<etcitem id="15716" name="Packaged Book">
<set name="class" value="OTHER"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.etc_memopad_i00"/>
<set name="stackable" value="true"/>
<set name="type" value="OTHER"/>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>
<etcitem id="12345" name="Fortuna of Chaos">
<set name="freightable" value="true"/>
<set name="class" value="OTHER"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.br_fortuna_box_chaos_i00"/>
<set name="stackable" value="true"/>
<set name="type" value="OTHER"/>
</etcitem>
<item id="12345" type="0">
<product id="123" chance="2600" count="1" />
<product id="345" chance="1900" count="2" />
<product id="678" chance="1700" count="3" />
</item>
item_begin etcitem 15716 [q_packaged_book] item_type=etcitem бла бла бла item_skill=[s_item_q_packaged_book_open] // skill id 9077 level 1
<etcitem id="15716" name="Packaged Book">
<set name="class" value="OTHER"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.etc_memopad_i00"/>
<set name="stackable" value="true"/>
<set name="type" value="OTHER"/>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
<skills>
<skill id="9077" level="1"/>
</skills>
</etcitem>
effect = {{i_restoration_random;{{{{[sb_increase_of_divinity_a];1}};40};{{{[sb_increase_of_divinity_s];1}};40};{{{[q_damaged_book];1}};20}}}}
и
item_consume = {[q_packaged_book];1}
sb_increase_of_divinity_a = 8619
sb_increase_of_divinity_s = 8620
q_damaged_book = 15715
и
q_packaged_book = 15616
<skill id="9077" levels="1" name="Open Packaged Book" >
<!-- Automatically generated from The High Five: Part 4.5 client files.
Description: none
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
created 07-7-2011 19:19
-->
<set name="icon" val="icon.skill0000" />
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_ACTIVE" />
</skill>
Я просто не понимаю где это менять так как я нуль в этом и пока только начинаю. Восполнять пробелы с 2007 года .)
Если вас не затруднит ткните меня носом
Код:<skill id="9077" levels="1" name="Open Packaged Book" > <!-- Automatically generated from The High Five: Part 4.5 client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 07-7-2011 19:19 --> <set name="icon" val="icon.skill0000" /> <set name="target" val="TARGET_NONE" /> <set name="skillType" val="NOTDONE" /> <set name="operateType" val="OP_ACTIVE" /> </skill>
<skill id="9077" levels="1" name="Open Packaged Book" >
<set name="magicType" val="SPECIAL" />
<set name="icon" val="icon.skill0000" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="15716" />
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="EXTRACT" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isHandler" val="true"/>
<set name="altUse" val="true"/>
<cond msgId="113" addName="1">
<player encumbered="20;10" />
</cond>
<extractlist level="1"> <!-- Open Packaged Book -->
<group chance="40">
<extract item_id="8619" count="1" />
</group>
<group chance="40">
<extract item_id="8620" count="1" />
</group>
<group chance="20">
<extract item_id="15715" count="1" />
</group>
</extractlist>
</skill>
<etcitem id="15716" name="Packaged Book">
<set name="class" value="OTHER"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.etc_memopad_i00"/>
<set name="stackable" value="true"/>
<set name="type" value="OTHER"/>
<skills>
<skill id="9077" level="1"/>
</skills>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>
<skill id="9077" levels="1" name="Open Packaged Book" >
<set name="magicType" val="SPECIAL" />
<set name="icon" val="icon.skill0000" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="15716" />
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="EXTRACT" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isHandler" val="true"/>
<set name="altUse" val="true"/>
<cond msgId="113" addName="1">
<player encumbered="20;10" />
</cond>
<extractlist level="1"> <!-- Open Packaged Book -->
<group chance="40">
<extract item_id="8619" count="1" />
</group>
<group chance="40">
<extract item_id="8620" count="1" />
</group>
<group chance="20">
<extract item_id="15715" count="1" />
</group>
</extractlist>
</skill>
да поднял до 100 и нуль реакции ошибок нет просто свечение что юзаю книжки пропадают а предмет не выдаёт.NextReal, на время теста поднять шансы с 20 и 40 до 100%, да бы проверить работает ли рандом шанс
<etcitem id="12345" name="Fortuna of Chaos">
<set name="freightable" value="true"/>
<set name="class" value="OTHER"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.br_fortuna_box_chaos_i00"/>
<set name="stackable" value="true"/>
<set name="type" value="OTHER"/>
</etcitem>
<item id="12345" type="0">
<product id="123" chance="2600" count="1" />
<product id="345" chance="1900" count="2" />
<product id="678" chance="1700" count="3" />
</item>
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