- Хроники
- The 2nd Throne: Gracia
- Исходники
- Присутствуют
- Сборка
- Epilogue
Всем привет. Не могу разобраться в чем ошибка, при прохождении одного и того же участка карты (СоД, 2 кишка из центрального зала) до самого кристалла всё нормально, уничтожаем и на обратном пути в центральный зал критует клиент. Если зайти туда же после перезапуска клиента то всё норм (в месте где обычно крит происходит, после перезапуска клиента бывает фриз секундный).
А также если проходить все это не юзая скиллов тупо на атаке с руки или магом тоже всё норм (не всегда но чаще всего) но если гладом пройти и юзать скиллы типа соник и массухи, то результат крит именно во 2 кишке как ранее писала.
Клиент переустанавливала, чистый патч не пробовала, бегала на своём старом патче всё норм было, сейчас на нём же вот такое вышло.
Прошу подсказки... какие мысли? куда копать?
Ps. Сорри мб за глупый вопрос.
А также если проходить все это не юзая скиллов тупо на атаке с руки или магом тоже всё норм (не всегда но чаще всего) но если гладом пройти и юзать скиллы типа соник и массухи, то результат крит именно во 2 кишке как ранее писала.
Клиент переустанавливала, чистый патч не пробовала, бегала на своём старом патче всё норм было, сейчас на нём же вот такое вышло.
Прошу подсказки... какие мысли? куда копать?
Ps. Сорри мб за глупый вопрос.
General protection fault!
History: ObjectTestReach <- ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (Mover 12_24.Mover27) <- AActor::Serialize <- ObjectTestReach <- (Mover 12_24.Mover27) <- UStruct::SerializeBinGC <- UObject::Serialize <- (MusicVolume 12_24.MusicVolume8) <- AActor::Serialize <- ObjectTestReach <- (MusicVolume 12_24.MusicVolume8) <- UStruct::SerializeBinGC <- UObject::Serialize <- (StaticMeshActor 12_24.StaticMeshActor878) <- AActor::Serialize <- ObjectTestReach <- (StaticMeshActor 12_24.StaticMeshActor878) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 12_24.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart28) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart28) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart0) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart9) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart9) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart10) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart10) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart11) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart11) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart12) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart12) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart13) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart13) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart14) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart14) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart15) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart15) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart16) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart16) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart17) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart17) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart18) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart18) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart19) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart19) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart20) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart20) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart21) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart21) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart25) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart8) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart8) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo 12_24.LevelInfo0) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo 12_24.LevelInfo0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameInfo GameInfo) <- AActor::Serialize <- ObjectTestReach <- (GameInfo GameInfo) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo Transient.LevelInfo) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo Transient.LevelInfo) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <-
History: ObjectTestReach <- ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (Mover 12_24.Mover27) <- AActor::Serialize <- ObjectTestReach <- (Mover 12_24.Mover27) <- UStruct::SerializeBinGC <- UObject::Serialize <- (MusicVolume 12_24.MusicVolume8) <- AActor::Serialize <- ObjectTestReach <- (MusicVolume 12_24.MusicVolume8) <- UStruct::SerializeBinGC <- UObject::Serialize <- (StaticMeshActor 12_24.StaticMeshActor878) <- AActor::Serialize <- ObjectTestReach <- (StaticMeshActor 12_24.StaticMeshActor878) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 12_24.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart28) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart28) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart0) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart9) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart9) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart10) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart10) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart11) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart11) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart12) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart12) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart13) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart13) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart14) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart14) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart15) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart15) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart16) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart16) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart17) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart17) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart18) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart18) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart19) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart19) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart20) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart20) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart21) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart21) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart25) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart8) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart8) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 12_24.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 12_24.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo 12_24.LevelInfo0) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo 12_24.LevelInfo0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameInfo GameInfo) <- AActor::Serialize <- ObjectTestReach <- (GameInfo GameInfo) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo Transient.LevelInfo) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo Transient.LevelInfo) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <-