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  1. Salty Mike

    Старая версия сервера и новый клиент

    A great example is Skill Enchanting. The whole data structure is different and the enchanting is handled differently. Instead of raising the skill level above 100, it retains the level and moves the enchant into a separate field that is being received and sent in several packets. It would be 4...
  2. Salty Mike

    Старая версия сервера и новый клиент

    It is not ready. Only 2 things are left for debugging in the core, but the client is nowhere near completion.:( But, basically, it is H5 gameplay, think raids, quests, classes, instances, skills, items, everything is base H5, with some additional Quality Of Life features taken from the new...
  3. Salty Mike

    Старая версия сервера и новый клиент

    That's from H5 to 362. Additions are lines of code, deletions are removed lines of code. However, these include features that are not native for H5, such as armor glow, autoplay etc.
  4. Salty Mike

    Старая версия сервера и новый клиент

    In the CORE - You need to alter the existing packets and add the missing packets. In the Client - You need to edit the DAT files (mainly skills and quests) and potentially the interface since there is no longer a clan academy drop-down menu on new chronicles.
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