class UIDATA_TARGET extends UIDataManager;
// Export UUIDATA_TARGET::execGetTargetID(FFrame&, void* const)
native static function int GetTargetID();
// Export UUIDATA_TARGET::execGetTargetUserRank(FFrame&, void* const)
native static function int GetTargetUserRank();
// Export UUIDATA_TARGET::execGetTargetMaxHP(FFrame&, void* const)
native static function int GetTargetMaxHP();
// Export UUIDATA_TARGET::execGetTargetHP(FFrame&, void* const)
native static function int GetTargetHP();
// Export UUIDATA_TARGET::execGetTargetMaxMP(FFrame&, void* const)
native static function int GetTargetMaxMP();
// Export UUIDATA_TARGET::execGetTargetMP(FFrame&, void* const)
native static function int GetTargetMP();
// Export UUIDATA_TARGET::execGetTargetName(FFrame&, void* const)
native static function string GetTargetName();
// Export UUIDATA_TARGET::execGetTargetNameColor(FFrame&, void* const)
native static function Color GetTargetNameColor(int Level);
// Export UUIDATA_TARGET::execGetTargetPledgeID(FFrame&, void* const)
native static function int GetTargetPledgeID();
// Export UUIDATA_TARGET::execGetTargetClassID(FFrame&, void* const)
native static function int GetTargetClassID();
// Export UUIDATA_TARGET::execIsServerObject(FFrame&, void* const)
native static function bool IsServerObject();
// Export UUIDATA_TARGET::execIsNpc(FFrame&, void* const)
native static function bool IsNpc();
// Export UUIDATA_TARGET::execIsPet(FFrame&, void* const)
native static function bool IsPet();
// Export UUIDATA_TARGET::execIsCanBeAttacked(FFrame&, void* const)
native static function bool IsCanBeAttacked();
// Export UUIDATA_TARGET::execIsHPShowableNPC(FFrame&, void* const)
native static function bool IsHPShowableNPC();
// Export UUIDATA_TARGET::execIsVehicle(FFrame&, void* const)
native static function bool IsVehicle();
// Export UUIDATA_TARGET::execGetTargetActor(FFrame&, void* const)
native static function Actor GetTargetActor();