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Has anyone faced such an issue, where the EXP gained would be shown as Magic Lamp EXP on Essence/Eva version, as seen in the screenshot below?
And if you had, how did you fix it?
I would imagine it must be something client side, but the same thing happens with completely clean client too, so...
Could anybody help with ideas on how to figure the structure out of these two server->client packets, since they are from the old ones which are not visible in the Interface.u? And more specifically, where do you put the loop with the Fee Item ID and Amount?
Has anyone figured out what the Server Type ID we should send with the VERSION_CHECK packet so that the client loads Essence instead of Eva? And if so, would you mind enlightning us, please? :love:
Before, Essence used to have ID of 4, but using that now appears to load the EVA branch.
Does anybody have some data on how much Combat Power (Gear Score) each item gives and/or how it is calculated on the OFFICIAL servers?
Maybe someone has done some tests on offi and has extracted the data in some Excell Sheet or something?
And if so, could you share it with the broader audience...
Salty Mike submitted a new resource:
[Collection] L2J-Sunrise add-ons - A collection of add-ons for the said platform.
Read more about this resource...
Greetings everyone,
I've been messing around with the newest protocol version client (High Elves p464) and I can't seem to figure out how to display the ON-SCREEN DAMAGE TEXT.
The old system from Essence SevenSigns (p447) no longer works.
There is a new system triggered through the...
Salty Mike submitted a new resource:
[GUIDE] How to make custom background color for tables on IL - table stacking on IL for custom table background color
Read more about this resource...
...STEPS:
1. locate the `setHtml(String text)` method inside `NpcHtmlMessage.java`.
2. add the following bit of code as a standalone method:
/*** Replaces all occurrences of New Rows and Tab spaces in the string.
* @param text the string that may contain invalid characters...
Could anybody tell me what should the server send in response to the client after it receives the "C_EX_SELECT_GLOBAL_EVENT_UI" packet?
I have tried sending the data through a regular Multisell packet, but it opens a new Multisell window, instead of displaying the items in the Black Coupon...
Does anybody know how to make the LIVE/MAIN version of the game client read a custom *.DAT file (which will be the DAT file from Classic without the -Classic) or load the *-Classic.dat version of a file?
I reckon, the process for Classic to read from LIVE/MAIN will be the same. The question is...
The title says it all.
Is it possible, at all, to make L2Pass and Costumes available on LIVE? If so, what would the process be? What do I have to edit in the client, specifically?
As the title says - I'm looking for a client dev, who will write some code for me. What I need is:
1. Edit the CLAN window for LIVE/MAIN.
- either add a drop-down menu that will show Academy + Guard Units + Main Clan;
- or make it so that the clan/pledge packets work with the old Clan window...
I've tried sending the packet that usually opens the UI window, but it won't force open it.
However, if I have the window open, it will send the info and refresh it.
Is there some packet I can send (or some other trick) that will force the client to open whatever UI window I want it to open?
Greetings,
I made a patch for H5 a long time ago (2-3 years) with animations similar to what is shared here: LINK
I do not remember how I got the animations. I think a friend of mine launched a server with them and the files were not hidden/locked, but I don't really remember. Also, I am not...
I'd like to ask if there is software that encrypts the files based on a custom key you can choose and then you can only decrypt using that key?
Also, how is the whole custom encryption done in general?
I need to protect my work in the client (it is not ready just yet), but I've just recently...
Does anybody know how to push the image to the client (or rather, once pushed, how to call it)?
Back on H5, there was a Crest.utx in SysTextures, but it is no longer there.
The feature in question is the in-game Database that comes with many of the server packs. On H5, it shows the images just...
How many traps (active and/or dormant) can an Arbalester have simultaneously on H5?
Is there such a limit?
I've checked 2 sources, and both had a limit of 1, so whenever I have 1 active/dormant trap and I place a second trap, the first one would disappear. Is this normal?
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