Generate
- BlockingVolume omitted — official Glory Days PathMaker geo does not bake these brushes (~92% of inner-volume walls on classic maps are NSWE=15). Baking them sealed paths PathMaker left walkable (Pantheon museum box on new Talking Island). Same referee as `Mover` / `ServerBlockingVolume`. The viewer overlay still draws them in red.
- Ingest is `StaticMeshActor` + main BSP only — movable meshes, sky, emitters, and volume brushes stay out.
- 2 GB RAM floor, 80% CPU cap — auto workers start while ≥2 GB stays free (was 1 GB). `--max-cpu` (default 80) caps worker count and hard-caps the process tree so Taichi cannot fill leftover cores. `--max-cpu 100` uses every thread.
- In-place bars for parallel generate — one `generate` bar plus a bar per live worker, rewritten on the current lines instead of a new status line per tick.
Tests
Stdlib fixtures for BlockingVolume NSWE axis, zone hulls, omitted actor classes, 2 GB / 80% CPU auto-scale, and parallel status lines.