The fog in the game is not just for beauty - it hides unloaded parts of the landscape and meshes. Without it, at best, you will have just holes in the distance, protruding BSP geometry and partially meshes that have more than one LOD. At worst - just nothing further than 1 square of the map.
The fog in the game is not just for beauty - it hides unloaded parts of the landscape and meshes. Without it, at best, you will have just holes in the distance, protruding BSP geometry and partially meshes that have more than one LOD. At worst - just nothing further than 1 square of the map.