._resDelay);
}

// Add the new spawn information to the spawn table, but do not store it.
NpcInstance npcInst = null;

for (int i = 0; i < spawnInst._spawnCount; i++)
{
npcInst = newSpawn.doSpawn(true);

// To prevent spawning of more than one NPC in the exact same spot,
// move it slightly by a small random offset.
npcInst.setXYZ(npcInst.getX() + Rnd.get(50), npcInst.getY() + Rnd.get(50), npcInst.getZ());

// Add the NPC instance to the list of managed instances.
spawnInst.addAttackable(npcInst);
}

RestartArea ra = MapRegionManager.getInstance().getRegionData(RestartArea.class, npcInst.getLoc());
String nearestTown = "";
if (ra != null)
{
RestartPoint rp = ra.getRestartPoint().get(Race.human);
nearestTown = rp.getNameLoc();
}

// Announce to all players that the spawn has taken place, with the nearest town location.
/*
* if (spawnInst.isBroadcasting() && npcInst != null) Announcements.getInstance().announceByCustomMessage("l2ro.gameserver.model.AutoSpawnHandler.spawnNPC", new String[] { npcInst.getName(), nearestTown });
*/

// If there is no despawn time, do not create a despawn task.
if (spawnInst.getDespawnDelay() > 0)
{
AutoDespawner rd = new AutoDespawner(this._objectId);
ThreadPoolManager.getInstance().schedule(rd, spawnInst.getDespawnDelay() - 1000);
}
}
catch (RuntimeException e)
{
_log.warn("AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = " + this._objectId + "): ", e);
}
}
}

/**
* AutoDespawner Class <BR>
* <BR>
* Simply used as a secondary class for despawning an auto spawn instance.
* @author Tempy
*/
private class AutoDespawner extends RunnableImpl
{
private int _objectId;

AutoDespawner(int objectId)
{
this._objectId = objectId;
}

@Override
public void runImpl() throws Exception
{
try
{
AutoSpawnInstance spawnInst = AutoSpawnManager.this._registeredSpawns.get(this._objectId);

for (NpcInstance npcInst : spawnInst.getAttackableList())
{
npcInst.deleteMe();
spawnInst.removeAttackable(npcInst);
}
}
catch (RuntimeException e)
{
_log.warn("AutoSpawnHandler: An error occurred while despawning spawn (Object ID = " + this._objectId + "): ", e);
}
}
}

/**
* AutoSpawnInstance Class <BR>
* <BR>
* Stores information about a registered auto spawn.
* @author Tempy
*/
public class AutoSpawnInstance
{
protected int _objectId;
protected int _spawnIndex;

protected int _npcId;
protected int _initDelay;
protected int _resDelay;
protected int _desDelay;
protected int _spawnCount = 1;
protected int _lastLocIndex = -1;

private List<NpcInstance> _npcList = new ArrayList<NpcInstance>();
private List<Location> _locList = new ArrayList<Location>();

private boolean _spawnActive;
private boolean _randomSpawn = false;
private boolean _broadcastAnnouncement = false;

protected AutoSpawnInstance(int npcId, int initDelay, int respawnDelay, int despawnDelay)
{
this._npcId = npcId;
this._initDelay = initDelay;
this._resDelay = respawnDelay;
this._desDelay = despawnDelay;
}

void setSpawnActive(boolean activeValue)
{
this._spawnActive = activeValue;
}

boolean addAttackable(NpcInstance npcInst)
{
return this._npcList.add(npcInst);
}

boolean removeAttackable(NpcInstance npcInst)
{
return this._npcList.remove(npcInst);
}

public int getObjectId()
{
return this._objectId;
}

public int getInitialDelay()
{
return this._initDelay;
}

public int getRespawnDelay()
{
return this._resDelay;
}

public int getDespawnDelay()
{
return this._desDelay;
}

public int getNpcId()
{
return this._npcId;
}

public int getSpawnCount()
{
return this._spawnCount;
}

public Location[] getLocationList()
{
return this._locList.toArray(new Location[this._locList.size()]);
}

public NpcInstance[] getAttackableList()
{
return this._npcList.toArray(new NpcInstance[this._npcList.size()]);
}

public Spawner[] getSpawns()
{
List<Spawner> npcSpawns = new ArrayList<Spawner>();

for (NpcInstance npcInst : this._npcList)
{
npcSpawns.add(npcInst.getSpawn());
}

return npcSpawns.toArray(new Spawner[npcSpawns.size()]);
}

public void setSpawnCount(int spawnCount)
{
this._spawnCount = spawnCount;
}

public void setRandomSpawn(boolean randValue)
{
this._randomSpawn = randValue;
}

public void setBroadcast(boolean broadcastValue)
{
this._broadcastAnnouncement = broadcastValue;
}

public boolean isSpawnActive()
{
return this._spawnActive;
}

public boolean isRandomSpawn()
{
return this._randomSpawn;
}

public boolean isBroadcasting()
{
return this._broadcastAnnouncement;
}

public boolean addSpawnLocation(int x, int y, int z, int heading)
{
return this._locList.add(new Location(x, y, z, heading));
}

public boolean addSpawnLocation(int[] spawnLoc)
{
if (spawnLoc.length != 3)
{
return false;
}

return this.addSpawnLocation(spawnLoc[0], spawnLoc[1], spawnLoc[2], -1);
}

public Location removeSpawnLocation(int locIndex)
{
try
{
return this._locList.remove(locIndex);
}
catch (IndexOutOfBoundsException e)
{
return null;
}
}
}
}
 
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