Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]
History: UClass::Bind <- (Class Fighter.AnimNotify_Bad_server_name0) <- ULinkerLoad::CreateExport <- (AnimNotify_Bad_server_name0 3908801) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad213 3908801)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Fighter.FFighter_anim) <- LoadObject <- (MeshAnimation Fighter.FFighter_anim 3908801==3908801/25556781 35513 3873292) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.FFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
как я понял нету изменения для engine.
при создание людей
History: UClass::Bind <- (Class Fighter.AnimNotify_Bad_server_name0) <- ULinkerLoad::CreateExport <- (AnimNotify_Bad_server_name0 3908801) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad213 3908801)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Fighter.FFighter_anim) <- LoadObject <- (MeshAnimation Fighter.FFighter_anim 3908801==3908801/25556781 35513 3873292) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.FFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
как я понял нету изменения для engine.
при создание людей