AddSystemMessageString(""$skillInfo.SkillID$" "$skillInfo.SkillLevel);
...
function NukaSkajiMoiStati(UserInfo a_UserInfo)
{
AddSystemMessageString("nID"@a_UserInfo.nID);
AddSystemMessageString("Name"@a_UserInfo.Name);
AddSystemMessageString("strNickName"@a_UserInfo.strNickName);
AddSystemMessageString("RealName"@a_UserInfo.RealName);
AddSystemMessageString("nSex"@a_UserInfo.nSex);
AddSystemMessageString("Class"@a_UserInfo.Class);
AddSystemMessageString("nLevel"@a_UserInfo.nLevel);
AddSystemMessageString("nClassID"@a_UserInfo.nClassID);
AddSystemMessageString("nSubClass"@a_UserInfo.nSubClass);
AddSystemMessageString("nSP"@a_UserInfo.nSP);
AddSystemMessageString("nCurHP"@a_UserInfo.nCurHP);
AddSystemMessageString("nMaxHP"@a_UserInfo.nMaxHP);
AddSystemMessageString("nCurMP"@a_UserInfo.nCurMP);
AddSystemMessageString("nMaxMP"@a_UserInfo.nMaxMP);
AddSystemMessageString("nCurCP"@a_UserInfo.nCurCP);
AddSystemMessageString("nMaxCP"@a_UserInfo.nMaxCP);
AddSystemMessageString("nUserRank"@a_UserInfo.nUserRank);
AddSystemMessageString("nClanID"@a_UserInfo.nClanID);
AddSystemMessageString("nAllianceID"@a_UserInfo.nAllianceID);
AddSystemMessageString("nCarryWeight"@a_UserInfo.nCarryWeight);
AddSystemMessageString("nCarringWeight"@a_UserInfo.nCarringWeight);
AddSystemMessageString("nPhysicalAttack"@a_UserInfo.nPhysicalAttack);
AddSystemMessageString("nPhysicalDefense"@a_UserInfo.nPhysicalDefense);
AddSystemMessageString("nHitRate"@a_UserInfo.nHitRate);
AddSystemMessageString("nCriticalRate"@a_UserInfo.nCriticalRate);
AddSystemMessageString("nPhysicalAttackSpeed"@a_UserInfo.nPhysicalAttackSpeed);
AddSystemMessageString("nMagicalAttack"@a_UserInfo.nMagicalAttack);
AddSystemMessageString("nMagicDefense"@a_UserInfo.nMagicDefense);
AddSystemMessageString("nPhysicalAvoid"@a_UserInfo.nPhysicalAvoid);
AddSystemMessageString("nWaterMaxSpeed"@a_UserInfo.nWaterMaxSpeed);
AddSystemMessageString("nWaterMinSpeed"@a_UserInfo.nWaterMinSpeed);
AddSystemMessageString("nAirMaxSpeed"@a_UserInfo.nAirMaxSpeed);
AddSystemMessageString("nAirMinSpeed"@a_UserInfo.nAirMinSpeed);
AddSystemMessageString("nGroundMaxSpeed"@a_UserInfo.nGroundMaxSpeed);
AddSystemMessageString("nGroundMinSpeed"@a_UserInfo.nGroundMinSpeed);
AddSystemMessageString("fNonAttackSpeedModifier"@a_UserInfo.fNonAttackSpeedModifier);
AddSystemMessageString("nMagicCastingSpeed"@a_UserInfo.nMagicCastingSpeed);
AddSystemMessageString("nStr"@a_UserInfo.nStr);
AddSystemMessageString("nDex"@a_UserInfo.nDex);
AddSystemMessageString("nCon"@a_UserInfo.nCon);
AddSystemMessageString("nInt"@a_UserInfo.nInt);
AddSystemMessageString("nWit"@a_UserInfo.nWit);
AddSystemMessageString("nMen"@a_UserInfo.nMen);
AddSystemMessageString("nCriminalRate"@a_UserInfo.nCriminalRate);
AddSystemMessageString("nDualCount"@a_UserInfo.nDualCount);
AddSystemMessageString("nPKCount"@a_UserInfo.nPKCount);
AddSystemMessageString("nSociality"@a_UserInfo.nSociality);
AddSystemMessageString("nRemainSulffrage"@a_UserInfo.nRemainSulffrage);
AddSystemMessageString("bHero"@a_UserInfo.bHero);
AddSystemMessageString("bNobless"@a_UserInfo.bNobless);
AddSystemMessageString("bNpc"@a_UserInfo.bNpc);
AddSystemMessageString("bPet"@a_UserInfo.bPet);
AddSystemMessageString("bCanBeAttacked"@a_UserInfo.bCanBeAttacked);
AddSystemMessageString("Loc"@a_UserInfo.Loc);
AddSystemMessageString("AttrAttackType"@a_UserInfo.AttrAttackType);
AddSystemMessageString("AttrAttackValue"@a_UserInfo.AttrAttackValue);
AddSystemMessageString("AttrDefenseValFire"@a_UserInfo.AttrDefenseValFire);
AddSystemMessageString("AttrDefenseValWater"@a_UserInfo.AttrDefenseValWater);
AddSystemMessageString("AttrDefenseValWind"@a_UserInfo.AttrDefenseValWind);
AddSystemMessageString("AttrDefenseValEarth"@a_UserInfo.AttrDefenseValEarth);
AddSystemMessageString("AttrDefenseValHoly"@a_UserInfo.AttrDefenseValHoly);
AddSystemMessageString("AttrDefenseValUnholy"@a_UserInfo.AttrDefenseValUnholy);
AddSystemMessageString("nTransformID"@a_UserInfo.nTransformID);
AddSystemMessageString("m_bPawnChanged"@a_UserInfo.m_bPawnChanged);
AddSystemMessageString("nInvenLimit"@a_UserInfo.nInvenLimit);
AddSystemMessageString("PvPPointRestrain"@a_UserInfo.PvPPointRestrain);
AddSystemMessageString("PvPPoint"@a_UserInfo.PvPPoint);
AddSystemMessageString("NicknameColor"@a_UserInfo.NicknameColor.R@a_UserInfo.NicknameColor.G@a_UserInfo.NicknameColor.B);
AddSystemMessageString("nVitality"@a_UserInfo.nVitality);
AddSystemMessageString("nMasterID"@a_UserInfo.nMasterID);
AddSystemMessageString("nTalismanNum"@a_UserInfo.nTalismanNum);
AddSystemMessageString("nFullArmor"@a_UserInfo.nFullArmor);
AddSystemMessageString("JoinedDominionID"@a_UserInfo.JoinedDominionID);
AddSystemMessageString("WantHideName"@a_UserInfo.WantHideName);
AddSystemMessageString("DominionIDForVirtualName"@a_UserInfo.DominionIDForVirtualName);
AddSystemMessageString("fExpPercentRate"@a_UserInfo.fExpPercentRate);
}
....
Либо статичньіе сообщения:
AddSystemMessageString("сюда еще скрипт дошел и не сломмался, метка №2");