[Q] Static mesh spawning controlled server-side

Salty Mike

hella salty
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Do you think it would be possible to control static mesh spawning from the server?
And if so, do you have any idea how to "call/spawn" the meshes?


Example: you rework a map, add terrain features, and instead of adding static meshes manually, a script will be adding them.
 
I've always thought that walls, in general, are like NPCs, and what I refer to is trees, rocks, maybe some buildings with fences and other things like that. Things that are loaded with the map in the UNR but are not actually terrain. Great examples would be any cave (Forge of Gods, Antharas Lair) and even Elven and Dark Elven villages.
 
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