Try doing this then, you who know everything, this is just an AI, it is not a server source code. Possible also add a protection in source about races, is simple fix add class ID above link reply, you not give any solution, only speak one shit, simple fix add class ID, because you not talk this? Possible also change race class in Oficial server with this method.Your code is not secured against packet changes from user side; with that code I can make orc treasure hunter for example just by changing reply value in packet
Посмотреть вложение 74985
myself.ClassChange(talker, CLASS ID HERE);
Even if i put unique reply's for each class id you still can see them right here and still be able to get the class you want with a packet changer. Its up to the server admin to set the reply's for the class id for his server. Im just sharing the ideaYour code is not secured against packet changes from user side; with that code I can make orc treasure hunter for example just by changing reply value in packet
Посмотреть вложение 74985
Thats a good idea, ThnxYou can always verify if current class can reach desired class.
You can add a timer on USER_CONNECTED on tutorial classPlease advise on how to add real-time judgment in ai.obj, or to check player coordinates every hour.
Thank you, I'll give it a try.You can add a timer on USER_CONNECTED on tutorial class
auto_class_change.txt have 2 codes. One for the EventHandler LEVEL_UP and one for the EventHandler MENU_SELECTED.Can I have a mini guide?
thxauto_class_change.txt possui 2 códigos. Um para EventHandler LEVEL_UP e outro para EventHandler MENU_SELECTED.
Em um ai.obj descompilado, procure pela classe tutorial_quest_npc . Vá para seu EventHandler LEVEL_UP e copie e cole o código do txt para esse manipulador. Depois disso vá até EventHandler MENU_SELECTED e copie e cole o outro código. Compile a fonte ai e coloque os arquivos html na sua pasta html.
I did the test and it generated several errors in the NPCs' AIauto_class_change.txt have 2 codes. One for the EventHandler LEVEL_UP and one for the EventHandler MENU_SELECTED.
On a decompiled ai.obj search for the class tutorial_quest_npc. Go to its EventHandler LEVEL_UP and copy paste the code from txt for that handler. After that go to the EventHandler MENU_SELECTED and copy paste the other code. Compile the ai source and put the html files on your html folder.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?