//=============================================================================
// Emitter: An Unreal Mesh Particle Emitter.
//=============================================================================
class MeshEmitter extends ParticleEmitter
native;
var (Mesh) staticmesh StaticMesh;
var (Mesh) bool UseMeshBlendMode;
var (Mesh) bool RenderTwoSided;
var (Mesh) bool UseParticleColor;
var () bool IsEnchantEffect;
var transient vector MeshExtent;
defaultproperties
{
UseMeshBlendMode=True
StartSizeRange=(X=(Min=0.00,Max=0.00),,Y=(Min=0.00,Max=0.00),(Min=0.00,Max=0.00),,Z=(Min=0.00,Max=0.00),(Min=0.00,Max=0.00),(Min=0.00,Max=0.00),),
}