<skill id="6209" levels="4" name="Weapon Grade Penalty" >
<!--
6209 1 Weapon Grade Penalty: Decrease in accuracy by 16, Critical Rate by 10%, Critical Power by 10%, Atk. Spd. by 10%, and P. Atk. by 10%.
6209 2 Weapon Grade Penalty: Decrease in accuracy by 16, Critical Rate by 20%, Critical Power by 20%, Atk. Spd. by 10%, and P. Atk. by 10%.
6209 3 Weapon Grade Penalty: Decrease in accuracy by 16, Critical Rate by 30%, Critical Power by 30%, Atk. Spd. by 10%, and P. Atk. by 10%.
6209 4 Weapon Grade Penalty: Decrease in accuracy by 16, Critical Rate by 40%, Critical Power by 40%, Atk. Spd. by 10%, and P. Atk. by 10%.
-->
<table name="#power">0.9 0.8 0.7 0.6</table>
<table name="#mAtk">0.8 0.6 0.4 0.15</table>
<set name="icon" val="icon.skill6209_1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="DEBUFF" />
<set name="operateType" val="OP_PASSIVE" />
<for>
<sub order="0x80" stat="accCombat" val="16" />
<mul order="0x70" stat="rCrit" val="#power" />
<mul order="0x70" stat="cAtk" val="#power" />
<mul order="0x70" stat="pAtkSpd" val="0.9" />
<mul order="0x70" stat="pAtk" val="0.9" />
<mul order="0x70" stat="mAtk" val="#mAtk" /> <!-- fixme: magic failure rate -->
</for>
</skill>